| File: | Screens.c |
| Warning: | line 1627, column 2 Value stored to 'offset' is never read |
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| 1 | #include "Screens.h" |
| 2 | #include "Widgets.h" |
| 3 | #include "Game.h" |
| 4 | #include "Event.h" |
| 5 | #include "Platform.h" |
| 6 | #include "Inventory.h" |
| 7 | #include "Drawer2D.h" |
| 8 | #include "Graphics.h" |
| 9 | #include "Funcs.h" |
| 10 | #include "TexturePack.h" |
| 11 | #include "Model.h" |
| 12 | #include "Generator.h" |
| 13 | #include "Server.h" |
| 14 | #include "Chat.h" |
| 15 | #include "ExtMath.h" |
| 16 | #include "Window.h" |
| 17 | #include "Camera.h" |
| 18 | #include "Http.h" |
| 19 | #include "Block.h" |
| 20 | #include "Menus.h" |
| 21 | #include "World.h" |
| 22 | #include "Input.h" |
| 23 | #include "Utils.h" |
| 24 | |
| 25 | #define CHAT_MAX_STATUS(sizeof(Chat_Status) / sizeof(Chat_Status[0])) Array_Elems(Chat_Status)(sizeof(Chat_Status) / sizeof(Chat_Status[0])) |
| 26 | #define CHAT_MAX_BOTTOMRIGHT(sizeof(Chat_BottomRight) / sizeof(Chat_BottomRight[0])) Array_Elems(Chat_BottomRight)(sizeof(Chat_BottomRight) / sizeof(Chat_BottomRight[0])) |
| 27 | #define CHAT_MAX_CLIENTSTATUS(sizeof(Chat_ClientStatus) / sizeof(Chat_ClientStatus[0])) Array_Elems(Chat_ClientStatus)(sizeof(Chat_ClientStatus) / sizeof(Chat_ClientStatus[0])) |
| 28 | |
| 29 | int Screen_FInput(void* s, int key) { return false0; } |
| 30 | int Screen_FKeyPress(void* s, char keyChar) { return false0; } |
| 31 | int Screen_FText(void* s, const cc_string* str) { return false0; } |
| 32 | int Screen_FMouseScroll(void* s, float delta) { return false0; } |
| 33 | int Screen_FPointer(void* s, int id, int x, int y) { return false0; } |
| 34 | |
| 35 | int Screen_TInput(void* s, int key) { return true1; } |
| 36 | int Screen_TKeyPress(void* s, char keyChar) { return true1; } |
| 37 | int Screen_TText(void* s, const cc_string* str) { return true1; } |
| 38 | int Screen_TMouseScroll(void* s, float delta) { return true1; } |
| 39 | int Screen_TPointer(void* s, int id, int x, int y) { return true1; } |
| 40 | |
| 41 | void Screen_NullFunc(void* screen) { } |
| 42 | void Screen_NullUpdate(void* screen, double delta) { } |
| 43 | |
| 44 | /* TODO: Remove these */ |
| 45 | struct HUDScreen; |
| 46 | struct ChatScreen; |
| 47 | static struct HUDScreen* Gui_HUD; |
| 48 | static struct ChatScreen* Gui_Chat; |
| 49 | |
| 50 | static cc_bool InventoryScreen_IsHotbarActive(void); |
| 51 | CC_NOINLINE__attribute__((noinline)) static cc_bool IsOnlyChatActive(void) { |
| 52 | struct Screen* s; |
| 53 | int i; |
| 54 | |
| 55 | for (i = 0; i < Gui.ScreensCount; i++) { |
| 56 | s = Gui_Screens[i]; |
| 57 | if (s->grabsInput && s != (struct Screen*)Gui_Chat) return false0; |
| 58 | } |
| 59 | return true1; |
| 60 | } |
| 61 | |
| 62 | |
| 63 | /*########################################################################################################################* |
