File: | Screens.c |
Warning: | line 1621, column 2 Value stored to 'offset' is never read |
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1 | #include "Screens.h" |
2 | #include "Widgets.h" |
3 | #include "Game.h" |
4 | #include "Event.h" |
5 | #include "Platform.h" |
6 | #include "Inventory.h" |
7 | #include "Drawer2D.h" |
8 | #include "Graphics.h" |
9 | #include "Funcs.h" |
10 | #include "TexturePack.h" |
11 | #include "Model.h" |
12 | #include "Generator.h" |
13 | #include "Server.h" |
14 | #include "Chat.h" |
15 | #include "ExtMath.h" |
16 | #include "Window.h" |
17 | #include "Camera.h" |
18 | #include "Http.h" |
19 | #include "Block.h" |
20 | #include "Menus.h" |
21 | #include "World.h" |
22 | #include "Utils.h" |
23 | |
24 | #define CHAT_MAX_STATUS(sizeof(Chat_Status) / sizeof(Chat_Status[0])) Array_Elems(Chat_Status)(sizeof(Chat_Status) / sizeof(Chat_Status[0])) |
25 | #define CHAT_MAX_BOTTOMRIGHT(sizeof(Chat_BottomRight) / sizeof(Chat_BottomRight[0])) Array_Elems(Chat_BottomRight)(sizeof(Chat_BottomRight) / sizeof(Chat_BottomRight[0])) |
26 | #define CHAT_MAX_CLIENTSTATUS(sizeof(Chat_ClientStatus) / sizeof(Chat_ClientStatus[0])) Array_Elems(Chat_ClientStatus)(sizeof(Chat_ClientStatus) / sizeof(Chat_ClientStatus[0])) |
27 | |
28 | int Screen_FInput(void* s, int key) { return false0; } |
29 | int Screen_FKeyPress(void* s, char keyChar) { return false0; } |
30 | int Screen_FText(void* s, const cc_string* str) { return false0; } |
31 | int Screen_FMouseScroll(void* s, float delta) { return false0; } |
32 | int Screen_FPointer(void* s, int id, int x, int y) { return false0; } |
33 | |
34 | int Screen_TInput(void* s, int key) { return true1; } |
35 | int Screen_TKeyPress(void* s, char keyChar) { return true1; } |
36 | int Screen_TText(void* s, const cc_string* str) { return true1; } |
37 | int Screen_TMouseScroll(void* s, float delta) { return true1; } |
38 | int Screen_TPointer(void* s, int id, int x, int y) { return true1; } |
39 | |
40 | void Screen_NullFunc(void* screen) { } |
41 | void Screen_NullUpdate(void* screen, double delta) { } |
42 | int Screen_InputDown(void* screen, int key) { return key < KEY_F1 || key > KEY_F24; } |
43 | |
44 | CC_NOINLINE__attribute__((noinline)) static cc_bool IsOnlyChatActive(void) { |
45 | struct Screen* s; |
46 | int i; |
47 | |
48 | for (i = 0; i < Gui.ScreensCount; i++) { |
49 | s = Gui_Screens[i]; |
50 | if (s->grabsInput && s != (struct Screen*)Gui_Chat) return false0; |
51 | } |
52 | return true1; |
53 | } |
54 | |
55 | |
56 | /*########################################################################################################################* |
57 | *--------------------------------------------------------HUDScreen--------------------------------------------------------* |
58 | *#########################################################################################################################*/ |
59 | static struct HUDScreen { |
60 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
61 | struct FontDesc font; |
62 | struct TextWidget line1, line2; |
63 | struct TextAtlas posAtlas; |
64 | double accumulator; |
65 | int frames, fps; |
66 | cc_bool hacksChanged; |
67 | float lastSpeed; |
68 | int lastFov; |
69 | struct HotbarWidget hotbar; |
70 | } HUDScreen_Instance; |
71 | |
72 | static void HUDScreen_MakeText(struct HUDScreen* s, cc_string* status) { |
73 | int indices, ping; |
74 | s->fps = (int)(s->frames / s->accumulator); |
75 | String_Format1(status, "%i fps, ", &s->fps); |
76 | |
77 | if (Game_ClassicMode) { |
78 | String_Format1(status, "%i chunk updates", &Game.ChunkUpdates); |
79 | } else { |
80 | if (Game.ChunkUpdates) { |
81 | String_Format1(status, "%i chunks/s, ", &Game.ChunkUpdates); |
82 | } |
83 | |
84 | indices = ICOUNT(Game_Vertices)(((Game_Vertices) >> 2) * 6); |
85 | String_Format1(status, "%i vertices", &indices); |
86 | |
87 | ping = Ping_AveragePingMS(); |
88 | if (ping) String_Format1(status, ", ping %i ms", &ping); |
89 | } |
90 | } |
91 | |
92 | static void HUDScreen_DrawPosition(struct HUDScreen* s) { |
93 | struct VertexTextured vertices[4 * 64]; |
94 | struct VertexTextured* ptr = vertices; |
95 | PackedCol col = PACKEDCOL_WHITE(((cc_uint8)(255) << 0) | ((cc_uint8)(255) << 8) | ((cc_uint8)(255) << 16) | ((cc_uint8)(255) << 24 )); |
96 | |
97 | struct TextAtlas* atlas = &s->posAtlas; |
98 | struct Texture tex; |
99 | IVec3 pos; |
100 | int count; |
101 | |
102 | /* Make "Position: " prefix */ |
103 | tex = atlas->tex; |
104 | tex.X = 2; tex.Width = atlas->offset; |
105 | Gfx_Make2DQuad(&tex, col, &ptr); |
106 | |
107 | IVec3_Floor(&pos, &LocalPlayer_Instance.Base.Position); |
108 | atlas->curX = atlas->offset + 2; |
109 | |
110 | /* Make (X, Y, Z) suffix */ |
111 | TextAtlas_Add(atlas, 13, &ptr); |
112 | TextAtlas_AddInt(atlas, pos.X, &ptr); |
113 | TextAtlas_Add(atlas, 11, &ptr); |
114 | TextAtlas_AddInt(atlas, pos.Y, &ptr); |
115 | TextAtlas_Add(atlas, 11, &ptr); |
116 | TextAtlas_AddInt(atlas, pos.Z, &ptr); |
117 | TextAtlas_Add(atlas, 14, &ptr); |
118 | |
119 | Gfx_BindTexture(atlas->tex.ID); |
120 | /* TODO: Do we need to use a separate VB here? */ |
121 | count = (int)(ptr - vertices); |
122 | Gfx_UpdateDynamicVb_IndexedTris(Models.Vb, vertices, count); |
123 | } |
124 | |
125 | static float HUDScreen_CalcHacksSpeed(void) { |
126 | struct HacksComp* hacks = &LocalPlayer_Instance.Hacks; |
127 | float speed = 0; |
128 | if (!hacks->CanSpeed) return 0; |
129 | |
130 | if (hacks->HalfSpeeding) speed += hacks->SpeedMultiplier / 2; |
131 | if (hacks->Speeding) speed += hacks->SpeedMultiplier; |
132 | return speed; |
133 | } |
134 | |
135 | static cc_bool HUDScreen_HasHacksChanged(struct HUDScreen* s) { |
136 | struct HacksComp* hacks = &LocalPlayer_Instance.Hacks; |
137 | float speed = HUDScreen_CalcHacksSpeed(); |
138 | return speed != s->lastSpeed || Game_Fov != s->lastFov || s->hacksChanged; |
139 | } |
140 | |
141 | static void HUDScreen_UpdateHackState(struct HUDScreen* s) { |
142 | cc_string status; char statusBuffer[STRING_SIZE64 * 2]; |
143 | struct HacksComp* hacks = &LocalPlayer_Instance.Hacks; |
144 | float speed = HUDScreen_CalcHacksSpeed(); |
145 | |
146 | s->lastSpeed = speed; s->lastFov = Game_Fov; |
147 | s->hacksChanged = false0; |
148 | |
149 | String_InitArray(status, statusBuffer)status.buffer = statusBuffer; status.length = 0; status.capacity = sizeof(statusBuffer);; |
150 | if (Game_Fov != Game_DefaultFov) { |
151 | String_Format1(&status, "Zoom fov %i ", &Game_Fov); |
152 | } |
153 | |
154 | if (hacks->Flying) String_AppendConst(&status, "Fly ON "); |
155 | if (speed) String_Format1(&status, "Speed %f1x ", &speed); |
156 | if (hacks->Noclip) String_AppendConst(&status, "Noclip ON "); |
157 | |
158 | TextWidget_Set(&s->line2, &status, &s->font); |
159 | } |
160 | |
161 | static void HUDScreen_Update(void* screen, double delta) { |
162 | struct HUDScreen* s = (struct HUDScreen*)screen; |
163 | cc_string status; char statusBuffer[STRING_SIZE64 * 2]; |
164 | |
165 | s->frames++; |
166 | s->accumulator += delta; |
167 | if (s->accumulator < 1.0) return; |
168 | |
169 | String_InitArray(status, statusBuffer)status.buffer = statusBuffer; status.length = 0; status.capacity = sizeof(statusBuffer);; |
170 | HUDScreen_MakeText(s, &status); |
171 | |
172 | TextWidget_Set(&s->line1, &status, &s->font); |
173 | s->accumulator = 0.0; |
174 | s->frames = 0; |
175 | Game.ChunkUpdates = 0; |
176 | } |
177 | |
178 | static void HUDScreen_ContextLost(void* screen) { |
179 | struct HUDScreen* s = (struct HUDScreen*)screen; |
180 | Font_Free(&s->font); |
181 | TextAtlas_Free(&s->posAtlas); |
182 | Elem_Free(&s->hotbar)(&s->hotbar)->VTABLE->Free(&s->hotbar); |
183 | Elem_Free(&s->line1)(&s->line1)->VTABLE->Free(&s->line1); |
184 | Elem_Free(&s->line2)(&s->line2)->VTABLE->Free(&s->line2); |
185 | } |
186 | |
187 | static void HUDScreen_ContextRecreated(void* screen) { |
188 | static const cc_string chars = String_FromConst("0123456789-, ()"){ "0123456789-, ()", (sizeof("0123456789-, ()") - 1), (sizeof ("0123456789-, ()") - 1)}; |
189 | static const cc_string prefix = String_FromConst("Position: "){ "Position: ", (sizeof("Position: ") - 1), (sizeof("Position: " ) - 1)}; |
190 | |
191 | struct HUDScreen* s = (struct HUDScreen*)screen; |
192 | struct TextWidget* line1 = &s->line1; |
193 | struct TextWidget* line2 = &s->line2; |
194 | |
195 | Drawer2D_MakeFont(&s->font, 16, FONT_FLAGS_PADDING); |
196 | Font_SetPadding(&s->font, 2); |
197 | HotbarWidget_SetFont(&s->hotbar, &s->font); |
198 | |
199 | HUDScreen_Update(s, 1.0); |
200 | TextAtlas_Make(&s->posAtlas, &chars, &s->font, &prefix); |
201 | |
202 | if (Game_ClassicMode) { |
203 | TextWidget_SetConst(line2, "0.30", &s->font); |
204 | } else { |
205 | HUDScreen_UpdateHackState(s); |
206 | } |
207 | } |
208 | |
209 | static void HUDScreen_BuildMesh(void* screen) { } |
210 | |
211 | static void HUDScreen_Layout(void* screen) { |
212 | struct HUDScreen* s = (struct HUDScreen*)screen; |
213 | struct TextWidget* line1 = &s->line1; |
214 | struct TextWidget* line2 = &s->line2; |
215 | int posY; |
216 | |
217 | Widget_SetLocation(line1, ANCHOR_MIN, ANCHOR_MIN, 2, 2); |
218 | posY = line1->y + line1->height; |
219 | s->posAtlas.tex.Y = posY; |
220 | Widget_SetLocation(line2, ANCHOR_MIN, ANCHOR_MIN, 2, 0); |
221 | |
222 | if (Game_ClassicMode) { |
223 | /* Swap around so 0.30 version is at top */ |
224 | line2->yOffset = line1->yOffset; |
225 | line1->yOffset = posY; |
226 | Widget_Layout(line1)(line1)->VTABLE->Reposition(line1); |
227 | } else { |
228 | /* We can't use y in TextWidget_Make because that DPI scales it */ |
229 | line2->yOffset = posY + s->posAtlas.tex.Height; |
230 | } |
231 | |
232 | Widget_Layout(&s->hotbar)(&s->hotbar)->VTABLE->Reposition(&s->hotbar ); |
233 | Widget_Layout(line2)(line2)->VTABLE->Reposition(line2); |
234 | } |
235 | |
236 | static int HUDScreen_KeyDown(void* screen, int key) { |
237 | struct HUDScreen* s = (struct HUDScreen*)screen; |
238 | return Elem_HandlesKeyDown(&s->hotbar, key)(&s->hotbar)->VTABLE->HandlesKeyDown(&s-> hotbar, key); |
239 | } |
240 | |
241 | static int HUDScreen_KeyUp(void* screen, int key) { |
242 | struct HUDScreen* s = (struct HUDScreen*)screen; |
243 | return Elem_HandlesKeyUp(&s->hotbar, key)(&s->hotbar)->VTABLE->HandlesKeyUp(&s->hotbar , key); |
244 | } |
245 | |
246 | static int HUDscreen_PointerDown(void* screen, int id, int x, int y) { |
247 | struct HUDScreen* s = (struct HUDScreen*)screen; |
248 | if (Input_TouchMode0 || Gui_GetInputGrab()) { |
249 | return Elem_HandlesPointerDown(&s->hotbar, id, x, y)(&s->hotbar)->VTABLE->HandlesPointerDown(&s-> hotbar, id, x, y); |
250 | } |
251 | return false0; |
252 | } |
253 | |
254 | static void HUDScreen_HacksChanged(void* obj) { |
255 | ((struct HUDScreen*)obj)->hacksChanged = true1; |
256 | } |
257 | |
258 | static void HUDScreen_Init(void* screen) { |
259 | struct HUDScreen* s = (struct HUDScreen*)screen; |
260 | HotbarWidget_Create(&s->hotbar); |
261 | TextWidget_Init(&s->line1); |
262 | TextWidget_Init(&s->line2); |
263 | Event_Register_(&UserEvents.HacksStateChanged, screen, HUDScreen_HacksChanged)Event_Register((struct Event_Void*)(&UserEvents.HacksStateChanged ), screen, (Event_Void_Callback)(HUDScreen_HacksChanged)); |
264 | } |
265 | |
266 | static void HUDScreen_Render(void* screen, double delta) { |
267 | struct HUDScreen* s = (struct HUDScreen*)screen; |
268 | if (Game_HideGui) return; |
269 | |
270 | /* TODO: If Game_ShowFps is off and not classic mode, we should just return here */ |
271 | Gfx_SetTexturing(true1); |
272 | if (Gui.ShowFPS) Elem_Render(&s->line1, delta)(&s->line1)->VTABLE->Render(&s->line1, delta ); |
273 | |
274 | if (Game_ClassicMode) { |
275 | Elem_Render(&s->line2, delta)(&s->line2)->VTABLE->Render(&s->line2, delta ); |
276 | } else if (IsOnlyChatActive() && Gui.ShowFPS) { |
277 | if (HUDScreen_HasHacksChanged(s)) HUDScreen_UpdateHackState(s); |
278 | HUDScreen_DrawPosition(s); |
279 | Elem_Render(&s->line2, delta)(&s->line2)->VTABLE->Render(&s->line2, delta ); |
280 | } |
281 | |
282 | if (!Gui_GetBlocksWorld()) Elem_Render(&s->hotbar, delta)(&s->hotbar)->VTABLE->Render(&s->hotbar, delta ); |
283 | Gfx_SetTexturing(false0); |
284 | } |
285 | |
286 | static void HUDScreen_Free(void* screen) { |
287 | Event_Unregister_(&UserEvents.HacksStateChanged, screen, HUDScreen_HacksChanged)Event_Unregister((struct Event_Void*)(&UserEvents.HacksStateChanged ), screen, (Event_Void_Callback)(HUDScreen_HacksChanged)); |