| 64 | *--------------------------------------------------------HUDScreen--------------------------------------------------------* |
| 65 | *#########################################################################################################################*/ |
| 66 | static struct HUDScreen { |
| 67 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
| 68 | struct FontDesc font; |
| 69 | struct TextWidget line1, line2; |
| 70 | struct TextAtlas posAtlas; |
| 71 | double accumulator; |
| 72 | int frames, fps; |
| 73 | cc_bool hacksChanged; |
| 74 | float lastSpeed; |
| 75 | int lastFov; |
| 76 | struct HotbarWidget hotbar; |
| 77 | } HUDScreen_Instance; |
| 78 | |
| 79 | static void HUDScreen_MakeText(struct HUDScreen* s, cc_string* status) { |
| 80 | int indices, ping; |
| 81 | s->fps = (int)(s->frames / s->accumulator); |
| 82 | String_Format1(status, "%i fps, ", &s->fps); |
| 83 | |
| 84 | if (Game_ClassicMode) { |
| 85 | String_Format1(status, "%i chunk updates", &Game.ChunkUpdates); |
| 86 | } else { |
| 87 | if (Game.ChunkUpdates) { |
| 88 | String_Format1(status, "%i chunks/s, ", &Game.ChunkUpdates); |
| 89 | } |
| 90 | |
| 91 | indices = ICOUNT(Game_Vertices)(((Game_Vertices) >> 2) * 6); |
| 92 | String_Format1(status, "%i vertices", &indices); |
| 93 | |
| 94 | ping = Ping_AveragePingMS(); |
| 95 | if (ping) String_Format1(status, ", ping %i ms", &ping); |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | static void HUDScreen_DrawPosition(struct HUDScreen* s) { |
| 100 | struct VertexTextured vertices[4 * 64]; |
| 101 | struct VertexTextured* ptr = vertices; |
| 102 | PackedCol col = PACKEDCOL_WHITE(((cc_uint8)(255) << 0) | ((cc_uint8)(255) << 8) | ((cc_uint8)(255) << 16) | ((cc_uint8)(255) << 24 )); |
| 103 | |
| 104 | struct TextAtlas* atlas = &s->posAtlas; |
| 105 | struct Texture tex; |
| 106 | IVec3 pos; |
| 107 | int count; |
| 108 | |
| 109 | /* Make "Position: " prefix */ |
| 110 | tex = atlas->tex; |
| 111 | tex.X = 2; tex.Width = atlas->offset; |
| 112 | Gfx_Make2DQuad(&tex, col, &ptr); |
| 113 | |
| 114 | IVec3_Floor(&pos, &LocalPlayer_Instance.Base.Position); |
| 115 | atlas->curX = atlas->offset + 2; |
| 116 | |
| 117 | /* Make (X, Y, Z) suffix */ |
| 118 | TextAtlas_Add(atlas, 13, &ptr); |
| 119 | TextAtlas_AddInt(atlas, pos.X, &ptr); |
| 120 | TextAtlas_Add(atlas, 11, &ptr); |
| 121 | TextAtlas_AddInt(atlas, pos.Y, &ptr); |
| 122 | TextAtlas_Add(atlas, 11, &ptr); |
| 123 | TextAtlas_AddInt(atlas, pos.Z, &ptr); |
| 124 | TextAtlas_Add(atlas, 14, &ptr); |
| 125 | |
| 126 | Gfx_BindTexture(atlas->tex.ID); |
| 127 | /* TODO: Do we need to use a separate VB here? */ |
| 128 | count = (int)(ptr - vertices); |
| 129 | Gfx_UpdateDynamicVb_IndexedTris(Models.Vb, vertices, count); |
| 130 | } |
| 131 | |
| 132 | static cc_bool HUDScreen_HasHacksChanged(struct HUDScreen* s) { |