288 | } |
289 | |
290 | static const struct ScreenVTABLE HUDScreen_VTABLE = { |
291 | HUDScreen_Init, HUDScreen_Update, HUDScreen_Free, |
292 | HUDScreen_Render, HUDScreen_BuildMesh, |
293 | HUDScreen_KeyDown, HUDScreen_KeyUp, Screen_FKeyPress, Screen_FText, |
294 | HUDscreen_PointerDown, Screen_FPointer, Screen_FPointer, Screen_FMouseScroll, |
295 | HUDScreen_Layout, HUDScreen_ContextLost, HUDScreen_ContextRecreated |
296 | }; |
297 | void HUDScreen_Show(void) { |
298 | struct HUDScreen* s = &HUDScreen_Instance; |
299 | s->VTABLE = &HUDScreen_VTABLE; |
300 | Gui_HUD = s; |
301 | Gui_Add((struct Screen*)s, GUI_PRIORITY_HUD); |
302 | } |
303 | |
304 | struct Widget* HUDScreen_GetHotbar(void) { |
305 | return (struct Widget*)&HUDScreen_Instance.hotbar; |
306 | } |
307 | |
308 | |
309 | /*########################################################################################################################* |
310 | *----------------------------------------------------TabListOverlay-----------------------------------------------------* |
311 | *#########################################################################################################################*/ |
312 | #define GROUP_NAME_ID((cc_uint16)65535) UInt16_MaxValue((cc_uint16)65535) |
313 | #define LIST_COLUMN_PADDING5 5 |
314 | #define LIST_NAMES_PER_COLUMN16 16 |
315 | #define TABLIST_MAX_ENTRIES(256 * 2) (TABLIST_MAX_NAMES256 * 2) |
316 | typedef int (*TabListEntryCompare)(int x, int y); |
317 | |
318 | static struct TabListOverlay { |
319 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
320 | int x, y, width, height; |
321 | cc_bool active, classic; |
322 | int namesCount, elementOffset; |
323 | struct TextWidget title; |
324 | struct FontDesc font; |
325 | TabListEntryCompare compare; |
326 | cc_uint16 ids[TABLIST_MAX_ENTRIES(256 * 2)]; |
327 | struct Texture textures[TABLIST_MAX_ENTRIES(256 * 2)]; |
328 | } TabListOverlay_Instance; |
329 | #define TABLIST_MAX_VERTICES(4 + 4 * (256 * 2)) (TEXTWIDGET_MAX4 + 4 * TABLIST_MAX_ENTRIES(256 * 2)) |
330 | |
331 | static void TabListOverlay_DrawText(struct Texture* tex, struct TabListOverlay* s, const cc_string* name) { |
332 | cc_string tmp; char tmpBuffer[STRING_SIZE64]; |
333 | struct DrawTextArgs args; |
334 | |
335 | if (Game_PureClassic(Game_ClassicMode && !Game_ClassicHacks)) { |
336 | String_InitArray(tmp, tmpBuffer)tmp.buffer = tmpBuffer; tmp.length = 0; tmp.capacity = sizeof (tmpBuffer);; |
337 | String_AppendColorless(&tmp, name); |
338 | } else { |
339 | tmp = *name; |
340 | } |
341 | |
342 | DrawTextArgs_Make(&args, &tmp, &s->font, !s->classic); |
343 | Drawer2D_MakeTextTexture(tex, &args); |
344 | } |
345 | |
346 | static int TabListOverlay_GetColumnWidth(struct TabListOverlay* s, int column) { |
347 | int i = column * LIST_NAMES_PER_COLUMN16; |
348 | int end = min(s->namesCount, i + LIST_NAMES_PER_COLUMN)((s->namesCount) < (i + 16) ? (s->namesCount) : (i + 16)); |
349 | int maxWidth = 0; |
350 | |
351 | for (; i < end; i++) { |
352 | maxWidth = max(maxWidth, s->textures[i].Width)((maxWidth) > (s->textures[i].Width) ? (maxWidth) : (s-> textures[i].Width)); |
353 | } |
354 | return maxWidth + LIST_COLUMN_PADDING5 + s->elementOffset; |
355 | } |
356 | |
357 | static int TabListOverlay_GetColumnHeight(struct TabListOverlay* s, int column) { |
358 | int i = column * LIST_NAMES_PER_COLUMN16; |
359 | int end = min(s->namesCount, i + LIST_NAMES_PER_COLUMN)((s->namesCount) < (i + 16) ? (s->namesCount) : (i + 16)); |
360 | int height = 0; |
361 | |
362 | for (; i < end; i++) { |
363 | height += s->textures[i].Height + 1; |
364 | } |
365 | return height; |
366 | } |
367 | |
368 | static void TabListOverlay_SetColumnPos(struct TabListOverlay* s, int column, int x, int y) { |
369 | struct Texture tex; |
370 | int i = column * LIST_NAMES_PER_COLUMN16; |
371 | int end = min(s->namesCount, i + LIST_NAMES_PER_COLUMN)((s->namesCount) < (i + 16) ? (s->namesCount) : (i + 16)); |
372 | |
373 | for (; i < end; i++) { |
374 | tex = s->textures[i]; |
375 | tex.X = x; tex.Y = y - 10; |
376 | |
377 | y += tex.Height + 1; |
378 | /* offset player names a bit, compared to group name */ |
379 | if (!s->classic && s->ids[i] != GROUP_NAME_ID((cc_uint16)65535)) { |
380 | tex.X += s->elementOffset; |
381 | } |
382 | s->textures[i] = tex; |
383 | } |
384 | } |
385 | |
386 | static void TabListOverlay_Layout(void* screen) { |
387 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
388 | int minWidth, minHeight, paddingX, paddingY; |
389 | int i, x, y, width = 0, height = 0; |
390 | int columns = Math_CeilDiv(s->namesCount, LIST_NAMES_PER_COLUMN16); |
391 | |
392 | for (i = 0; i < columns; i++) { |
393 | width += TabListOverlay_GetColumnWidth(s, i); |
394 | y = TabListOverlay_GetColumnHeight(s, i); |
395 | height = max(height, y)((height) > (y) ? (height) : (y)); |
396 | } |
397 | |
398 | minWidth = Display_ScaleX(480); |
399 | width = max(width, minWidth)((width) > (minWidth) ? (width) : (minWidth)); |
400 | paddingX = Display_ScaleX(10); |
401 | paddingY = Display_ScaleY(10); |
402 | |
403 | width += paddingX * 2; |
404 | height += paddingY * 2; |
405 | |
406 | y = WindowInfo.Height / 4 - height / 2; |
407 | s->x = Gui_CalcPos(ANCHOR_CENTRE, 0, width , WindowInfo.Width ); |
408 | s->y = Gui_CalcPos(ANCHOR_CENTRE, -max(0, y)((0) > (y) ? (0) : (y)), height, WindowInfo.Height); |
409 | |
410 | x = s->x + paddingX; |
411 | y = s->y + paddingY; |
412 | |
413 | for (i = 0; i < columns; i++) { |
414 | TabListOverlay_SetColumnPos(s, i, x, y); |
415 | x += TabListOverlay_GetColumnWidth(s, i); |
416 | } |
417 | |
418 | s->y -= (s->title.height + paddingY); |
419 | s->width = width; |
420 | minHeight = Display_ScaleY(300); |
421 | s->height = max(minHeight, height + s->title.height)((minHeight) > (height + s->title.height) ? (minHeight) : (height + s->title.height)); |
422 | |
423 | s->title.horAnchor = ANCHOR_CENTRE; |
424 | s->title.yOffset = s->y + paddingY / 2; |
425 | Widget_Layout(&s->title)(&s->title)->VTABLE->Reposition(&s->title ); |
426 | } |
427 | |
428 | static void TabListOverlay_AddName(struct TabListOverlay* s, EntityID id, int index) { |
429 | cc_string name; |
430 | /* insert at end of list */ |
431 | if (index == -1) { index = s->namesCount; s->namesCount++; } |
432 | |
433 | name = TabList_UNSAFE_GetList(id)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [id] - 2);; |
434 | s->ids[index] = id; |
435 | TabListOverlay_DrawText(&s->textures[index], s, &name); |
436 | } |
437 | |
438 | static void TabListOverlay_DeleteAt(struct TabListOverlay* s, int i) { |
439 | Gfx_DeleteTexture(&s->textures[i].ID); |
440 | |
441 | for (; i < s->namesCount - 1; i++) { |
442 | s->ids[i] = s->ids[i + 1]; |
443 | s->textures[i] = s->textures[i + 1]; |
444 | } |
445 | |
446 | s->namesCount--; |
447 | s->ids[s->namesCount] = 0; |
448 | s->textures[s->namesCount].ID = 0; |
449 | } |
450 | |
451 | static void TabListOverlay_AddGroup(struct TabListOverlay* s, int id, int* index) { |
452 | cc_string group; |
453 | int i; |
454 | group = TabList_UNSAFE_GetGroup(id)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [id] - 1);; |
455 | |
456 | for (i = Array_Elems(s->ids)(sizeof(s->ids) / sizeof(s->ids[0])) - 1; i > (*index); i--) { |
457 | s->ids[i] = s->ids[i - 1]; |
458 | s->textures[i] = s->textures[i - 1]; |
459 | } |
460 | |
461 | s->ids[*index] = GROUP_NAME_ID((cc_uint16)65535); |
462 | TabListOverlay_DrawText(&s->textures[*index], s, &group); |
463 | |
464 | (*index)++; |
465 | s->namesCount++; |
466 | } |
467 | |
468 | static int TabListOverlay_GetGroupCount(struct TabListOverlay* s, int id, int i) { |
469 | cc_string group, curGroup; |
470 | int count; |
471 | group = TabList_UNSAFE_GetGroup(id)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [id] - 1);; |
472 | |
473 | for (count = 0; i < s->namesCount; i++, count++) { |
474 | curGroup = TabList_UNSAFE_GetGroup(s->ids[i])StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [s->ids[i]] - 1);; |
475 | if (!String_CaselessEquals(&group, &curGroup)) break; |
476 | } |
477 | return count; |
478 | } |
479 | |
480 | static int TabListOverlay_PlayerCompare(int x, int y) { |
481 | cc_string xName; char xNameBuffer[STRING_SIZE64]; |
482 | cc_string yName; char yNameBuffer[STRING_SIZE64]; |
483 | cc_uint8 xRank, yRank; |
484 | cc_string xNameRaw, yNameRaw; |
485 | |
486 | xRank = TabList.GroupRanks[x]; |
487 | yRank = TabList.GroupRanks[y]; |
488 | if (xRank != yRank) return (xRank < yRank ? -1 : 1); |
489 | |
490 | String_InitArray(xName, xNameBuffer)xName.buffer = xNameBuffer; xName.length = 0; xName.capacity = sizeof(xNameBuffer);; |
491 | xNameRaw = TabList_UNSAFE_GetList(x)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [x] - 2);; |
492 | String_AppendColorless(&xName, &xNameRaw); |
493 | |
494 | String_InitArray(yName, yNameBuffer)yName.buffer = yNameBuffer; yName.length = 0; yName.capacity = sizeof(yNameBuffer);; |
495 | yNameRaw = TabList_UNSAFE_GetList(y)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [y] - 2);; |
496 | String_AppendColorless(&yName, &yNameRaw); |
497 | |
498 | return String_Compare(&xName, &yName); |
499 | } |
500 | |
501 | static int TabListOverlay_GroupCompare(int x, int y) { |
502 | cc_string xGroup, yGroup; |
503 | /* TODO: should we use colourless comparison? ClassicalSharp sorts groups with colours */ |
504 | xGroup = TabList_UNSAFE_GetGroup(x)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [x] - 1);; |
505 | yGroup = TabList_UNSAFE_GetGroup(y)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [y] - 1);; |
506 | return String_Compare(&xGroup, &yGroup); |
507 | } |
508 | |
509 | static void TabListOverlay_QuickSort(int left, int right) { |
510 | struct Texture* values = TabListOverlay_Instance.textures; struct Texture value; |
511 | cc_uint16* keys = TabListOverlay_Instance.ids; cc_uint16 key; |
512 | TabListEntryCompare compareEntries = TabListOverlay_Instance.compare; |
513 | |
514 | while (left < right) { |
515 | int i = left, j = right; |
516 | int pivot = keys[(i + j) / 2]; |
517 | |
518 | /* partition the list */ |
519 | while (i <= j) { |
520 | while (compareEntries(pivot, keys[i]) > 0) i++; |
521 | while (compareEntries(pivot, keys[j]) < 0) j--; |
522 | QuickSort_Swap_KV_Maybe()if (i <= j) { key = keys[i]; keys[i] = keys[j]; keys[j] = key ; value = values[i]; values[i] = values[j]; values[j] = value ; i++; j--;}; |
523 | } |
524 | /* recurse into the smaller subset */ |
525 | QuickSort_Recurse(TabListOverlay_QuickSort)if (j - left <= right - i) { if (left < j) { TabListOverlay_QuickSort (left, j); } left = i;} else { if (i < right) { TabListOverlay_QuickSort (i, right); } right = j;} |
526 | } |
527 | } |
528 | |
529 | static void TabListOverlay_SortEntries(struct TabListOverlay* s) { |
530 | int i, id, count; |
531 | if (!s->namesCount) return; |
532 | |
533 | if (s->classic) { |
534 | TabListOverlay_Instance.compare = TabListOverlay_PlayerCompare; |
535 | TabListOverlay_QuickSort(0, s->namesCount - 1); |
536 | return; |
537 | } |
538 | |
539 | /* Sort the list by group */ |
540 | /* Loop backwards, since DeleteAt() reduces NamesCount */ |
541 | for (i = s->namesCount - 1; i >= 0; i--) { |
542 | if (s->ids[i] != GROUP_NAME_ID((cc_uint16)65535)) continue; |
543 | TabListOverlay_DeleteAt(s, i); |
544 | } |
545 | TabListOverlay_Instance.compare = TabListOverlay_GroupCompare; |
546 | TabListOverlay_QuickSort(0, s->namesCount - 1); |
547 | |
548 | /* Sort the entries in each group */ |
549 | TabListOverlay_Instance.compare = TabListOverlay_PlayerCompare; |
550 | for (i = 0; i < s->namesCount; ) { |
551 | id = s->ids[i]; |
552 | TabListOverlay_AddGroup(s, id, &i); |
553 | |
554 | count = TabListOverlay_GetGroupCount(s, id, i); |
555 | TabListOverlay_QuickSort(i, i + (count - 1)); |
556 | i += count; |
557 | } |
558 | } |
559 | |
560 | static void TabListOverlay_SortAndLayout(struct TabListOverlay* s) { |
561 | TabListOverlay_SortEntries(s); |
562 | TabListOverlay_Layout(s); |
563 | } |
564 | |
565 | static void TabListOverlay_Add(void* obj, int id) { |
566 | struct TabListOverlay* s = (struct TabListOverlay*)obj; |
567 | TabListOverlay_AddName(s, id, -1); |
568 | TabListOverlay_SortAndLayout(s); |
569 | } |
570 | |
571 | static void TabListOverlay_Update(void* obj, int id) { |
572 | struct TabListOverlay* s = (struct TabListOverlay*)obj; |
573 | struct Texture tex; |
574 | int i; |
575 | |
576 | for (i = 0; i < s->namesCount; i++) { |
577 | if (s->ids[i] != id) continue; |
578 | tex = s->textures[i]; |
579 | |
580 | Gfx_DeleteTexture(&tex.ID); |
581 | TabListOverlay_AddName(s, id, i); |
582 | TabListOverlay_SortAndLayout(s); |
583 | return; |
584 | } |
585 | } |
586 | |
587 | static void TabListOverlay_Remove(void* obj, int id) { |
588 | struct TabListOverlay* s = (struct TabListOverlay*)obj; |
589 | int i; |
590 | for (i = 0; i < s->namesCount; i++) { |
591 | if (s->ids[i] != id) continue; |
592 | |
593 | TabListOverlay_DeleteAt(s, i); |
594 | TabListOverlay_SortAndLayout(s); |
595 | return; |
596 | } |
597 | } |
598 | |
599 | static int TabListOverlay_PointerDown(void* screen, int id, int x, int y) { |
600 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
601 | cc_string text; char textBuffer[STRING_SIZE64 * 4]; |
602 | struct Texture tex; |
603 | cc_string player; |
604 | int i; |
605 | |
606 | if (!((struct Screen*)Gui_Chat)->grabsInput) return false0; |
607 | String_InitArray(text, textBuffer)text.buffer = textBuffer; text.length = 0; text.capacity = sizeof (textBuffer);; |
608 | |
609 | for (i = 0; i < s->namesCount; i++) { |
610 | if (!s->textures[i].ID || s->ids[i] == GROUP_NAME_ID((cc_uint16)65535)) continue; |
611 | tex = s->textures[i]; |
612 | if (!Gui_Contains(tex.X, tex.Y, tex.Width, tex.Height, x, y)) continue; |
613 | |
614 | player = TabList_UNSAFE_GetPlayer(s->ids[i])StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [s->ids[i]] - 3);; |
615 | String_Format1(&text, "%s ", &player); |
616 | ChatScreen_AppendInput(&text); |
617 | return true1; |
618 | } |
619 | return false0; |
620 | } |
621 | |
622 | static int TabListOverlay_KeyUp(void* screen, int key) { |
623 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
624 | if (key != KeyBinds[KEYBIND_TABLIST] || Input_TouchMode0) return false0; |
625 | |
626 | Gui_Remove((struct Screen*)s); |
627 | return true1; |
628 | } |
629 | |
630 | static void TabListOverlay_ContextLost(void* screen) { |
631 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
632 | int i; |
633 | for (i = 0; i < s->namesCount; i++) { |
634 | Gfx_DeleteTexture(&s->textures[i].ID); |
635 | } |
636 | |
637 | Elem_Free(&s->title)(&s->title)->VTABLE->Free(&s->title); |
638 | Font_Free(&s->font); |
639 | } |
640 | |
641 | static void TabListOverlay_ContextRecreated(void* screen) { |
642 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
643 | int size, id; |
644 | |
645 | size = Drawer2D_BitmappedText ? 16 : 11; |
646 | Drawer2D_MakeFont(&s->font, size, FONT_FLAGS_PADDING); |
647 | s->namesCount = 0; |
648 | |
649 | TextWidget_SetConst(&s->title, "Connected players:", &s->font); |
650 | Font_SetPadding(&s->font, 1); |
651 | |
652 | /* TODO: Just recreate instead of this? maybe */ |
653 | for (id = 0; id < TABLIST_MAX_NAMES256; id++) { |
654 | if (!TabList.NameOffsets[id]) continue; |
655 | TabListOverlay_AddName(s, (EntityID)id, -1); |
656 | } |
657 | TabListOverlay_SortAndLayout(s); /* TODO: Not do layout here too */ |
658 | } |
659 | |
660 | static void TabListOverlay_BuildMesh(void* screen) { } |
661 | |
662 | static void TabListOverlay_Render(void* screen, double delta) { |
663 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
664 | struct TextWidget* title = &s->title; |
665 | struct Screen* grabbed; |
666 | struct Texture tex; |
667 | int i; |
668 | PackedCol topCol = PackedCol_Make( 0, 0, 0, 180)(((cc_uint8)(0) << 0) | ((cc_uint8)(0) << 8) | (( cc_uint8)(0) << 16) | ((cc_uint8)(180) << 24)); |
669 | PackedCol bottomCol = PackedCol_Make(50, 50, 50, 205)(((cc_uint8)(50) << 0) | ((cc_uint8)(50) << 8) | ( (cc_uint8)(50) << 16) | ((cc_uint8)(205) << 24)); |
670 | |
671 | if (Game_HideGui || !IsOnlyChatActive()) return; |
672 | Gfx_SetTexturing(false0); |
673 | Gfx_Draw2DGradient(s->x, s->y, s->width, s->height, topCol, bottomCol); |
674 | |
675 | Gfx_SetTexturing(true1); |
676 | Elem_Render(title, delta)(title)->VTABLE->Render(title, delta); |
677 | grabbed = Gui_GetInputGrab(); |
678 | |
679 | for (i = 0; i < s->namesCount; i++) { |
680 | if (!s->textures[i].ID) continue; |
681 | tex = s->textures[i]; |
682 | |
683 | if (grabbed && s->ids[i] != GROUP_NAME_ID((cc_uint16)65535)) { |
684 | if (Gui_ContainsPointers(tex.X, tex.Y, tex.Width, tex.Height)) tex.X += 4; |
685 | } |
686 | Texture_Render(&tex); |
687 | } |
688 | Gfx_SetTexturing(false0); |
689 | |
690 | /* NOTE: Should usually be caught by KeyUp, but just in case. */ |
691 | if (KeyBind_IsPressed(KEYBIND_TABLIST) || Input_TouchMode0) return; |
692 | Gui_Remove((struct Screen*)s); |
693 | } |
694 | |
695 | static void TabListOverlay_Free(void* screen) { |
696 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
697 | s->active = false0; |
698 | Event_Unregister_(&TabListEvents.Added, s, TabListOverlay_Add)Event_Unregister((struct Event_Void*)(&TabListEvents.Added ), s, (Event_Void_Callback)(TabListOverlay_Add)); |
699 | Event_Unregister_(&TabListEvents.Changed, s, TabListOverlay_Update)Event_Unregister((struct Event_Void*)(&TabListEvents.Changed ), s, (Event_Void_Callback)(TabListOverlay_Update)); |
700 | Event_Unregister_(&TabListEvents.Removed, s, TabListOverlay_Remove)Event_Unregister((struct Event_Void*)(&TabListEvents.Removed ), s, (Event_Void_Callback)(TabListOverlay_Remove)); |
701 | } |
702 | |
703 | static void TabListOverlay_Init(void* screen) { |
704 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
705 | s->active = true1; |
706 | s->classic = Gui.ClassicTabList || !Server.SupportsExtPlayerList; |
707 | s->elementOffset = s->classic ? 0 : 10; |
708 | TextWidget_Init(&s->title); |
709 | |
710 | Event_Register_(&TabListEvents.Added, s, TabListOverlay_Add)Event_Register((struct Event_Void*)(&TabListEvents.Added) , s, (Event_Void_Callback)(TabListOverlay_Add)); |
711 | Event_Register_(&TabListEvents.Changed, s, TabListOverlay_Update)Event_Register((struct Event_Void*)(&TabListEvents.Changed ), s, (Event_Void_Callback)(TabListOverlay_Update)); |
712 | Event_Register_(&TabListEvents.Removed, s, TabListOverlay_Remove)Event_Register((struct Event_Void*)(&TabListEvents.Removed ), s, (Event_Void_Callback)(TabListOverlay_Remove)); |
713 | } |
714 | |
715 | static const struct ScreenVTABLE TabListOverlay_VTABLE = { |
716 | TabListOverlay_Init, Screen_NullUpdate, TabListOverlay_Free, |
717 | TabListOverlay_Render, TabListOverlay_BuildMesh, |
718 | Screen_FInput, TabListOverlay_KeyUp, Screen_FKeyPress, Screen_FText, |
719 | TabListOverlay_PointerDown, Screen_FPointer, Screen_FPointer, Screen_FMouseScroll, |
720 | TabListOverlay_Layout, TabListOverlay_ContextLost, TabListOverlay_ContextRecreated |
721 | }; |
722 | void TabListOverlay_Show(void) { |
723 | struct TabListOverlay* s = &TabListOverlay_Instance; |
724 | s->VTABLE = &TabListOverlay_VTABLE; |
725 | Gui_Add((struct Screen*)s, GUI_PRIORITY_TABLIST); |
726 | } |
727 | |
728 | |
729 | |
730 | /*########################################################################################################################* |
731 | *--------------------------------------------------------ChatScreen-------------------------------------------------------* |
732 | *#########################################################################################################################*/ |
733 | static struct ChatScreen { |
734 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
735 | float chatAcc; |
736 | cc_bool suppressNextPress; |
737 | int chatIndex, paddingX, paddingY; |
738 | int lastDownloadStatus; |
739 | struct FontDesc chatFont, announcementFont; |
740 | struct TextWidget announcement; |
741 | struct ChatInputWidget input; |
742 | struct TextGroupWidget status, bottomRight, chat, clientStatus; |
743 | struct SpecialInputWidget altText; |
744 | #ifdef CC_BUILD_TOUCH |
745 | struct ButtonWidget send, cancel; |
746 | #endif |
747 | |
748 | struct Texture statusTextures[CHAT_MAX_STATUS(sizeof(Chat_Status) / sizeof(Chat_Status[0]))]; |
749 | struct Texture bottomRightTextures[CHAT_MAX_BOTTOMRIGHT(sizeof(Chat_BottomRight) / sizeof(Chat_BottomRight[0]))]; |
750 | struct Texture clientStatusTextures[CHAT_MAX_CLIENTSTATUS(sizeof(Chat_ClientStatus) / sizeof(Chat_ClientStatus[0]))]; |
751 | struct Texture chatTextures[TEXTGROUPWIDGET_MAX_LINES30]; |
752 | } ChatScreen_Instance; |
753 | #define CH_EXTENT16 16 |
754 | |
755 | static void ChatScreen_UpdateChatYOffsets(struct ChatScreen* s) { |
756 | int pad, y; |
757 | |
758 | /* Determining chat Y requires us to know hotbar's position */ |
759 | /* But HUD is lower priority, so it gets laid out AFTER chat */ |
760 | /* Hence use this hack to resize HUD first */ |
761 | HUDScreen_Layout(Gui_HUD); |
762 | |
763 | y = min(s->input.base.y, Gui_HUD->hotbar.y)((s->input.base.y) < (Gui_HUD->hotbar.y) ? (s->input .base.y) : (Gui_HUD->hotbar.y)); |
764 | y -= s->input.base.yOffset; /* add some padding */ |
765 | s->altText.yOffset = WindowInfo.Height - y; |
766 | Widget_Layout(&s->altText)(&s->altText)->VTABLE->Reposition(&s->altText ); |
767 | |
768 | pad = s->altText.active ? 5 : 10; |
769 | s->clientStatus.yOffset = WindowInfo.Height - s->altText.y + pad; |
770 | Widget_Layout(&s->clientStatus)(&s->clientStatus)->VTABLE->Reposition(&s-> clientStatus); |
771 | s->chat.yOffset = s->clientStatus.yOffset + s->clientStatus.height; |
772 | Widget_Layout(&s->chat)(&s->chat)->VTABLE->Reposition(&s->chat); |
773 | } |
774 | |
775 | static void ChatScreen_OnInputTextChanged(void* elem) { |
776 | ChatScreen_UpdateChatYOffsets(Gui_Chat); |
777 | } |
778 | |
779 | static cc_string ChatScreen_GetChat(int i) { |
780 | i += ChatScreen_Instance.chatIndex; |
781 | |
782 | if (i >= 0 && i < Chat_Log.count) { |
783 | return StringsBuffer_UNSAFE_Get(&Chat_Log, i); |
784 | } |
785 | return String_Empty; |
786 | } |
787 | |
788 | static cc_string ChatScreen_GetStatus(int i) { return Chat_Status[i]; } |
789 | static cc_string ChatScreen_GetBottomRight(int i) { return Chat_BottomRight[2 - i]; } |
790 | static cc_string ChatScreen_GetClientStatus(int i) { return Chat_ClientStatus[i]; } |
791 | |
792 | static void ChatScreen_FreeChatFonts(struct ChatScreen* s) { |
793 | Font_Free(&s->chatFont); |
794 | Font_Free(&s->announcementFont); |
795 | } |
796 | |
797 | static cc_bool ChatScreen_ChatUpdateFont(struct ChatScreen* s) { |
798 | int size = (int)(8 * Gui_GetChatScale()); |
799 | Math_Clamp(size, 8, 60)size = size < (8) ? (8) : size; size = size > (60) ? (60 ) : size;; |
800 | |
801 | /* don't recreate font if possible */ |
802 | /* TODO: Add function for this, don't use Display_ScaleY (Drawer2D_SameFontSize ??) */ |
803 | if (Display_ScaleY(size) == s->chatFont.size) return false0; |
804 | ChatScreen_FreeChatFonts(s); |
805 | Drawer2D_MakeFont(&s->chatFont, size, FONT_FLAGS_PADDING); |
806 | |
807 | size = (int)(16 * Gui_GetChatScale()); |
808 | Math_Clamp(size, 8, 60)size = size < (8) ? (8) : size; size = size > (60) ? (60 ) : size;; |
809 | Drawer2D_MakeFont(&s->announcementFont, size, FONT_FLAGS_NONE); |
810 | |
811 | ChatInputWidget_SetFont(&s->input, &s->chatFont); |
812 | TextGroupWidget_SetFont(&s->status, &s->chatFont); |
813 | TextGroupWidget_SetFont(&s->bottomRight, &s->chatFont); |
814 | TextGroupWidget_SetFont(&s->chat, &s->chatFont); |
815 | TextGroupWidget_SetFont(&s->clientStatus, &s->chatFont); |
816 | return true1; |
817 | } |
818 | |
819 | static void ChatScreen_Redraw(struct ChatScreen* s) { |
820 | TextGroupWidget_RedrawAll(&s->chat); |
821 | TextWidget_Set(&s->announcement, &Chat_Announcement, &s->announcementFont); |
822 | TextGroupWidget_RedrawAll(&s->status); |
823 | TextGroupWidget_RedrawAll(&s->bottomRight); |
824 | TextGroupWidget_RedrawAll(&s->clientStatus); |
825 | |
826 | if (s->grabsInput) InputWidget_UpdateText(&s->input.base); |
827 | SpecialInputWidget_Redraw(&s->altText); |
828 | } |
829 | |
830 | static int ChatScreen_ClampChatIndex(int index) { |
831 | int maxIndex = Chat_Log.count - Gui.Chatlines; |
832 | int minIndex = min(0, maxIndex)((0) < (maxIndex) ? (0) : (maxIndex)); |
833 | Math_Clamp(index, minIndex, maxIndex)index = index < (minIndex) ? (minIndex) : index; index = index > (maxIndex) ? (maxIndex) : index;; |
834 | return index; |
835 | } |
836 | |
837 | static void ChatScreen_ScrollChatBy(struct ChatScreen* s, int delta) { |
838 | int newIndex = ChatScreen_ClampChatIndex(s->chatIndex + delta); |
839 | delta = newIndex - s->chatIndex; |
840 | |
841 | while (delta) { |
842 | if (delta < 0) { |
843 | /* scrolling up to oldest */ |
844 | s->chatIndex--; delta++; |
845 | TextGroupWidget_ShiftDown(&s->chat); |
846 | } else { |