| 133 | struct HacksComp* hacks = &LocalPlayer_Instance.Hacks; |
| 134 | float speed = HacksComp_CalcSpeedFactor(hacks, hacks->CanSpeed); |
| 135 | return speed != s->lastSpeed || Camera.Fov != s->lastFov || s->hacksChanged; |
| 136 | } |
| 137 | |
| 138 | static void HUDScreen_UpdateHackState(struct HUDScreen* s) { |
| 139 | cc_string status; char statusBuffer[STRING_SIZE64 * 2]; |
| 140 | struct HacksComp* hacks = &LocalPlayer_Instance.Hacks; |
| 141 | float speed = HacksComp_CalcSpeedFactor(hacks, hacks->CanSpeed); |
| 142 | |
| 143 | s->lastSpeed = speed; s->lastFov = Camera.Fov; |
| 144 | s->hacksChanged = false0; |
| 145 | |
| 146 | String_InitArray(status, statusBuffer)status.buffer = statusBuffer; status.length = 0; status.capacity = sizeof(statusBuffer);; |
| 147 | if (Camera.Fov != Camera.DefaultFov) { |
| 148 | String_Format1(&status, "Zoom fov %i ", &Camera.Fov); |
| 149 | } |
| 150 | |
| 151 | if (hacks->Flying) String_AppendConst(&status, "Fly ON "); |
| 152 | if (speed) String_Format1(&status, "Speed %f1x ", &speed); |
| 153 | if (hacks->Noclip) String_AppendConst(&status, "Noclip ON "); |
| 154 | |
| 155 | TextWidget_Set(&s->line2, &status, &s->font); |
| 156 | } |
| 157 | |
| 158 | static void HUDScreen_Update(void* screen, double delta) { |
| 159 | struct HUDScreen* s = (struct HUDScreen*)screen; |
| 160 | cc_string status; char statusBuffer[STRING_SIZE64 * 2]; |
| 161 | |
| 162 | s->frames++; |
| 163 | s->accumulator += delta; |
| 164 | if (s->accumulator < 1.0) return; |
| 165 | |
| 166 | String_InitArray(status, statusBuffer)status.buffer = statusBuffer; status.length = 0; status.capacity = sizeof(statusBuffer);; |
| 167 | HUDScreen_MakeText(s, &status); |
| 168 | |
| 169 | TextWidget_Set(&s->line1, &status, &s->font); |
| 170 | s->accumulator = 0.0; |
| 171 | s->frames = 0; |
| 172 | Game.ChunkUpdates = 0; |
| 173 | } |
| 174 | |
| 175 | static void HUDScreen_ContextLost(void* screen) { |
| 176 | struct HUDScreen* s = (struct HUDScreen*)screen; |
| 177 | Font_Free(&s->font); |
| 178 | TextAtlas_Free(&s->posAtlas); |
| 179 | Elem_Free(&s->hotbar)(&s->hotbar)->VTABLE->Free(&s->hotbar); |
| 180 | Elem_Free(&s->line1)(&s->line1)->VTABLE->Free(&s->line1); |
| 181 | Elem_Free(&s->line2)(&s->line2)->VTABLE->Free(&s->line2); |
| 182 | } |
| 183 | |
| 184 | static void HUDScreen_ContextRecreated(void* screen) { |
| 185 | static const cc_string chars = String_FromConst("0123456789-, ()"){ "0123456789-, ()", (sizeof("0123456789-, ()") - 1), (sizeof ("0123456789-, ()") - 1)}; |
| 186 | static const cc_string prefix = String_FromConst("Position: "){ "Position: ", (sizeof("Position: ") - 1), (sizeof("Position: " ) - 1)}; |
| 187 | |
| 188 | struct HUDScreen* s = (struct HUDScreen*)screen; |
| 189 | struct TextWidget* line1 = &s->line1; |
| 190 | struct TextWidget* line2 = &s->line2; |
| 191 | |
| 192 | Drawer2D_MakeFont(&s->font, 16, FONT_FLAGS_PADDING); |