847 | /* scrolling down to newest */ |
848 | s->chatIndex++; delta--; |
849 | TextGroupWidget_ShiftUp(&s->chat); |
850 | } |
851 | } |
852 | } |
853 | |
854 | static void ChatScreen_EnterChatInput(struct ChatScreen* s, cc_bool close) { |
855 | struct InputWidget* input; |
856 | int defaultIndex; |
857 | |
858 | s->grabsInput = false0; |
859 | Camera_CheckFocus(); |
860 | Window_CloseKeyboard(); |
861 | if (close) InputWidget_Clear(&s->input.base); |
862 | |
863 | input = &s->input.base; |
864 | input->OnPressedEnter(input); |
865 | SpecialInputWidget_SetActive(&s->altText, false0); |
866 | ChatScreen_UpdateChatYOffsets(s); |
867 | |
868 | /* Reset chat when user has scrolled up in chat history */ |
869 | defaultIndex = Chat_Log.count - Gui.Chatlines; |
870 | if (s->chatIndex != defaultIndex) { |
871 | s->chatIndex = defaultIndex; |
872 | TextGroupWidget_RedrawAll(&s->chat); |
873 | } |
874 | } |
875 | |
876 | static void ChatScreen_UpdateTexpackStatus(struct ChatScreen* s) { |
877 | int progress = Http_CheckProgress(TexturePack_ReqID); |
878 | if (progress == s->lastDownloadStatus) return; |
879 | |
880 | s->lastDownloadStatus = progress; |
881 | Chat_Status[0].length = 0; |
882 | |
883 | if (progress == HTTP_PROGRESS_MAKING_REQUEST) { |
884 | String_AppendConst(&Chat_Status[0], "&eRetrieving texture pack.."); |
885 | } else if (progress == HTTP_PROGRESS_FETCHING_DATA) { |
886 | String_AppendConst(&Chat_Status[0], "&eDownloading texture pack"); |
887 | } else if (progress >= 0 && progress <= 100) { |
888 | String_Format1(&Chat_Status[0], "&eDownloading texture pack (&7%i&e%%)", &progress); |
889 | } |
890 | TextGroupWidget_Redraw(&s->status, 0); |
891 | } |
892 | |
893 | static void ChatScreen_ColCodeChanged(void* screen, int code) { |
894 | struct ChatScreen* s = (struct ChatScreen*)screen; |
895 | double caretAcc; |
896 | if (Gfx.LostContext) return; |
897 | |
898 | SpecialInputWidget_UpdateCols(&s->altText); |
899 | TextGroupWidget_RedrawAllWithCol(&s->chat, code); |
900 | TextGroupWidget_RedrawAllWithCol(&s->status, code); |
901 | TextGroupWidget_RedrawAllWithCol(&s->bottomRight, code); |
902 | TextGroupWidget_RedrawAllWithCol(&s->clientStatus, code); |
903 | |
904 | /* Some servers have plugins that redefine colours constantly */ |
905 | /* Preserve caret accumulator so caret blinking stays consistent */ |
906 | caretAcc = s->input.base.caretAccumulator; |
907 | InputWidget_UpdateText(&s->input.base); |
908 | s->input.base.caretAccumulator = caretAcc; |
909 | } |
910 | |
911 | static void ChatScreen_ChatReceived(void* screen, const cc_string* msg, int type) { |
912 | struct ChatScreen* s = (struct ChatScreen*)screen; |
913 | if (Gfx.LostContext) return; |
914 | |
915 | if (type == MSG_TYPE_NORMAL) { |
916 | s->chatIndex++; |
917 | if (!Gui.Chatlines) return; |
918 | TextGroupWidget_ShiftUp(&s->chat); |
919 | } else if (type >= MSG_TYPE_STATUS_1 && type <= MSG_TYPE_STATUS_3) { |
920 | /* Status[0] is for texture pack downloading message */ |
921 | TextGroupWidget_Redraw(&s->status, 1 + (type - MSG_TYPE_STATUS_1)); |
922 | } else if (type >= MSG_TYPE_BOTTOMRIGHT_1 && type <= MSG_TYPE_BOTTOMRIGHT_3) { |
923 | /* Bottom3 is top most line, so need to redraw index 0 */ |
924 | TextGroupWidget_Redraw(&s->bottomRight, 2 - (type - MSG_TYPE_BOTTOMRIGHT_1)); |
925 | } else if (type == MSG_TYPE_ANNOUNCEMENT) { |
926 | TextWidget_Set(&s->announcement, msg, &s->announcementFont); |
927 | } else if (type >= MSG_TYPE_CLIENTSTATUS_1 && type <= MSG_TYPE_CLIENTSTATUS_2) { |
928 | TextGroupWidget_Redraw(&s->clientStatus, type - MSG_TYPE_CLIENTSTATUS_1); |
929 | ChatScreen_UpdateChatYOffsets(s); |
930 | } |
931 | } |
932 | |
933 | static void ChatScreen_DrawCrosshairs(void) { |
934 | static struct Texture tex = { 0, Tex_Rect(0,0,0,0)0,0,0,0, Tex_UV(0.0f,0.0f, 15/256.0f,15/256.0f)0.0f,0.0f,15/256.0f,15/256.0f }; |
935 | int extent; |
936 | if (!Gui.IconsTex) return; |
937 | |
938 | extent = (int)(CH_EXTENT16 * Gui_Scale(WindowInfo.Height / 480.0f)); |
939 | tex.ID = Gui.IconsTex; |
940 | tex.X = (WindowInfo.Width / 2) - extent; |
941 | tex.Y = (WindowInfo.Height / 2) - extent; |
942 | |
943 | tex.Width = extent * 2; |
944 | tex.Height = extent * 2; |
945 | Texture_Render(&tex); |
946 | } |
947 | |
948 | static void ChatScreen_DrawChatBackground(struct ChatScreen* s) { |
949 | int usedHeight = TextGroupWidget_UsedHeight(&s->chat); |
950 | int x = s->chat.x; |
951 | int y = s->chat.y + s->chat.height - usedHeight; |
952 | |
953 | int width = max(s->clientStatus.width, s->chat.width)((s->clientStatus.width) > (s->chat.width) ? (s-> clientStatus.width) : (s->chat.width)); |
954 | int height = usedHeight + s->clientStatus.height; |
955 | |
956 | if (height > 0) { |
957 | PackedCol backCol = PackedCol_Make(0, 0, 0, 127)(((cc_uint8)(0) << 0) | ((cc_uint8)(0) << 8) | (( cc_uint8)(0) << 16) | ((cc_uint8)(127) << 24)); |
958 | Gfx_Draw2DFlat( x - s->paddingX, y - s->paddingY, |
959 | width + s->paddingX * 2, height + s->paddingY * 2, backCol); |
960 | } |
961 | } |
962 | |
963 | static void ChatScreen_DrawChat(struct ChatScreen* s, double delta) { |
964 | struct Texture tex; |
965 | double now; |
966 | int i, logIdx; |
967 | |
968 | ChatScreen_UpdateTexpackStatus(s); |
969 | if (!Game_PureClassic(Game_ClassicMode && !Game_ClassicHacks)) { Elem_Render(&s->status, delta)(&s->status)->VTABLE->Render(&s->status, delta ); } |
970 | Elem_Render(&s->bottomRight, delta)(&s->bottomRight)->VTABLE->Render(&s->bottomRight , delta); |
971 | Elem_Render(&s->clientStatus, delta)(&s->clientStatus)->VTABLE->Render(&s->clientStatus , delta); |
972 | |
973 | now = Game.Time; |
974 | if (s->grabsInput) { |
975 | Elem_Render(&s->chat, delta)(&s->chat)->VTABLE->Render(&s->chat, delta ); |
976 | } else { |
977 | /* Only render recent chat */ |
978 | for (i = 0; i < s->chat.lines; i++) { |
979 | tex = s->chat.textures[i]; |
980 | logIdx = s->chatIndex + i; |
981 | if (!tex.ID) continue; |
982 | |
983 | if (logIdx < 0 || logIdx >= Chat_Log.count) continue; |
984 | if (Chat_LogTime[logIdx] + 10 >= now) Texture_Render(&tex); |
985 | } |
986 | } |
987 | |
988 | /* Destroy announcement texture before even rendering it at all, */ |
989 | /* otherwise changing texture pack shows announcement for one frame */ |
990 | if (s->announcement.tex.ID && now > Chat_AnnouncementReceived + 5) { |
991 | Elem_Free(&s->announcement)(&s->announcement)->VTABLE->Free(&s->announcement ); |
992 | } |
993 | Elem_Render(&s->announcement, delta)(&s->announcement)->VTABLE->Render(&s->announcement , delta); |
994 | |
995 | if (s->grabsInput) { |
996 | Elem_Render(&s->input.base, delta)(&s->input.base)->VTABLE->Render(&s->input .base, delta); |
997 | if (s->altText.active) { |
998 | Elem_Render(&s->altText, delta)(&s->altText)->VTABLE->Render(&s->altText , delta); |
999 | } |
1000 | |
1001 | #ifdef CC_BUILD_TOUCH |
1002 | if (!Input_TouchMode0) return; |
1003 | Elem_Render(&s->send, delta)(&s->send)->VTABLE->Render(&s->send, delta ); |
1004 | Elem_Render(&s->cancel, delta)(&s->cancel)->VTABLE->Render(&s->cancel, delta ); |
1005 | #endif |
1006 | } |
1007 | } |
1008 | |
1009 | static void ChatScreen_ContextLost(void* screen) { |
1010 | struct ChatScreen* s = (struct ChatScreen*)screen; |
1011 | ChatScreen_FreeChatFonts(s); |
1012 | |
1013 | Elem_Free(&s->chat)(&s->chat)->VTABLE->Free(&s->chat); |
1014 | Elem_Free(&s->input.base)(&s->input.base)->VTABLE->Free(&s->input. base); |
1015 | Elem_Free(&s->altText)(&s->altText)->VTABLE->Free(&s->altText); |
1016 | Elem_Free(&s->status)(&s->status)->VTABLE->Free(&s->status); |
1017 | Elem_Free(&s->bottomRight)(&s->bottomRight)->VTABLE->Free(&s->bottomRight ); |
1018 | Elem_Free(&s->clientStatus)(&s->clientStatus)->VTABLE->Free(&s->clientStatus ); |
1019 | Elem_Free(&s->announcement)(&s->announcement)->VTABLE->Free(&s->announcement ); |
1020 | |
1021 | #ifdef CC_BUILD_TOUCH |
1022 | if (!Input_TouchMode0) return; |
1023 | Elem_Free(&s->send)(&s->send)->VTABLE->Free(&s->send); |
1024 | Elem_Free(&s->cancel)(&s->cancel)->VTABLE->Free(&s->cancel); |
1025 | #endif |
1026 | } |
1027 | |
1028 | static void ChatScreen_ContextRecreated(void* screen) { |
1029 | struct ChatScreen* s = (struct ChatScreen*)screen; |
1030 | struct FontDesc font; |
1031 | ChatScreen_ChatUpdateFont(s); |
1032 | ChatScreen_Redraw(s); |
1033 | |
1034 | #ifdef CC_BUILD_TOUCH |
1035 | if (!Input_TouchMode0) return; |
1036 | Gui_MakeTitleFont(&font); |
1037 | ButtonWidget_SetConst(&s->send, "Send", &font); |
1038 | ButtonWidget_SetConst(&s->cancel, "Cancel", &font); |
1039 | Font_Free(&font); |
1040 | #endif |
1041 | } |
1042 | |
1043 | static void ChatScreen_BuildMesh(void* screen) { } |
1044 | |
1045 | static void ChatScreen_Layout(void* screen) { |
1046 | struct ChatScreen* s = (struct ChatScreen*)screen; |
1047 | /* See comment in ChatScreen_UpdateChatYOffsets */ |
1048 | HUDScreen_Layout(Gui_HUD); |
1049 | if (ChatScreen_ChatUpdateFont(s)) ChatScreen_Redraw(s); |
1050 | |
1051 | s->paddingX = Display_ScaleX(5); |
1052 | s->paddingY = Display_ScaleY(5); |
1053 | |
1054 | Widget_SetLocation(&s->input.base, ANCHOR_MIN, ANCHOR_MAX, 5, 5); |
1055 | Widget_SetLocation(&s->altText, ANCHOR_MIN, ANCHOR_MAX, 5, 5); |
1056 | Widget_SetLocation(&s->status, ANCHOR_MAX, ANCHOR_MIN, 0, 0); |
1057 | Widget_SetLocation(&s->bottomRight, ANCHOR_MAX, ANCHOR_MAX, 0, 0); |
1058 | Widget_SetLocation(&s->chat, ANCHOR_MIN, ANCHOR_MAX, 10, 0); |
1059 | Widget_SetLocation(&s->clientStatus, ANCHOR_MIN, ANCHOR_MAX, 10, 0); |
1060 | ChatScreen_UpdateChatYOffsets(s); |
1061 | |
1062 | /* Can't use Widget_SetLocation because it DPI scales input */ |
1063 | s->bottomRight.yOffset = Gui_HUD->hotbar.height + Display_ScaleY(15); |
1064 | Widget_Layout(&s->bottomRight)(&s->bottomRight)->VTABLE->Reposition(&s-> bottomRight); |
1065 | |
1066 | Widget_SetLocation(&s->announcement, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 0); |
1067 | s->announcement.yOffset = -WindowInfo.Height / 4; |
1068 | Widget_Layout(&s->announcement)(&s->announcement)->VTABLE->Reposition(&s-> announcement); |
1069 | |
1070 | #ifdef CC_BUILD_TOUCH |
1071 | if (!Input_TouchMode0) return; |
1072 | if (WindowInfo.SoftKeyboard == SOFT_KEYBOARD_SHIFT) { |
1073 | Widget_SetLocation(&s->send, ANCHOR_MAX, ANCHOR_MAX, 10, 60); |
1074 | Widget_SetLocation(&s->cancel, ANCHOR_MAX, ANCHOR_MAX, 10, 10); |
1075 | } else { |
1076 | Widget_SetLocation(&s->send, ANCHOR_MAX, ANCHOR_MIN, 10, 10); |
1077 | Widget_SetLocation(&s->cancel, ANCHOR_MAX, ANCHOR_MIN, 10, 60); |
1078 | } |
1079 | #endif |
1080 | } |
1081 | |
1082 | static int ChatScreen_KeyPress(void* screen, char keyChar) { |
1083 | struct ChatScreen* s = (struct ChatScreen*)screen; |
1084 | if (!s->grabsInput) return false0; |
1085 | |
1086 | if (s->suppressNextPress) { |
1087 | s->suppressNextPress = false0; |
1088 | return false0; |
1089 | } |
1090 | |
1091 | InputWidget_Append(&s->input.base, keyChar); |
1092 | return true1; |
1093 | } |
1094 | |
1095 | static int ChatScreen_TextChanged(void* screen, const cc_string* str) { |
1096 | #ifdef CC_BUILD_TOUCH |
1097 | struct ChatScreen* s = (struct ChatScreen*)screen; |
1098 | if (!s->grabsInput) return false0; |
1099 | |
1100 | InputWidget_SetText(&s->input.base, str); |
1101 | #endif |
1102 | return true1; |
1103 | } |
1104 | |
1105 | static int ChatScreen_KeyDown(void* screen, int key) { |
1106 | static const cc_string slash = String_FromConst("/"){ "/", (sizeof("/") - 1), (sizeof("/") - 1)}; |
1107 | struct ChatScreen* s = (struct ChatScreen*)screen; |
1108 | int playerListKey = KeyBinds[KEYBIND_TABLIST]; |
1109 | cc_bool handlesList = playerListKey != KEY_TAB || !Gui.TabAutocomplete || !s->grabsInput; |
1110 | |
1111 | if (key == playerListKey && handlesList) { |
1112 | if (!TabListOverlay_Instance.active && !Server.IsSinglePlayer) { |
1113 | TabListOverlay_Show(); |
1114 | } |
1115 | return true1; |
1116 | } |
1117 | |
1118 | s->suppressNextPress = false0; |
1119 | /* Handle chat text input */ |
1120 | if (s->grabsInput) { |
1121 | #ifdef CC_BUILD_WEB |
1122 | /* See reason for this in HandleInputUp */ |
1123 | if (key == KeyBinds[KEYBIND_SEND_CHAT] || key == KEY_KP_ENTER) { |
1124 | ChatScreen_EnterChatInput(s, false0); |
1125 | #else |
1126 | if (key == KeyBinds[KEYBIND_SEND_CHAT] || key == KEY_KP_ENTER || key == KEY_ESCAPE) { |
1127 | ChatScreen_EnterChatInput(s, key == KEY_ESCAPE); |
1128 | #endif |
1129 | } else if (key == KEY_PAGEUP) { |
1130 | ChatScreen_ScrollChatBy(s, -Gui.Chatlines); |