| 193 | Font_SetPadding(&s->font, 2); |
| 194 | HotbarWidget_SetFont(&s->hotbar, &s->font); |
| 195 | |
| 196 | HUDScreen_Update(s, 1.0); |
| 197 | TextAtlas_Make(&s->posAtlas, &chars, &s->font, &prefix); |
| 198 | |
| 199 | if (Game_ClassicMode) { |
| 200 | TextWidget_SetConst(line2, "0.30", &s->font); |
| 201 | } else { |
| 202 | HUDScreen_UpdateHackState(s); |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | static void HUDScreen_BuildMesh(void* screen) { } |
| 207 | |
| 208 | static void HUDScreen_Layout(void* screen) { |
| 209 | struct HUDScreen* s = (struct HUDScreen*)screen; |
| 210 | struct TextWidget* line1 = &s->line1; |
| 211 | struct TextWidget* line2 = &s->line2; |
| 212 | int posY; |
| 213 | |
| 214 | Widget_SetLocation(line1, ANCHOR_MIN, ANCHOR_MIN, 2, 2); |
| 215 | posY = line1->y + line1->height; |
| 216 | s->posAtlas.tex.Y = posY; |
| 217 | Widget_SetLocation(line2, ANCHOR_MIN, ANCHOR_MIN, 2, 0); |
| 218 | |
| 219 | if (Game_ClassicMode) { |
| 220 | /* Swap around so 0.30 version is at top */ |
| 221 | line2->yOffset = line1->yOffset; |
| 222 | line1->yOffset = posY; |
| 223 | Widget_Layout(line1)(line1)->VTABLE->Reposition(line1); |
| 224 | } else { |
| 225 | /* We can't use y in TextWidget_Make because that DPI scales it */ |
| 226 | line2->yOffset = posY + s->posAtlas.tex.Height; |
| 227 | } |
| 228 | |
| 229 | s->hotbar.scale = Gui_GetHotbarScale(); |
| 230 | Widget_Layout(&s->hotbar)(&s->hotbar)->VTABLE->Reposition(&s->hotbar ); |
| 231 | Widget_Layout(line2)(line2)->VTABLE->Reposition(line2); |
| 232 | } |
| 233 | |
| 234 | static int HUDScreen_KeyDown(void* screen, int key) { |
| 235 | struct HUDScreen* s = (struct HUDScreen*)screen; |
| 236 | return Elem_HandlesKeyDown(&s->hotbar, key)(&s->hotbar)->VTABLE->HandlesKeyDown(&s-> hotbar, key); |
| 237 | } |
| 238 | |
| 239 | static void HUDScreen_InputUp(void* screen, int key) { |
| 240 | struct HUDScreen* s = (struct HUDScreen*)screen; |
| 241 | if (!InventoryScreen_IsHotbarActive()) return; |
| 242 | Elem_OnInputUp(&s->hotbar, key)(&s->hotbar)->VTABLE->OnInputUp(&s->hotbar , key); |
| 243 | } |
| 244 | |
| 245 | static int HUDscreen_PointerDown(void* screen, int id, int x, int y) { |
| 246 | struct HUDScreen* s = (struct HUDScreen*)screen; |
| 247 | if (Input_TouchMode0 || Gui.InputGrab) { |
| 248 | return Elem_HandlesPointerDown(&s->hotbar, id, x, y)(&s->hotbar)->VTABLE->HandlesPointerDown(&s-> hotbar, id, x, y); |
| 249 | } |
| 250 | return false0; |
| 251 | } |
| 252 | |
| 253 | static int HUDscreen_MouseScroll(void* screen, float delta) { |
| 254 | struct HUDScreen* s = (struct HUDScreen*)screen; |
| 255 | /* The default scrolling behaviour (e.g. camera, zoom) needs to be checked */ |
| 256 | /* BEFORE the hotbar is scrolled, but AFTER chat (maybe) handles scrolling. */ |
| 257 | /* Therefore need to check the default behaviour here, hacky as that may be. */ |