1131 | } else if (key == KEY_PAGEDOWN) { |
1132 | ChatScreen_ScrollChatBy(s, +Gui.Chatlines); |
1133 | } else { |
1134 | Elem_HandlesKeyDown(&s->input.base, key)(&s->input.base)->VTABLE->HandlesKeyDown(&s-> input.base, key); |
1135 | } |
1136 | return key < KEY_F1 || key > KEY_F24; |
1137 | } |
1138 | |
1139 | if (key == KeyBinds[KEYBIND_CHAT]) { |
1140 | ChatScreen_OpenInput(&String_Empty); |
1141 | } else if (key == KEY_SLASH) { |
1142 | ChatScreen_OpenInput(&slash); |
1143 | } else if (key == KeyBinds[KEYBIND_INVENTORY]) { |
1144 | InventoryScreen_Show(); |
1145 | } else { |
1146 | return false0; |
1147 | } |
1148 | return true1; |
1149 | } |
1150 | |
1151 | static int ChatScreen_KeyUp(void* screen, int key) { |
1152 | struct ChatScreen* s = (struct ChatScreen*)screen; |
1153 | if (!s->grabsInput) return false0; |
1154 | #ifdef CC_BUILD_WEB |
1155 | /* See reason for this in HandleInputUp */ |
1156 | if (key == KEY_ESCAPE) ChatScreen_EnterChatInput(s, true1); |
1157 | #endif |
1158 | |
1159 | if (Server.SupportsFullCP437 && key == KeyBinds[KEYBIND_EXT_INPUT]) { |
1160 | if (!WindowInfo.Focused) return true1; |
1161 | SpecialInputWidget_SetActive(&s->altText, !s->altText.active); |
1162 | ChatScreen_UpdateChatYOffsets(s); |
1163 | } |
1164 | return true1; |
1165 | } |
1166 | |
1167 | static int ChatScreen_MouseScroll(void* screen, float delta) { |
1168 | struct ChatScreen* s = (struct ChatScreen*)screen; |
1169 | int steps; |
1170 | if (!s->grabsInput) return false0; |
1171 | |
1172 | steps = Utils_AccumulateWheelDelta(&s->chatAcc, delta); |
1173 | ChatScreen_ScrollChatBy(s, -steps); |
1174 | return true1; |
1175 | } |
1176 | |
1177 | static int ChatScreen_PointerDown(void* screen, int id, int x, int y) { |
1178 | cc_string text; char textBuffer[STRING_SIZE64 * 4]; |
1179 | struct ChatScreen* s = (struct ChatScreen*)screen; |
1180 | int height, chatY, i; |
1181 | if (Game_HideGui) return false0; |
1182 | |
1183 | if (!s->grabsInput) { |
1184 | if (!Input_TouchMode0) return false0; |
1185 | String_InitArray(text, textBuffer)text.buffer = textBuffer; text.length = 0; text.capacity = sizeof (textBuffer);; |
1186 | |
1187 | /* Should be able to click on links with touch */ |
1188 | i = TextGroupWidget_GetSelected(&s->chat, &text, x, y); |
1189 | if (!Utils_IsUrlPrefix(&text)) return false0; |
1190 | |
1191 | if (Chat_LogTime[s->chatIndex + i] + 10 < Game.Time) return false0; |
1192 | UrlWarningOverlay_Show(&text); return true1; |
1193 | } |
1194 | |
1195 | #ifdef CC_BUILD_TOUCH |
1196 | if (Widget_Contains(&s->send, x, y)) { |
1197 | ChatScreen_EnterChatInput(s, false0); return true1; |
1198 | } |
1199 | if (Widget_Contains(&s->cancel, x, y)) { |
1200 | ChatScreen_EnterChatInput(s, true1); return true1; |
1201 | } |
1202 | #endif |
1203 | |
1204 | if (!Widget_Contains(&s->chat, x, y)) { |
1205 | if (s->altText.active && Widget_Contains(&s->altText, x, y)) { |
1206 | Elem_HandlesPointerDown(&s->altText, id, x, y)(&s->altText)->VTABLE->HandlesPointerDown(&s ->altText, id, x, y); |
1207 | ChatScreen_UpdateChatYOffsets(s); |
1208 | return true1; |
1209 | } |
1210 | Elem_HandlesPointerDown(&s->input.base, id, x, y)(&s->input.base)->VTABLE->HandlesPointerDown(& s->input.base, id, x, y); |
1211 | return true1; |
1212 | } |
1213 | |
1214 | height = TextGroupWidget_UsedHeight(&s->chat); |
1215 | chatY = s->chat.y + s->chat.height - height; |
1216 | if (!Gui_Contains(s->chat.x, chatY, s->chat.width, height, x, y)) return false0; |
1217 | |
1218 | String_InitArray(text, textBuffer)text.buffer = textBuffer; text.length = 0; text.capacity = sizeof (textBuffer);; |
1219 | TextGroupWidget_GetSelected(&s->chat, &text, x, y); |
1220 | if (!text.length) return false0; |
1221 | |
1222 | if (Utils_IsUrlPrefix(&text)) { |
1223 | UrlWarningOverlay_Show(&text); |
1224 | } else if (Gui.ClickableChat) { |
1225 | ChatScreen_AppendInput(&text); |
1226 | } |
1227 | return true1; |
1228 | } |
1229 | |
1230 | static void ChatScreen_Init(void* screen) { |
1231 | struct ChatScreen* s = (struct ChatScreen*)screen; |
1232 | ChatInputWidget_Create(&s->input); |
1233 | s->input.base.OnTextChanged = ChatScreen_OnInputTextChanged; |
1234 | SpecialInputWidget_Create(&s->altText, &s->chatFont, &s->input.base); |
1235 | |
1236 | TextGroupWidget_Create(&s->status, CHAT_MAX_STATUS(sizeof(Chat_Status) / sizeof(Chat_Status[0])), |
1237 | s->statusTextures, ChatScreen_GetStatus); |
1238 | TextGroupWidget_Create(&s->bottomRight, CHAT_MAX_BOTTOMRIGHT(sizeof(Chat_BottomRight) / sizeof(Chat_BottomRight[0])), |
1239 | s->bottomRightTextures, ChatScreen_GetBottomRight); |
1240 | TextGroupWidget_Create(&s->chat, Gui.Chatlines, |
1241 | s->chatTextures, ChatScreen_GetChat); |
1242 | TextGroupWidget_Create(&s->clientStatus, CHAT_MAX_CLIENTSTATUS(sizeof(Chat_ClientStatus) / sizeof(Chat_ClientStatus[0])), |
1243 | s->clientStatusTextures, ChatScreen_GetClientStatus); |
1244 | TextWidget_Init(&s->announcement); |
1245 | |
1246 | s->status.collapsible[0] = true1; /* Texture pack download status */ |
1247 | s->clientStatus.collapsible[0] = true1; |
1248 | s->clientStatus.collapsible[1] = true1; |
1249 | |
1250 | s->chat.underlineUrls = !Game_ClassicMode; |
1251 | s->chatIndex = Chat_Log.count - Gui.Chatlines; |
1252 | |
1253 | Event_Register_(&ChatEvents.ChatReceived, s, ChatScreen_ChatReceived)Event_Register((struct Event_Void*)(&ChatEvents.ChatReceived ), s, (Event_Void_Callback)(ChatScreen_ChatReceived)); |
1254 | Event_Register_(&ChatEvents.ColCodeChanged, s, ChatScreen_ColCodeChanged)Event_Register((struct Event_Void*)(&ChatEvents.ColCodeChanged ), s, (Event_Void_Callback)(ChatScreen_ColCodeChanged)); |
1255 | |
1256 | #ifdef CC_BUILD_TOUCH |
1257 | if (!Input_TouchMode0) return; |
1258 | ButtonWidget_Init(&s->send, 100, NULL((void*)0)); |
1259 | ButtonWidget_Init(&s->cancel, 100, NULL((void*)0)); |
1260 | #endif |
1261 | } |
1262 | |
1263 | static void ChatScreen_Render(void* screen, double delta) { |
1264 | struct ChatScreen* s = (struct ChatScreen*)screen; |
1265 | |
1266 | if (Game_HideGui && s->grabsInput) { |
1267 | Gfx_SetTexturing(true1); |
1268 | Elem_Render(&s->input.base, delta)(&s->input.base)->VTABLE->Render(&s->input .base, delta); |
1269 | Gfx_SetTexturing(false0); |
1270 | } |
1271 | if (Game_HideGui) return; |
1272 | |
1273 | if (!TabListOverlay_Instance.active && !Gui_GetBlocksWorld()) { |
1274 | Gfx_SetTexturing(true1); |
1275 | ChatScreen_DrawCrosshairs(); |
1276 | Gfx_SetTexturing(false0); |
1277 | } |
1278 | if (s->grabsInput && !Gui.ClassicChat) { |
1279 | ChatScreen_DrawChatBackground(s); |
1280 | } |
1281 | |
1282 | Gfx_SetTexturing(true1); |
1283 | ChatScreen_DrawChat(s, delta); |
1284 | Gfx_SetTexturing(false0); |
1285 | } |
1286 | |
1287 | static void ChatScreen_Free(void* screen) { |
1288 | struct ChatScreen* s = (struct ChatScreen*)screen; |
1289 | Event_Unregister_(&ChatEvents.ChatReceived, s, ChatScreen_ChatReceived)Event_Unregister((struct Event_Void*)(&ChatEvents.ChatReceived ), s, (Event_Void_Callback)(ChatScreen_ChatReceived)); |
1290 | Event_Unregister_(&ChatEvents.ColCodeChanged, s, ChatScreen_ColCodeChanged)Event_Unregister((struct Event_Void*)(&ChatEvents.ColCodeChanged ), s, (Event_Void_Callback)(ChatScreen_ColCodeChanged)); |
1291 | } |
1292 | |
1293 | static const struct ScreenVTABLE ChatScreen_VTABLE = { |
1294 | ChatScreen_Init, Screen_NullUpdate, ChatScreen_Free, |
1295 | ChatScreen_Render, ChatScreen_BuildMesh, |
1296 | ChatScreen_KeyDown, ChatScreen_KeyUp, ChatScreen_KeyPress, ChatScreen_TextChanged, |
1297 | ChatScreen_PointerDown, Screen_FPointer, Screen_FPointer, ChatScreen_MouseScroll, |
1298 | ChatScreen_Layout, ChatScreen_ContextLost, ChatScreen_ContextRecreated |
1299 | }; |
1300 | void ChatScreen_Show(void) { |
1301 | struct ChatScreen* s = &ChatScreen_Instance; |
1302 | s->lastDownloadStatus = HTTP_PROGRESS_NOT_WORKING_ON; |
1303 | |
1304 | s->VTABLE = &ChatScreen_VTABLE; |
1305 | Gui_Chat = s; |
1306 | Gui_Add((struct Screen*)s, GUI_PRIORITY_CHAT); |
1307 | } |
1308 | |
1309 | void ChatScreen_OpenInput(const cc_string* text) { |
1310 | struct ChatScreen* s = &ChatScreen_Instance; |
1311 | s->suppressNextPress = true1; |
1312 | s->grabsInput = true1; |
1313 | Camera_CheckFocus(); |
1314 | Window_OpenKeyboard(text, KEYBOARD_TYPE_TEXT); |
1315 | |
1316 | String_Copy(&s->input.base.text, text); |
1317 | InputWidget_UpdateText(&s->input.base); |
1318 | } |
1319 | |
1320 | void ChatScreen_AppendInput(const cc_string* text) { |
1321 | struct ChatScreen* s = &ChatScreen_Instance; |
1322 | InputWidget_AppendText(&s->input.base, text); |
1323 | } |
1324 | |
1325 | void ChatScreen_SetChatlines(int lines) { |
1326 | struct ChatScreen* s = &ChatScreen_Instance; |
1327 | Elem_Free(&s->chat)(&s->chat)->VTABLE->Free(&s->chat); |
1328 | s->chatIndex += s->chat.lines - lines; |
1329 | s->chat.lines = lines; |
1330 | TextGroupWidget_RedrawAll(&s->chat); |
1331 | } |
1332 | |
1333 | |
1334 | /*########################################################################################################################* |
1335 | *-----------------------------------------------------InventoryScreen-----------------------------------------------------* |
1336 | *#########################################################################################################################*/ |
1337 | static struct InventoryScreen { |
1338 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
1339 | struct FontDesc font; |
1340 | struct TableWidget table; |
1341 | cc_bool releasedInv, deferredSelect; |
1342 | } InventoryScreen_Instance; |
1343 | |
1344 | static void InventoryScreen_OnBlockChanged(void* screen) { |
1345 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1346 | TableWidget_OnInventoryChanged(&s->table); |
1347 | } |
1348 | |
1349 | static void InventoryScreen_ContextLost(void* screen) { |
1350 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1351 | Font_Free(&s->font); |
1352 | Elem_Free(&s->table)(&s->table)->VTABLE->Free(&s->table); |
1353 | } |
1354 | |
1355 | static void InventoryScreen_ContextRecreated(void* screen) { |
1356 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1357 | Gui_MakeBodyFont(&s->font); |
1358 | TableWidget_Recreate(&s->table); |
1359 | } |
1360 | |
1361 | static void InventoryScreen_BuildMesh(void* screen) { } |
1362 | |
1363 | static void InventoryScreen_MoveToSelected(struct InventoryScreen* s) { |
1364 | struct TableWidget* table = &s->table; |
1365 | TableWidget_SetBlockTo(table, Inventory_SelectedBlock(Inventory.Table[Inventory.Offset + (Inventory.SelectedIndex) ])); |
1366 | TableWidget_Recreate(table); |
1367 | |
1368 | s->deferredSelect = false0; |
1369 | /* User is holding invalid block */ |
1370 | if (table->selectedIndex == -1) { |
1371 | TableWidget_MakeDescTex(table, Inventory_SelectedBlock(Inventory.Table[Inventory.Offset + (Inventory.SelectedIndex) ])); |
1372 | } |
1373 | } |
1374 | |
1375 | static void InventoryScreen_Init(void* screen) { |
1376 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1377 | |
1378 | TableWidget_Create(&s->table); |
1379 | s->table.font = &s->font; |
1380 | s->table.blocksPerRow = Inventory.BlocksPerRow; |
1381 | TableWidget_RecreateBlocks(&s->table); |
1382 | |
1383 | /* Can't immediately move to selected here, because cursor grabbed */ |
1384 | /* status might be toggled after InventoryScreen_Init() is called. */ |
1385 | /* That causes the cursor to be moved back to the middle of the window. */ |
1386 | s->deferredSelect = true1; |
1387 | |
1388 | Event_Register_(&BlockEvents.PermissionsChanged, s, InventoryScreen_OnBlockChanged)Event_Register((struct Event_Void*)(&BlockEvents.PermissionsChanged ), s, (Event_Void_Callback)(InventoryScreen_OnBlockChanged)); |
1389 | Event_Register_(&BlockEvents.BlockDefChanged, s, InventoryScreen_OnBlockChanged)Event_Register((struct Event_Void*)(&BlockEvents.BlockDefChanged ), s, (Event_Void_Callback)(InventoryScreen_OnBlockChanged)); |
1390 | } |
1391 | |
1392 | static void InventoryScreen_Render(void* screen, double delta) { |
1393 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1394 | if (s->deferredSelect) InventoryScreen_MoveToSelected(s); |
1395 | Elem_Render(&s->table, delta)(&s->table)->VTABLE->Render(&s->table, delta ); |
1396 | } |
1397 | |
1398 | static void InventoryScreen_Layout(void* screen) { |
1399 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1400 | Widget_Layout(&s->table)(&s->table)->VTABLE->Reposition(&s->table ); |
1401 | } |
1402 | |
1403 | static void InventoryScreen_Free(void* screen) { |
1404 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1405 | Event_Unregister_(&BlockEvents.PermissionsChanged, s, InventoryScreen_OnBlockChanged)Event_Unregister((struct Event_Void*)(&BlockEvents.PermissionsChanged ), s, (Event_Void_Callback)(InventoryScreen_OnBlockChanged)); |
1406 | Event_Unregister_(&BlockEvents.BlockDefChanged, s, InventoryScreen_OnBlockChanged)Event_Unregister((struct Event_Void*)(&BlockEvents.BlockDefChanged ), s, (Event_Void_Callback)(InventoryScreen_OnBlockChanged)); |
1407 | } |
1408 | |
1409 | static int InventoryScreen_KeyDown(void* screen, int key) { |
1410 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1411 | struct TableWidget* table = &s->table; |
1412 | |
1413 | if (key == KeyBinds[KEYBIND_INVENTORY] && s->releasedInv) { |
1414 | Gui_Remove((struct Screen*)s); |
1415 | } else if (key == KEY_ENTER && table->selectedIndex != -1) { |
1416 | Inventory_SetSelectedBlock(table->blocks[table->selectedIndex]); |
1417 | Gui_Remove((struct Screen*)s); |
1418 | } else if (Elem_HandlesKeyDown(table, key)(table)->VTABLE->HandlesKeyDown(table, key)) { |
1419 | } else { |
1420 | return Elem_HandlesKeyDown(&Gui_HUD->hotbar, key)(&Gui_HUD->hotbar)->VTABLE->HandlesKeyDown(& Gui_HUD->hotbar, key); |
1421 | } |
1422 | return true1; |
1423 | } |
1424 | |
1425 | static int InventoryScreen_KeyUp(void* screen, int key) { |
1426 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1427 | |
1428 | if (key == KeyBinds[KEYBIND_INVENTORY]) { |
1429 | s->releasedInv = true1; return true1; |
1430 | } |
1431 | return Elem_HandlesKeyUp(&Gui_HUD->hotbar, key)(&Gui_HUD->hotbar)->VTABLE->HandlesKeyUp(&Gui_HUD ->hotbar, key); |
1432 | } |
1433 | |
1434 | static int InventoryScreen_PointerDown(void* screen, int id, int x, int y) { |
1435 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1436 | struct TableWidget* table = &s->table; |
1437 | cc_bool handled, hotbar; |
1438 | |
1439 | if (table->scroll.draggingId == id) return true1; |
1440 | if (HUDscreen_PointerDown(Gui_HUD, id, x, y)) return true1; |
1441 | handled = Elem_HandlesPointerDown(table, id, x, y)(table)->VTABLE->HandlesPointerDown(table, id, x, y); |
1442 | |
1443 | if (!handled || table->pendingClose) { |
1444 | hotbar = Key_IsControlPressed()(Input_Pressed[KEY_LCTRL] || Input_Pressed[KEY_RCTRL]) || Key_IsShiftPressed()(Input_Pressed[KEY_LSHIFT] || Input_Pressed[KEY_RSHIFT]); |
1445 | if (!hotbar) Gui_Remove((struct Screen*)s); |
1446 | } |
1447 | return true1; |
1448 | } |
1449 | |
1450 | static int InventoryScreen_PointerUp(void* screen, int id, int x, int y) { |
1451 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1452 | return Elem_HandlesPointerUp(&s->table, id, x, y)(&s->table)->VTABLE->HandlesPointerUp(&s-> table, id, x, y); |
1453 | } |
1454 | |
1455 | static int InventoryScreen_PointerMove(void* screen, int id, int x, int y) { |
1456 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1457 | return Elem_HandlesPointerMove(&s->table, id, x, y)(&s->table)->VTABLE->HandlesPointerMove(&s-> table, id, x, y); |
1458 | } |
1459 | |
1460 | static int InventoryScreen_MouseScroll(void* screen, float delta) { |
1461 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
1462 | |
1463 | cc_bool hotbar = Key_IsAltPressed()(Input_Pressed[KEY_LALT] || Input_Pressed[KEY_RALT]) || Key_IsControlPressed()(Input_Pressed[KEY_LCTRL] || Input_Pressed[KEY_RCTRL]) || Key_IsShiftPressed()(Input_Pressed[KEY_LSHIFT] || Input_Pressed[KEY_RSHIFT]); |
1464 | if (hotbar) return false0; |
1465 | return Elem_HandlesMouseScroll(&s->table, delta)(&s->table)->VTABLE->HandlesMouseScroll(&s-> table, delta); |
1466 | } |
1467 | |
1468 | static const struct ScreenVTABLE InventoryScreen_VTABLE = { |
1469 | InventoryScreen_Init, Screen_NullUpdate, InventoryScreen_Free, |
1470 | InventoryScreen_Render, InventoryScreen_BuildMesh, |
1471 | InventoryScreen_KeyDown, InventoryScreen_KeyUp, Screen_TKeyPress, Screen_TText, |
1472 | InventoryScreen_PointerDown, InventoryScreen_PointerUp, InventoryScreen_PointerMove, InventoryScreen_MouseScroll, |
1473 | InventoryScreen_Layout, InventoryScreen_ContextLost, InventoryScreen_ContextRecreated |
1474 | }; |
1475 | void InventoryScreen_Show(void) { |
1476 | struct InventoryScreen* s = &InventoryScreen_Instance; |
1477 | s->grabsInput = true1; |
1478 | s->closable = true1; |
1479 | |
1480 | s->VTABLE = &InventoryScreen_VTABLE; |
1481 | Gui_Add((struct Screen*)s, GUI_PRIORITY_INVENTORY); |
1482 | } |
1483 | |
1484 | |
1485 | /*########################################################################################################################* |
1486 | *------------------------------------------------------LoadingScreen------------------------------------------------------* |
1487 | *#########################################################################################################################*/ |
1488 | static struct LoadingScreen { |
1489 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
1490 | struct FontDesc font; |
1491 | float progress; |
1492 | int rows; |
1493 | |
1494 | int progX, progY, progWidth, progHeight; |
1495 | struct TextWidget title, message; |
1496 | cc_string titleStr, messageStr; |
1497 | const char* lastState; |
1498 | |
1499 | char _titleBuffer[STRING_SIZE64]; |
1500 | char _messageBuffer[STRING_SIZE64]; |
1501 | } LoadingScreen; |
1502 | #define LOADING_MAX_VERTICES(2 * 4) (2 * TEXTWIDGET_MAX4) |
1503 | #define LOADING_TILE_SIZE64 64 |
1504 | |
1505 | static struct Widget* loading_widgets[2] = { |
1506 | (struct Widget*)&LoadingScreen.title, (struct Widget*)&LoadingScreen.message |
1507 | }; |
1508 | |
1509 | static void LoadingScreen_SetTitle(struct LoadingScreen* s) { |
1510 | TextWidget_Set(&s->title, &s->titleStr, &s->font); |
1511 | s->dirty = true1; |
1512 | } |
1513 | static void LoadingScreen_SetMessage(struct LoadingScreen* s) { |
1514 | TextWidget_Set(&s->message, &s->messageStr, &s->font); |
1515 | s->dirty = true1; |
1516 | } |
1517 | |
1518 | static void LoadingScreen_CalcMaxVertices(struct LoadingScreen* s) { |
1519 | s->rows = Math_CeilDiv(WindowInfo.Height, LOADING_TILE_SIZE64); |
1520 | s->maxVertices = LOADING_MAX_VERTICES(2 * 4) + s->rows * 4; |
1521 | } |
1522 | |
1523 | static void LoadingScreen_Layout(void* screen) { |
1524 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
1525 | int oldRows, y; |
1526 | Widget_SetLocation(&s->title, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -31); |
1527 | Widget_SetLocation(&s->message, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 17); |
1528 | y = Display_ScaleY(34); |
1529 | |
1530 | s->progWidth = Display_ScaleX(200); |
1531 | s->progX = Gui_CalcPos(ANCHOR_CENTRE, 0, s->progWidth, WindowInfo.Width); |
1532 | s->progHeight = Display_ScaleY(4); |
1533 | s->progY = Gui_CalcPos(ANCHOR_CENTRE, y, s->progHeight, WindowInfo.Height); |
1534 | |
1535 | oldRows = s->rows; |
1536 | LoadingScreen_CalcMaxVertices(s); |
1537 | if (oldRows == s->rows) return; |
1538 | Screen_UpdateVb(s); |
1539 | } |
1540 | |
1541 | static void LoadingScreen_ContextLost(void* screen) { |
1542 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
1543 | Font_Free(&s->font); |
1544 | Screen_ContextLost(screen); |
1545 | } |
1546 | |
1547 | static void LoadingScreen_ContextRecreated(void* screen) { |
1548 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
1549 | Gui_MakeBodyFont(&s->font); |
1550 | LoadingScreen_SetTitle(s); |
1551 | LoadingScreen_SetMessage(s); |
1552 | Screen_UpdateVb(s); |
1553 | } |
1554 | |
1555 | static void LoadingScreen_BuildMesh(void* screen) { |
1556 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
1557 | struct VertexTextured* data; |
1558 | struct VertexTextured** ptr; |
1559 | struct Texture tex; |
1560 | TextureLoc loc; |
1561 | int atlasIndex, i; |
1562 | |
1563 | data = Screen_LockVb(s); |
1564 | ptr = &data; |
1565 | |
1566 | loc = Block_Tex(BLOCK_DIRT, FACE_YMAX)Blocks.Textures[(BLOCK_DIRT) * FACE_COUNT + (FACE_YMAX)]; |
1567 | Tex_SetRect(tex, 0,0, WindowInfo.Width,LOADING_TILE_SIZE)tex.X = 0; tex.Y = 0; tex.Width = WindowInfo.Width; tex.Height = 64;; |
1568 | tex.uv = Atlas1D_TexRec(loc, 1, &atlasIndex); |
1569 | tex.uv.U2 = (float)WindowInfo.Width / LOADING_TILE_SIZE64; |
1570 | |
1571 | for (i = 0; i < s->rows; i++) { |
1572 | tex.Y = i * LOADING_TILE_SIZE64; |
1573 | Gfx_Make2DQuad(&tex, PackedCol_Make(64, 64, 64, 255)(((cc_uint8)(64) << 0) | ((cc_uint8)(64) << 8) | ( (cc_uint8)(64) << 16) | ((cc_uint8)(255) << 24)), ptr); |
1574 | } |
1575 | |
1576 | Widget_BuildMesh(&s->title, ptr)(&s->title)->VTABLE->BuildMesh(&s->title, ptr); |
1577 | Widget_BuildMesh(&s->message, ptr)(&s->message)->VTABLE->BuildMesh(&s->message , ptr); |
1578 | Gfx_UnlockDynamicVb(s->vb); |
1579 | } |
1580 | |
1581 | static void LoadingScreen_MapLoading(void* screen, float progress) { |
1582 | ((struct LoadingScreen*)screen)->progress = progress; |
1583 | } |
1584 | |
1585 | static void LoadingScreen_MapLoaded(void* screen) { |
1586 | Gui_Remove((struct Screen*)screen); |
1587 | } |
1588 | |
1589 | static void LoadingScreen_Init(void* screen) { |
1590 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
1591 | TextWidget_Init(&s->title); |
1592 | TextWidget_Init(&s->message); |
1593 | s->widgets = loading_widgets; |
1594 | s->numWidgets = Array_Elems(loading_widgets)(sizeof(loading_widgets) / sizeof(loading_widgets[0])); |
1595 | |
1596 | LoadingScreen_CalcMaxVertices(s); |
1597 | Gfx_SetFog(false0); |
1598 | Event_Register_(&WorldEvents.Loading, s, LoadingScreen_MapLoading)Event_Register((struct Event_Void*)(&WorldEvents.Loading) , s, (Event_Void_Callback)(LoadingScreen_MapLoading)); |
1599 | Event_Register_(&WorldEvents.MapLoaded, s, LoadingScreen_MapLoaded)Event_Register((struct Event_Void*)(&WorldEvents.MapLoaded ), s, (Event_Void_Callback)(LoadingScreen_MapLoaded)); |
1600 | } |
1601 | |
1602 | static void LoadingScreen_Render(void* screen, double delta) { |
1603 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
1604 | int offset, filledWidth; |
1605 | TextureLoc loc; |
1606 | |
1607 | Gfx_SetTexturing(true1); |
1608 | Gfx_SetVertexFormat(VERTEX_FORMAT_TEXTURED); |
1609 | Gfx_BindDynamicVbGfx_BindVb(s->vb); |
1610 | |
1611 | /* Draw background dirt */ |
1612 | offset = 0; |
1613 | if (s->rows) { |
1614 | loc = Block_Tex(BLOCK_DIRT, FACE_YMAX)Blocks.Textures[(BLOCK_DIRT) * FACE_COUNT + (FACE_YMAX)]; |
1615 | Gfx_BindTexture(Atlas1D.TexIds[Atlas1D_Index(loc)((loc) >> Atlas1D.Shift)]); |
1616 | Gfx_DrawVb_IndexedTris(s->rows * 4); |
1617 | offset = s->rows * 4; |
1618 | } |
1619 | |
1620 | offset = Widget_Render2(&s->title, offset)(&s->title)->VTABLE->Render2(&s->title, offset ); |
1621 | offset = Widget_Render2(&s->message, offset)(&s->message)->VTABLE->Render2(&s->message , offset); |
Value stored to 'offset' is never read | |
1622 | Gfx_SetTexturing(false0); |
1623 | |
1624 | filledWidth = (int)(s->progWidth * s->progress); |
1625 | Gfx_Draw2DFlat(s->progX, s->progY, s->progWidth, |
1626 | s->progHeight, PackedCol_Make(128, 128, 128, 255)(((cc_uint8)(128) << 0) | ((cc_uint8)(128) << 8) | ((cc_uint8)(128) << 16) | ((cc_uint8)(255) << 24 ))); |
1627 | Gfx_Draw2DFlat(s->progX, s->progY, filledWidth, |
1628 | s->progHeight, PackedCol_Make(128, 255, 128, 255)(((cc_uint8)(128) << 0) | ((cc_uint8)(255) << 8) | ((cc_uint8)(128) << 16) | ((cc_uint8)(255) << 24 ))); |
1629 | } |
1630 | |
1631 | static void LoadingScreen_Free(void* screen) { |
1632 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
1633 | Event_Unregister_(&WorldEvents.Loading, s, LoadingScreen_MapLoading)Event_Unregister((struct Event_Void*)(&WorldEvents.Loading ), s, (Event_Void_Callback)(LoadingScreen_MapLoading)); |
1634 | Event_Unregister_(&WorldEvents.MapLoaded, s, LoadingScreen_MapLoaded)Event_Unregister((struct Event_Void*)(&WorldEvents.MapLoaded ), s, (Event_Void_Callback)(LoadingScreen_MapLoaded)); |
1635 | } |
1636 | |
1637 | CC_NOINLINE__attribute__((noinline)) static void LoadingScreen_ShowCommon(const cc_string* title, const cc_string* message) { |
1638 | struct LoadingScreen* s = &LoadingScreen; |
1639 | s->lastState = NULL((void*)0); |
1640 | s->progress = 0.0f; |
1641 | |
1642 | String_InitArray(s->titleStr, s->_titleBuffer)s->titleStr.buffer = s->_titleBuffer; s->titleStr.length = 0; s->titleStr.capacity = sizeof(s->_titleBuffer);; |
1643 | String_AppendString(&s->titleStr, title); |
1644 | String_InitArray(s->messageStr, s->_messageBuffer)s->messageStr.buffer = s->_messageBuffer; s->messageStr .length = 0; s->messageStr.capacity = sizeof(s->_messageBuffer );; |