| 258 | if (Input_HandleMouseWheel(delta)) return false0; |
| 259 | |
| 260 | if (!Inventory.CanChangeSelected) return false0; |
| 261 | return Elem_HandlesMouseScroll(&s->hotbar, delta)(&s->hotbar)->VTABLE->HandlesMouseScroll(&s-> hotbar, delta); |
| 262 | } |
| 263 | |
| 264 | static void HUDScreen_HacksChanged(void* obj) { |
| 265 | ((struct HUDScreen*)obj)->hacksChanged = true1; |
| 266 | } |
| 267 | |
| 268 | static void HUDScreen_Init(void* screen) { |
| 269 | struct HUDScreen* s = (struct HUDScreen*)screen; |
| 270 | HotbarWidget_Create(&s->hotbar); |
| 271 | TextWidget_Init(&s->line1); |
| 272 | TextWidget_Init(&s->line2); |
| 273 | Event_Register_(&UserEvents.HacksStateChanged, screen, HUDScreen_HacksChanged)Event_Register((struct Event_Void*)(&UserEvents.HacksStateChanged ), screen, (Event_Void_Callback)(HUDScreen_HacksChanged)); |
| 274 | } |
| 275 | |
| 276 | static void HUDScreen_Render(void* screen, double delta) { |
| 277 | struct HUDScreen* s = (struct HUDScreen*)screen; |
| 278 | if (Game_HideGui) return; |
| 279 | |
| 280 | /* TODO: If Game_ShowFps is off and not classic mode, we should just return here */ |
| 281 | Gfx_SetTexturing(true1); |
| 282 | if (Gui.ShowFPS) Elem_Render(&s->line1, delta)(&s->line1)->VTABLE->Render(&s->line1, delta ); |
| 283 | |
| 284 | if (Game_ClassicMode) { |
| 285 | Elem_Render(&s->line2, delta)(&s->line2)->VTABLE->Render(&s->line2, delta ); |
| 286 | } else if (IsOnlyChatActive() && Gui.ShowFPS) { |
| 287 | if (HUDScreen_HasHacksChanged(s)) HUDScreen_UpdateHackState(s); |
| 288 | HUDScreen_DrawPosition(s); |
| 289 | Elem_Render(&s->line2, delta)(&s->line2)->VTABLE->Render(&s->line2, delta ); |
| 290 | } |
| 291 | |
| 292 | if (!Gui_GetBlocksWorld()) Elem_Render(&s->hotbar, delta)(&s->hotbar)->VTABLE->Render(&s->hotbar, delta ); |
| 293 | Gfx_SetTexturing(false0); |
| 294 | } |
| 295 | |
| 296 | static void HUDScreen_Free(void* screen) { |
| 297 | Event_Unregister_(&UserEvents.HacksStateChanged, screen, HUDScreen_HacksChanged)Event_Unregister((struct Event_Void*)(&UserEvents.HacksStateChanged ), screen, (Event_Void_Callback)(HUDScreen_HacksChanged)); |
| 298 | } |
| 299 | |
| 300 | static const struct ScreenVTABLE HUDScreen_VTABLE = { |
| 301 | HUDScreen_Init, HUDScreen_Update, HUDScreen_Free, |
| 302 | HUDScreen_Render, HUDScreen_BuildMesh, |
| 303 | HUDScreen_KeyDown, HUDScreen_InputUp, Screen_FKeyPress, Screen_FText, |
| 304 | HUDscreen_PointerDown, Screen_PointerUp, Screen_FPointer, HUDscreen_MouseScroll, |
| 305 | HUDScreen_Layout, HUDScreen_ContextLost, HUDScreen_ContextRecreated |
| 306 | }; |
| 307 | void HUDScreen_Show(void) { |
| 308 | struct HUDScreen* s = &HUDScreen_Instance; |
| 309 | s->VTABLE = &HUDScreen_VTABLE; |
| 310 | Gui_HUD = s; |
| 311 | Gui_Add((struct Screen*)s, GUI_PRIORITY_HUD); |
| 312 | } |
| 313 | |
| 314 | |
| 315 | /*########################################################################################################################* |
| 316 | *----------------------------------------------------TabListOverlay-----------------------------------------------------* |
| 317 | *#########################################################################################################################*/ |
| 318 | #define GROUP_NAME_ID((cc_uint16)65535) UInt16_MaxValue((cc_uint16)65535) |
| 319 | #define LIST_COLUMN_PADDING5 5 |
| 320 | #define LIST_NAMES_PER_COLUMN16 16 |
| 321 | #define TABLIST_MAX_ENTRIES(256 * 2) (TABLIST_MAX_NAMES256 * 2) |
| 322 | typedef int (*TabListEntryCompare)(int x, int y); |
| 323 | |
| 324 | static struct TabListOverlay { |
| 325 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
| 326 | int x, y, width, height; |
| 327 | cc_bool active, classic; |
| 328 | int namesCount, elementOffset; |
| 329 | struct TextWidget title; |
| 330 | struct FontDesc font; |
| 331 | TabListEntryCompare compare; |
| 332 | cc_uint16 ids[TABLIST_MAX_ENTRIES(256 * 2)]; |
| 333 | struct Texture textures[TABLIST_MAX_ENTRIES(256 * 2)]; |
| 334 | } TabListOverlay_Instance; |
| 335 | #define TABLIST_MAX_VERTICES(4 + 4 * (256 * 2)) (TEXTWIDGET_MAX4 + 4 * TABLIST_MAX_ENTRIES(256 * 2)) |
| 336 | |
| 337 | static void TabListOverlay_DrawText(struct Texture* tex, struct TabListOverlay* s, const cc_string* name) { |
| 338 | cc_string tmp; char tmpBuffer[STRING_SIZE64]; |
| 339 | struct DrawTextArgs args; |
| 340 | |
| 341 | if (Game_PureClassic(Game_ClassicMode && !Game_ClassicHacks)) { |
| 342 | String_InitArray(tmp, tmpBuffer)tmp.buffer = tmpBuffer; tmp.length = 0; tmp.capacity = sizeof (tmpBuffer);; |
| 343 | String_AppendColorless(&tmp, name); |
| 344 | } else { |
| 345 | tmp = *name; |
| 346 | } |
| 347 | |
| 348 | DrawTextArgs_Make(&args, &tmp, &s->font, !s->classic); |
| 349 | Drawer2D_MakeTextTexture(tex, &args); |
| 350 | } |
| 351 | |
| 352 | static int TabListOverlay_GetColumnWidth(struct TabListOverlay* s, int column) { |
| 353 | int i = column * LIST_NAMES_PER_COLUMN16; |
| 354 | int end = min(s->namesCount, i + LIST_NAMES_PER_COLUMN)((s->namesCount) < (i + 16) ? (s->namesCount) : (i + 16)); |
| 355 | int maxWidth = 0; |
| 356 | |
| 357 | for (; i < end; i++) { |
| 358 | maxWidth = max(maxWidth, s->textures[i].Width)((maxWidth) > (s->textures[i].Width) ? (maxWidth) : (s-> textures[i].Width)); |
| 359 | } |
| 360 | return maxWidth + LIST_COLUMN_PADDING5 + s->elementOffset; |
| 361 | } |
| 362 | |
| 363 | static int TabListOverlay_GetColumnHeight(struct TabListOverlay* s, int column) { |
| 364 | int i = column * LIST_NAMES_PER_COLUMN16; |
| 365 | int end = min(s->namesCount, i + LIST_NAMES_PER_COLUMN)((s->namesCount) < (i + 16) ? (s->namesCount) : (i + 16)); |
| 366 | int height = 0; |
| 367 | |
| 368 | for (; i < end; i++) { |
| 369 | height += s->textures[i].Height + 1; |
| 370 | } |
| 371 | return height; |
| 372 | } |
| 373 | |