1645 | String_AppendString(&s->messageStr, message); |
1646 | |
1647 | s->grabsInput = true1; |
1648 | s->blocksWorld = true1; |
1649 | Gui_Add((struct Screen*)s, |
1650 | Game_ClassicMode ? GUI_PRIORITY_OLDLOADING : GUI_PRIORITY_LOADING); |
1651 | } |
1652 | |
1653 | static const struct ScreenVTABLE LoadingScreen_VTABLE = { |
1654 | LoadingScreen_Init, Screen_NullUpdate, LoadingScreen_Free, |
1655 | LoadingScreen_Render, LoadingScreen_BuildMesh, |
1656 | Screen_TInput, Screen_TInput, Screen_TKeyPress, Screen_TText, |
1657 | Screen_TPointer, Screen_FPointer, Screen_TPointer, Screen_TMouseScroll, |
1658 | LoadingScreen_Layout, LoadingScreen_ContextLost, LoadingScreen_ContextRecreated |
1659 | }; |
1660 | void LoadingScreen_Show(const cc_string* title, const cc_string* message) { |
1661 | LoadingScreen.VTABLE = &LoadingScreen_VTABLE; |
1662 | LoadingScreen_ShowCommon(title, message); |
1663 | } |
1664 | |
1665 | |
1666 | /*########################################################################################################################* |
1667 | *--------------------------------------------------GeneratingMapScreen----------------------------------------------------* |
1668 | *#########################################################################################################################*/ |
1669 | static void GeneratingScreen_AtlasChanged(void* obj) { |
1670 | LoadingScreen.dirty = true1; /* Dirt texture may have changed */ |
1671 | } |
1672 | |
1673 | static void GeneratingScreen_Init(void* screen) { |
1674 | Gen_Done = false0; |
1675 | LoadingScreen_Init(screen); |
1676 | |
1677 | Gen_Blocks = (BlockRaw*)Mem_TryAlloc(World.Volume, 1); |
1678 | if (!Gen_Blocks) { |
1679 | Window_ShowDialog("Out of memory", "Not enough free memory to generate a map that large.\nTry a smaller size."); |
1680 | Gen_Done = true1; |
1681 | } else if (Gen_Vanilla) { |
1682 | Thread_Start(NotchyGen_Generate, true1); |
1683 | } else { |
1684 | Thread_Start(FlatgrassGen_Generate, true1); |
1685 | } |
1686 | Event_Register_(&TextureEvents.AtlasChanged, NULL, GeneratingScreen_AtlasChanged)Event_Register((struct Event_Void*)(&TextureEvents.AtlasChanged ), ((void*)0), (Event_Void_Callback)(GeneratingScreen_AtlasChanged )); |
1687 | } |
1688 | static void GeneratingScreen_Free(void* screen) { |
1689 | LoadingScreen_Free(screen); |
1690 | Event_Unregister_(&TextureEvents.AtlasChanged, NULL, GeneratingScreen_AtlasChanged)Event_Unregister((struct Event_Void*)(&TextureEvents.AtlasChanged ), ((void*)0), (Event_Void_Callback)(GeneratingScreen_AtlasChanged )); |
1691 | } |
1692 | |
1693 | static void GeneratingScreen_EndGeneration(void) { |
1694 | struct LocalPlayer* p = &LocalPlayer_Instance; |
1695 | float x, z; |
1696 | |
1697 | Gen_Done = false0; |
1698 | World_SetNewMap(Gen_Blocks, World.Width, World.Height, World.Length); |
1699 | if (!Gen_Blocks) { Chat_AddRaw("&cFailed to generate the map."); return; } |
1700 | Gen_Blocks = NULL((void*)0); |
1701 | |
1702 | x = (World.Width / 2) + 0.5f; z = (World.Length / 2) + 0.5f; |
1703 | p->Spawn = Respawn_FindSpawnPosition(x, z, p->Base.Size); |
1704 | |
1705 | p->SpawnYaw = 0.0f; |
1706 | p->SpawnPitch = 0.0f; |
1707 | LocalPlayer_MoveToSpawn(); |
1708 | } |
1709 | |
1710 | static void GeneratingScreen_Update(void* screen, double delta) { |
1711 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
1712 | const char* state = (const char*)Gen_CurrentState; |
1713 | if (state == s->lastState) return; |
1714 | s->lastState = state; |
1715 | |
1716 | s->messageStr.length = 0; |
1717 | String_AppendConst(&s->messageStr, state); |
1718 | LoadingScreen_SetMessage(s); |
1719 | } |
1720 | |
1721 | static void GeneratingScreen_Render(void* screen, double delta) { |
1722 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
1723 | s->progress = Gen_CurrentProgress; |
1724 | LoadingScreen_Render(s, delta); |
1725 | if (Gen_Done) GeneratingScreen_EndGeneration(); |
1726 | } |
1727 | |
1728 | static const struct ScreenVTABLE GeneratingScreen_VTABLE = { |
1729 | GeneratingScreen_Init, GeneratingScreen_Update, GeneratingScreen_Free, |
1730 | GeneratingScreen_Render, LoadingScreen_BuildMesh, |
1731 | Screen_TInput, Screen_TInput, Screen_TKeyPress, Screen_TText, |
1732 | Screen_TPointer, Screen_FPointer, Screen_FPointer, Screen_TMouseScroll, |
1733 | LoadingScreen_Layout, LoadingScreen_ContextLost, LoadingScreen_ContextRecreated |
1734 | }; |
1735 | void GeneratingScreen_Show(void) { |
1736 | static const cc_string title = String_FromConst("Generating level"){ "Generating level", (sizeof("Generating level") - 1), (sizeof ("Generating level") - 1)}; |
1737 | static const cc_string message = String_FromConst("Generating.."){ "Generating..", (sizeof("Generating..") - 1), (sizeof("Generating.." ) - 1)}; |
1738 | |
1739 | LoadingScreen.VTABLE = &GeneratingScreen_VTABLE; |
1740 | LoadingScreen_ShowCommon(&title, &message); |
1741 | } |
1742 | |
1743 | |
1744 | /*########################################################################################################################* |
1745 | *----------------------------------------------------DisconnectScreen-----------------------------------------------------* |
1746 | *#########################################################################################################################*/ |
1747 | static struct DisconnectScreen { |
1748 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
1749 | double initTime; |
1750 | cc_bool canReconnect, lastActive; |
1751 | int lastSecsLeft; |
1752 | struct ButtonWidget reconnect, quit; |
1753 | |
1754 | struct FontDesc titleFont, messageFont; |
1755 | struct TextWidget title, message; |
1756 | char _titleBuffer[STRING_SIZE64]; |
1757 | char _messageBuffer[STRING_SIZE64]; |
1758 | cc_string titleStr, messageStr; |
1759 | } DisconnectScreen; |
1760 | |
1761 | static struct Widget* disconnect_widgets[4] = { |
1762 | (struct Widget*)&DisconnectScreen.title, |
1763 | (struct Widget*)&DisconnectScreen.message, |
1764 | (struct Widget*)&DisconnectScreen.reconnect, |
1765 | (struct Widget*)&DisconnectScreen.quit |
1766 | }; |
1767 | #define DISCONNECT_MAX_VERTICES(2 * 4 + 2 * 12) (2 * TEXTWIDGET_MAX4 + 2 * BUTTONWIDGET_MAX12) |
1768 | #define DISCONNECT_DELAY_SECS5 5 |
1769 | |
1770 | static void DisconnectScreen_Layout(void* screen) { |
1771 | struct DisconnectScreen* s = (struct DisconnectScreen*)screen; |
1772 | Widget_SetLocation(&s->title, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -30); |
1773 | Widget_SetLocation(&s->message, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 10); |
1774 | Widget_SetLocation(&s->reconnect, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 80); |
1775 | Widget_SetLocation(&s->quit, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 130); |
1776 | } |
1777 | |
1778 | static void DisconnectScreen_UpdateReconnect(struct DisconnectScreen* s) { |
1779 | cc_string msg; char msgBuffer[STRING_SIZE64]; |
1780 | int elapsed, secsLeft; |
1781 | String_InitArray(msg, msgBuffer)msg.buffer = msgBuffer; msg.length = 0; msg.capacity = sizeof (msgBuffer);; |
1782 | |
1783 | if (s->canReconnect) { |
1784 | elapsed = (int)(Game.Time - s->initTime); |
1785 | secsLeft = DISCONNECT_DELAY_SECS5 - elapsed; |
1786 | |
1787 | if (secsLeft > 0) { |
1788 | String_Format1(&msg, "Reconnect in %i", &secsLeft); |
1789 | } |
1790 | s->reconnect.disabled = secsLeft > 0; |
1791 | } |
1792 | |
1793 | if (!msg.length) String_AppendConst(&msg, "Reconnect"); |
1794 | ButtonWidget_Set(&s->reconnect, &msg, &s->titleFont); |
1795 | } |
1796 | |
1797 | static void DisconnectScreen_ContextLost(void* screen) { |
1798 | struct DisconnectScreen* s = (struct DisconnectScreen*)screen; |
1799 | Font_Free(&s->titleFont); |
1800 | Font_Free(&s->messageFont); |
1801 | Screen_ContextLost(screen); |
1802 | } |
1803 | |
1804 | static void DisconnectScreen_ContextRecreated(void* screen) { |
1805 | struct DisconnectScreen* s = (struct DisconnectScreen*)screen; |
1806 | Screen_UpdateVb(screen); |
1807 | |
1808 | Gui_MakeTitleFont(&s->titleFont); |
1809 | Gui_MakeBodyFont(&s->messageFont); |
1810 | TextWidget_Set(&s->title, &s->titleStr, &s->titleFont); |
1811 | TextWidget_Set(&s->message, &s->messageStr, &s->messageFont); |
1812 | |
1813 | DisconnectScreen_UpdateReconnect(s); |
1814 | ButtonWidget_SetConst(&s->quit, "Quit game", &s->titleFont); |
1815 | } |
1816 | |
1817 | static void DisconnectScreen_OnReconnect(void* s, void* w) { |
1818 | Gui_Remove((struct Screen*)s); |
1819 | Gui_ShowDefault(); |
1820 | Server.BeginConnect(); |
1821 | } |
1822 | static void DisconnectScreen_OnQuit(void* s, void* w) { Window_Close(); } |
1823 | |
1824 | static void DisconnectScreen_Init(void* screen) { |
1825 | struct DisconnectScreen* s = (struct DisconnectScreen*)screen; |
1826 | TextWidget_Init(&s->title); |
1827 | TextWidget_Init(&s->message); |
1828 | |
1829 | ButtonWidget_Init(&s->reconnect, 300, DisconnectScreen_OnReconnect); |
1830 | ButtonWidget_Init(&s->quit, 300, DisconnectScreen_OnQuit); |
1831 | s->reconnect.disabled = !s->canReconnect; |
1832 | s->maxVertices = DISCONNECT_MAX_VERTICES(2 * 4 + 2 * 12); |
1833 | |
1834 | /* NOTE: changing VSync can't be done within frame, causes crash on some GPUs */ |
1835 | Gfx_SetFpsLimit(Game_FpsLimit == FPS_LIMIT_VSYNC, 1000 / 5.0f); |
1836 | |
1837 | s->initTime = Game.Time; |
1838 | s->lastSecsLeft = DISCONNECT_DELAY_SECS5; |
1839 | s->widgets = disconnect_widgets; |
1840 | s->numWidgets = Array_Elems(disconnect_widgets)(sizeof(disconnect_widgets) / sizeof(disconnect_widgets[0])); |
1841 | } |
1842 | |
1843 | static void DisconnectScreen_Update(void* screen, double delta) { |
1844 | struct DisconnectScreen* s = (struct DisconnectScreen*)screen; |
1845 | int elapsed, secsLeft; |
1846 | |
1847 | if (!s->canReconnect) return; |
1848 | elapsed = (int)(Game.Time - s->initTime); |
1849 | secsLeft = DISCONNECT_DELAY_SECS5 - elapsed; |
1850 | |
1851 | if (secsLeft < 0) secsLeft = 0; |
1852 | if (s->lastSecsLeft == secsLeft && s->reconnect.active == s->lastActive) return; |
1853 | DisconnectScreen_UpdateReconnect(s); |
1854 | |
1855 | s->lastSecsLeft = secsLeft; |
1856 | s->lastActive = s->reconnect.active; |
1857 | s->dirty = true1; |
1858 | } |
1859 | |
1860 | static void DisconnectScreen_Render(void* screen, double delta) { |
1861 | PackedCol top = PackedCol_Make(64, 32, 32, 255)(((cc_uint8)(64) << 0) | ((cc_uint8)(32) << 8) | ( (cc_uint8)(32) << 16) | ((cc_uint8)(255) << 24)); |
1862 | PackedCol bottom = PackedCol_Make(80, 16, 16, 255)(((cc_uint8)(80) << 0) | ((cc_uint8)(16) << 8) | ( (cc_uint8)(16) << 16) | ((cc_uint8)(255) << 24)); |
1863 | Gfx_Draw2DGradient(0, 0, WindowInfo.Width, WindowInfo.Height, top, bottom); |
1864 | |
1865 | Gfx_SetTexturing(true1); |
1866 | Screen_Render2Widgets(screen, delta); |
1867 | Gfx_SetTexturing(false0); |
1868 | } |
1869 | |
1870 | static void DisconnectScreen_Free(void* screen) { Game_SetFpsLimit(Game_FpsLimit); } |
1871 | |
1872 | static const struct ScreenVTABLE DisconnectScreen_VTABLE = { |
1873 | DisconnectScreen_Init, DisconnectScreen_Update, DisconnectScreen_Free, |
1874 | DisconnectScreen_Render, Screen_BuildMesh, |
1875 | Screen_InputDown, Screen_TInput, Screen_TKeyPress, Screen_TText, |
1876 | Menu_PointerDown, Screen_FPointer, Menu_PointerMove, Screen_TMouseScroll, |
1877 | DisconnectScreen_Layout, DisconnectScreen_ContextLost, DisconnectScreen_ContextRecreated |
1878 | }; |
1879 | void DisconnectScreen_Show(const cc_string* title, const cc_string* message) { |
1880 | static const cc_string kick = String_FromConst("Kicked "){ "Kicked ", (sizeof("Kicked ") - 1), (sizeof("Kicked ") - 1) }; |
1881 | static const cc_string ban = String_FromConst("Banned "){ "Banned ", (sizeof("Banned ") - 1), (sizeof("Banned ") - 1) }; |
1882 | cc_string why; char whyBuffer[STRING_SIZE64]; |
1883 | struct DisconnectScreen* s = &DisconnectScreen; |
1884 | |
1885 | s->grabsInput = true1; |
1886 | s->blocksWorld = true1; |
1887 | |
1888 | String_InitArray(s->titleStr, s->_titleBuffer)s->titleStr.buffer = s->_titleBuffer; s->titleStr.length = 0; s->titleStr.capacity = sizeof(s->_titleBuffer);; |
1889 | String_AppendString(&s->titleStr, title); |
1890 | String_InitArray(s->messageStr, s->_messageBuffer)s->messageStr.buffer = s->_messageBuffer; s->messageStr .length = 0; s->messageStr.capacity = sizeof(s->_messageBuffer );; |