| 374 | static void TabListOverlay_SetColumnPos(struct TabListOverlay* s, int column, int x, int y) { |
| 375 | struct Texture tex; |
| 376 | int i = column * LIST_NAMES_PER_COLUMN16; |
| 377 | int end = min(s->namesCount, i + LIST_NAMES_PER_COLUMN)((s->namesCount) < (i + 16) ? (s->namesCount) : (i + 16)); |
| 378 | |
| 379 | for (; i < end; i++) { |
| 380 | tex = s->textures[i]; |
| 381 | tex.X = x; tex.Y = y - 10; |
| 382 | |
| 383 | y += tex.Height + 1; |
| 384 | /* offset player names a bit, compared to group name */ |
| 385 | if (!s->classic && s->ids[i] != GROUP_NAME_ID((cc_uint16)65535)) { |
| 386 | tex.X += s->elementOffset; |
| 387 | } |
| 388 | s->textures[i] = tex; |
| 389 | } |
| 390 | } |
| 391 | |
| 392 | static void TabListOverlay_Layout(void* screen) { |
| 393 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
| 394 | int minWidth, minHeight, paddingX, paddingY; |
| 395 | int i, x, y, width = 0, height = 0; |
| 396 | int columns = Math_CeilDiv(s->namesCount, LIST_NAMES_PER_COLUMN16); |
| 397 | |
| 398 | for (i = 0; i < columns; i++) { |
| 399 | width += TabListOverlay_GetColumnWidth(s, i); |
| 400 | y = TabListOverlay_GetColumnHeight(s, i); |
| 401 | height = max(height, y)((height) > (y) ? (height) : (y)); |
| 402 | } |
| 403 | |
| 404 | minWidth = Display_ScaleX(480); |
| 405 | width = max(width, minWidth)((width) > (minWidth) ? (width) : (minWidth)); |
| 406 | paddingX = Display_ScaleX(10); |
| 407 | paddingY = Display_ScaleY(10); |
| 408 | |
| 409 | width += paddingX * 2; |
| 410 | height += paddingY * 2; |
| 411 | |
| 412 | y = WindowInfo.Height / 4 - height / 2; |
| 413 | s->x = Gui_CalcPos(ANCHOR_CENTRE, 0, width , WindowInfo.Width ); |
| 414 | s->y = Gui_CalcPos(ANCHOR_CENTRE, -max(0, y)((0) > (y) ? (0) : (y)), height, WindowInfo.Height); |
| 415 | |
| 416 | x = s->x + paddingX; |
| 417 | y = s->y + paddingY; |
| 418 | |
| 419 | for (i = 0; i < columns; i++) { |
| 420 | TabListOverlay_SetColumnPos(s, i, x, y); |
| 421 | x += TabListOverlay_GetColumnWidth(s, i); |
| 422 | } |
| 423 | |
| 424 | s->y -= (s->title.height + paddingY); |
| 425 | s->width = width; |
| 426 | minHeight = Display_ScaleY(300); |
| 427 | s->height = max(minHeight, height + s->title.height)((minHeight) > (height + s->title.height) ? (minHeight) : (height + s->title.height)); |
| 428 | |
| 429 | s->title.horAnchor = ANCHOR_CENTRE; |
| 430 | s->title.yOffset = s->y + paddingY / 2; |
| 431 | Widget_Layout(&s->title)(&s->title)->VTABLE->Reposition(&s->title ); |
| 432 | } |
| 433 | |
| 434 | static void TabListOverlay_AddName(struct TabListOverlay* s, EntityID id, int index) { |
| 435 | cc_string name; |
| 436 | /* insert at end of list */ |
| 437 | if (index == -1) { index = s->namesCount; s->namesCount++; } |
| 438 | |
| 439 | name = TabList_UNSAFE_GetList(id)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [id] - 2);; |
| 440 | s->ids[index] = id; |