1891 | String_AppendString(&s->messageStr, message); |
1892 | |
1893 | String_InitArray(why, whyBuffer)why.buffer = whyBuffer; why.length = 0; why.capacity = sizeof (whyBuffer);; |
1894 | String_AppendColorless(&why, message); |
1895 | |
1896 | s->canReconnect = !(String_CaselessStarts(&why, &kick) || String_CaselessStarts(&why, &ban)); |
1897 | s->VTABLE = &DisconnectScreen_VTABLE; |
1898 | |
1899 | /* Remove all screens instead of just drawing over them to reduce GPU usage */ |
1900 | Gui_RemoveAll(); |
1901 | Gui_Add((struct Screen*)s, GUI_PRIORITY_DISCONNECT); |
1902 | } |
1903 | |
1904 | |
1905 | /*########################################################################################################################* |
1906 | *--------------------------------------------------------TouchScreen------------------------------------------------------* |
1907 | *#########################################################################################################################*/ |
1908 | #ifdef CC_BUILD_TOUCH |
1909 | #define TOUCH_MAX_BTNS (ONSCREEN_MAX_BTNS9 + 3) |
1910 | struct TouchButtonDesc { |
1911 | const char* text; |
1912 | cc_uint8 bind; |
1913 | cc_int16 x, y; |
1914 | Widget_LeftClick OnClick; |
1915 | cc_bool* enabled; |
1916 | }; |
1917 | |
1918 | static struct TouchScreen { |
1919 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
1920 | const struct TouchButtonDesc* descs; |
1921 | int numOnscreen, numBtns; |
1922 | struct FontDesc font; |
1923 | struct ThumbstickWidget thumbstick; |
1924 | const struct TouchButtonDesc* onscreenDescs[ONSCREEN_MAX_BTNS9]; |
1925 | struct ButtonWidget onscreen[ONSCREEN_MAX_BTNS9]; |
1926 | struct ButtonWidget btns[3]; |
1927 | } TouchScreen; |
1928 | |
1929 | static struct Widget* touch_widgets[1 + TOUCH_MAX_BTNS] = { |
1930 | NULL((void*)0),NULL((void*)0),NULL((void*)0),NULL((void*)0), NULL((void*)0),NULL((void*)0),NULL((void*)0),NULL((void*)0), |
1931 | NULL((void*)0), |
1932 | NULL((void*)0),NULL((void*)0),NULL((void*)0), (struct Widget*)&TouchScreen.thumbstick |
1933 | }; |
1934 | #define TOUCH_MAX_VERTICES (THUMBSTICKWIDGET_MAX + TOUCH_MAX_BTNS * BUTTONWIDGET_MAX12) |
1935 | |
1936 | static void TouchScreen_OnscreenClick(void* screen, void* widget) { |
1937 | struct TouchScreen* s = (struct TouchScreen*)screen; |
1938 | int i = Screen_Index(screen, widget); |
1939 | int key = KeyBinds[s->onscreenDescs[i]->bind]; |
1940 | Input_Set(key, !Input_Pressed[key]); |
1941 | } |
1942 | |
1943 | static void TouchScreen_ChatClick(void* s, void* w) { ChatScreen_OpenInput(&String_Empty); } |
1944 | static void TouchScreen_RespawnClick(void* s, void* w) { LocalPlayer_HandleRespawn(); } |
1945 | static void TouchScreen_SetSpawnClick(void* s, void* w) { LocalPlayer_HandleSetSpawn(); } |
1946 | static void TouchScreen_FlyClick(void* s, void* w) { LocalPlayer_HandleFly(); } |
1947 | static void TouchScreen_NoclipClick(void* s, void* w) { LocalPlayer_HandleNoclip(); } |
1948 | static void TouchScreen_CameraClick(void* s, void* w) { Camera_CycleActive(); } |
1949 | static void TouchScreen_MoreClick(void* s, void* w) { TouchMoreScreen_Show(); } |
1950 | |
1951 | static void TouchScreen_TabClick(void* s, void* w) { |
1952 | if (TabListOverlay_Instance.active) { |
1953 | Gui_Remove((struct Screen*)&TabListOverlay_Instance); |
1954 | } else { |
1955 | TabListOverlay_Show(); |
1956 | } |
1957 | } |
1958 | |
1959 | static void TouchScreen_BindClick(void* screen, void* widget) { |
1960 | struct TouchScreen* s = (struct TouchScreen*)screen; |
1961 | int i = Screen_Index(screen, widget) - ONSCREEN_MAX_BTNS9; |
1962 | Input_Set(KeyBinds[s->descs[i].bind], true1); |
1963 | } |
1964 | |
1965 | static const struct TouchButtonDesc onscreenDescs[ONSCREEN_MAX_BTNS9] = { |
1966 | { "Chat", 0,0,0, TouchScreen_ChatClick }, |
1967 | { "Tablist", 0,0,0, TouchScreen_TabClick }, |
1968 | { "Respawn", 0,0,0, TouchScreen_RespawnClick, &LocalPlayer_Instance.Hacks.CanRespawn }, |
1969 | { "Set spawn", 0,0,0, TouchScreen_SetSpawnClick, &LocalPlayer_Instance.Hacks.CanRespawn }, |
1970 | { "Fly", 0,0,0, TouchScreen_FlyClick, &LocalPlayer_Instance.Hacks.CanFly }, |
1971 | { "Noclip", 0,0,0, TouchScreen_NoclipClick, &LocalPlayer_Instance.Hacks.CanNoclip }, |
1972 | { "Speed", KEYBIND_SPEED, 0,0, TouchScreen_OnscreenClick, &LocalPlayer_Instance.Hacks.CanSpeed }, |
1973 | { "\xabSpeed", KEYBIND_HALF_SPEED, 0,0, TouchScreen_OnscreenClick, &LocalPlayer_Instance.Hacks.CanSpeed }, |
1974 | { "Camera", 0,0,0, TouchScreen_CameraClick, &LocalPlayer_Instance.Hacks.CanUseThirdPerson } |
1975 | }; |
1976 | static const struct TouchButtonDesc normDescs[2] = { |
1977 | { "...", KEYBIND_COUNT, 0, 0, TouchScreen_MoreClick }, |
1978 | { "\x1E", KEYBIND_JUMP, 50, 20, TouchScreen_BindClick } |
1979 | }; |
1980 | static const struct TouchButtonDesc hackDescs[3] = { |
1981 | { "...", KEYBIND_COUNT, 0, 0, TouchScreen_MoreClick }, |
1982 | { "\x1E", KEYBIND_FLY_UP, 50, 60, TouchScreen_BindClick }, |
1983 | { "\x1F", KEYBIND_FLY_DOWN, 50, 20, TouchScreen_BindClick } |
1984 | }; |
1985 | |
1986 | static void TouchScreen_InitButtons(struct TouchScreen* s) { |
1987 | struct HacksComp* hacks = &LocalPlayer_Instance.Hacks; |
1988 | const struct TouchButtonDesc* desc; |
1989 | int i, j; |
1990 | for (i = 0; i < TOUCH_MAX_BTNS; i++) s->widgets[i] = NULL((void*)0); |
1991 | |
1992 | for (i = 0, j = 0; i < ONSCREEN_MAX_BTNS9; i++) { |
1993 | if (!(Gui._onscreenButtons & (1 << i))) continue; |
1994 | desc = &onscreenDescs[i]; |
1995 | |
1996 | ButtonWidget_Init(&s->onscreen[j], 100, desc->OnClick); |
1997 | if (desc->enabled) s->onscreen[j].disabled = !(*desc->enabled); |
1998 | s->onscreenDescs[j] = desc; |
1999 | s->widgets[j] = (struct Widget*)&s->onscreen[j]; |
2000 | j++; |
2001 | } |
2002 | |
2003 | s->numOnscreen = j; |
2004 | if (hacks->Flying || hacks->Noclip) { |
2005 | s->descs = hackDescs; |
2006 | s->numBtns = Array_Elems(hackDescs)(sizeof(hackDescs) / sizeof(hackDescs[0])); |
2007 | } else { |
2008 | s->descs = normDescs; |
2009 | s->numBtns = Array_Elems(normDescs)(sizeof(normDescs) / sizeof(normDescs[0])); |
2010 | } |
2011 | |
2012 | for (i = 0; i < s->numBtns; i++) { |
2013 | s->widgets[i + ONSCREEN_MAX_BTNS9] = (struct Widget*)&s->btns[i]; |
2014 | desc = &s->descs[i]; |
2015 | ButtonWidget_Init(&s->btns[i], 40, desc->OnClick); |
2016 | s->btns[i].col = PackedCol_Make(255, 255, 255, 220)(((cc_uint8)(255) << 0) | ((cc_uint8)(255) << 8) | ((cc_uint8)(255) << 16) | ((cc_uint8)(220) << 24 )); |
2017 | } |
2018 | } |
2019 | |
2020 | void TouchScreen_Refresh(void) { |
2021 | struct TouchScreen* s = &TouchScreen; |
2022 | /* InitButtons changes number of widgets, hence */ |
2023 | /* must destroy graphics resources BEFORE that */ |
2024 | Screen_ContextLost(s); |
2025 | TouchScreen_InitButtons(s); |
2026 | Gui_Refresh((struct Screen*)s); |
2027 | } |
2028 | static void TouchScreen_HacksChanged(void* s) { TouchScreen_Refresh(); } |
2029 | |
2030 | static void TouchScreen_ContextLost(void* screen) { |
2031 | struct TouchScreen* s = (struct TouchScreen*)screen; |
2032 | Font_Free(&s->font); |
2033 | Screen_ContextLost(screen); |
2034 | } |
2035 | |
2036 | static void TouchScreen_ContextRecreated(void* screen) { |
2037 | struct TouchScreen* s = (struct TouchScreen*)screen; |
2038 | const struct TouchButtonDesc* desc; |
2039 | int i; |
2040 | Screen_UpdateVb(screen); |
2041 | Gui_MakeTitleFont(&s->font); |
2042 | |
2043 | for (i = 0; i < s->numOnscreen; i++) { |
2044 | desc = s->onscreenDescs[i]; |
2045 | ButtonWidget_SetConst(&s->onscreen[i], desc->text, &s->font); |
2046 | } |
2047 | for (i = 0; i < s->numBtns; i++) { |
2048 | desc = &s->descs[i]; |
2049 | ButtonWidget_SetConst(&s->btns[i], desc->text, &s->font); |
2050 | } |
2051 | } |
2052 | |
2053 | static void TouchScreen_Render(void* screen, double delta) { |
2054 | if (Gui_GetInputGrab()) return; |
2055 | |
2056 | Gfx_SetTexturing(true1); |
2057 | Screen_Render2Widgets(screen, delta); |
2058 | Gfx_SetTexturing(false0); |
2059 | } |
2060 | |
2061 | static int TouchScreen_PointerDown(void* screen, int id, int x, int y) { |
2062 | struct TouchScreen* s = (struct TouchScreen*)screen; |
2063 | int i; |
2064 | //Chat_Add1("POINTER DOWN: %i", &id); |
2065 | if (Gui_GetInputGrab()) return false0; |
2066 | |
2067 | i = Screen_DoPointerDown(screen, id, x, y); |
2068 | if (i >= ONSCREEN_MAX_BTNS9) s->widgets[i]->active |= id; |
2069 | return i >= 0; |
2070 | } |
2071 | |
2072 | static int TouchScreen_PointerUp(void* screen, int id, int x, int y) { |
2073 | struct TouchScreen* s = (struct TouchScreen*)screen; |
2074 | int i; |
2075 | //Chat_Add1("POINTER UP: %i", &id); |
2076 | s->thumbstick.active &= ~id; |
2077 | |
2078 | for (i = 0; i < s->numBtns; i++) { |
2079 | if (!(s->btns[i].active & id)) continue; |
2080 | |
2081 | if (s->descs[i].bind < KEYBIND_COUNT) { |
2082 | Input_Set(KeyBinds[s->descs[i].bind], false0); |
2083 | } |
2084 | s->btns[i].active &= ~id; |
2085 | return true1; |
2086 | } |
2087 | return false0; |
2088 | } |
2089 | |
2090 | static void TouchScreen_Layout(void* screen) { |
2091 | struct TouchScreen* s = (struct TouchScreen*)screen; |
2092 | const struct TouchButtonDesc* desc; |
2093 | int i, height; |
2094 | |
2095 | for (i = 0; i < s->numOnscreen; i++) { |
2096 | Widget_SetLocation(&s->onscreen[i], ANCHOR_MAX, ANCHOR_MIN, 10, 10 + i * 40); |
2097 | } |
2098 | Widget_SetLocation(&s->btns[0], ANCHOR_CENTRE, ANCHOR_MIN, 0, 10); |
2099 | |
2100 | /* Need to align these relative to the hotbar */ |
2101 | HUDScreen_Layout(Gui_HUD); |
2102 | height = Gui_HUD->hotbar.height; |
2103 | |
2104 | for (i = 1; i < s->numBtns; i++) { |
2105 | desc = &s->descs[i]; |
2106 | Widget_SetLocation(&s->btns[i], ANCHOR_MAX, ANCHOR_MAX, desc->x, desc->y); |
2107 | s->btns[i].yOffset += height; |
2108 | Widget_Layout(&s->btns[i])(&s->btns[i])->VTABLE->Reposition(&s->btns [i]); |
2109 | } |
2110 | |
2111 | Widget_SetLocation(&s->thumbstick, ANCHOR_MIN, ANCHOR_MAX, 30, 5); |
2112 | s->thumbstick.yOffset += height; |
2113 | Widget_Layout(&s->thumbstick)(&s->thumbstick)->VTABLE->Reposition(&s-> thumbstick); |
2114 | } |
2115 | |
2116 | struct LocalPlayerInput touchInput; |
2117 | static void TouchScreen_GetMovement(float* xMoving, float* zMoving) { |
2118 | ThumbstickWidget_GetMovement(&TouchScreen.thumbstick, xMoving, zMoving); |
2119 | } |
2120 | |
2121 | static void TouchScreen_Init(void* screen) { |
2122 | struct TouchScreen* s = (struct TouchScreen*)screen; |
2123 | |
2124 | s->widgets = touch_widgets; |
2125 | s->numWidgets = Array_Elems(touch_widgets)(sizeof(touch_widgets) / sizeof(touch_widgets[0])); |
2126 | s->maxVertices = TOUCH_MAX_VERTICES; |
2127 | Event_Register_(&UserEvents.HacksStateChanged, screen, TouchScreen_HacksChanged)Event_Register((struct Event_Void*)(&UserEvents.HacksStateChanged ), screen, (Event_Void_Callback)(TouchScreen_HacksChanged)); |
2128 | Event_Register_(&UserEvents.HackPermsChanged, screen, TouchScreen_HacksChanged)Event_Register((struct Event_Void*)(&UserEvents.HackPermsChanged ), screen, (Event_Void_Callback)(TouchScreen_HacksChanged)); |
2129 | |
2130 | TouchScreen_InitButtons(s); |
2131 | ThumbstickWidget_Init(&s->thumbstick); |
2132 | touchInput.GetMovement = TouchScreen_GetMovement; |
2133 | LocalPlayer_Instance.input.next = &touchInput; |
2134 | } |
2135 | |
2136 | static void TouchScreen_Free(void* s) { |
2137 | Event_Unregister_(&UserEvents.HacksStateChanged, s, TouchScreen_HacksChanged)Event_Unregister((struct Event_Void*)(&UserEvents.HacksStateChanged ), s, (Event_Void_Callback)(TouchScreen_HacksChanged)); |
2138 | Event_Unregister_(&UserEvents.HackPermsChanged, s, TouchScreen_HacksChanged)Event_Unregister((struct Event_Void*)(&UserEvents.HackPermsChanged ), s, (Event_Void_Callback)(TouchScreen_HacksChanged)); |
2139 | } |
2140 | |
2141 | static const struct ScreenVTABLE TouchScreen_VTABLE = { |
2142 | TouchScreen_Init, Screen_NullUpdate, TouchScreen_Free, |
2143 | TouchScreen_Render, Screen_BuildMesh, |
2144 | Screen_FInput, Screen_FInput, Screen_FKeyPress, Screen_FText, |
2145 | TouchScreen_PointerDown, TouchScreen_PointerUp, Screen_FPointer, Screen_FMouseScroll, |
2146 | TouchScreen_Layout, TouchScreen_ContextLost, TouchScreen_ContextRecreated |
2147 | }; |
2148 | void TouchScreen_Show(void) { |
2149 | struct TouchScreen* s = &TouchScreen; |
2150 | s->VTABLE = &TouchScreen_VTABLE; |
2151 | |
2152 | if (!Input_TouchMode0) return; |
2153 | Gui_Add((struct Screen*)s, GUI_PRIORITY_TOUCH); |
2154 | } |
2155 | #endif |