| 441 | TabListOverlay_DrawText(&s->textures[index], s, &name); |
| 442 | } |
| 443 | |
| 444 | static void TabListOverlay_DeleteAt(struct TabListOverlay* s, int i) { |
| 445 | Gfx_DeleteTexture(&s->textures[i].ID); |
| 446 | |
| 447 | for (; i < s->namesCount - 1; i++) { |
| 448 | s->ids[i] = s->ids[i + 1]; |
| 449 | s->textures[i] = s->textures[i + 1]; |
| 450 | } |
| 451 | |
| 452 | s->namesCount--; |
| 453 | s->ids[s->namesCount] = 0; |
| 454 | s->textures[s->namesCount].ID = 0; |
| 455 | } |
| 456 | |
| 457 | static void TabListOverlay_AddGroup(struct TabListOverlay* s, int id, int* index) { |
| 458 | cc_string group; |
| 459 | int i; |
| 460 | group = TabList_UNSAFE_GetGroup(id)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [id] - 1);; |
| 461 | |
| 462 | for (i = Array_Elems(s->ids)(sizeof(s->ids) / sizeof(s->ids[0])) - 1; i > (*index); i--) { |
| 463 | s->ids[i] = s->ids[i - 1]; |
| 464 | s->textures[i] = s->textures[i - 1]; |
| 465 | } |
| 466 | |
| 467 | s->ids[*index] = GROUP_NAME_ID((cc_uint16)65535); |
| 468 | s->textures[*index].ID = 0; /* TODO: TEMP HACK! */ |
| 469 | TabListOverlay_DrawText(&s->textures[*index], s, &group); |
| 470 | |
| 471 | (*index)++; |
| 472 | s->namesCount++; |
| 473 | } |
| 474 | |
| 475 | static int TabListOverlay_GetGroupCount(struct TabListOverlay* s, int id, int i) { |
| 476 | cc_string group, curGroup; |
| 477 | int count; |
| 478 | group = TabList_UNSAFE_GetGroup(id)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [id] - 1);; |
| 479 | |
| 480 | for (count = 0; i < s->namesCount; i++, count++) { |
| 481 | curGroup = TabList_UNSAFE_GetGroup(s->ids[i])StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [s->ids[i]] - 1);; |
| 482 | if (!String_CaselessEquals(&group, &curGroup)) break; |
| 483 | } |
| 484 | return count; |
| 485 | } |
| 486 | |
| 487 | static int TabListOverlay_PlayerCompare(int x, int y) { |
| 488 | cc_string xName; char xNameBuffer[STRING_SIZE64]; |
| 489 | cc_string yName; char yNameBuffer[STRING_SIZE64]; |
| 490 | cc_uint8 xRank, yRank; |
| 491 | cc_string xNameRaw, yNameRaw; |
| 492 | |
| 493 | xRank = TabList.GroupRanks[x]; |
| 494 | yRank = TabList.GroupRanks[y]; |
| 495 | if (xRank != yRank) return (xRank < yRank ? -1 : 1); |
| 496 | |
| 497 | String_InitArray(xName, xNameBuffer)xName.buffer = xNameBuffer; xName.length = 0; xName.capacity = sizeof(xNameBuffer);; |
| 498 | xNameRaw = TabList_UNSAFE_GetList(x)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [x] - 2);; |
| 499 | String_AppendColorless(&xName, &xNameRaw); |
| 500 | |
| 501 | String_InitArray(yName, yNameBuffer)yName.buffer = yNameBuffer; yName.length = 0; yName.capacity = sizeof(yNameBuffer);; |
| 502 | yNameRaw = TabList_UNSAFE_GetList(y)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [y] - 2);; |
| 503 | String_AppendColorless(&yName, &yNameRaw); |
| 504 | |
| 505 | return String_Compare(&xName, &yName); |
| 506 | } |
| 507 | |
| 508 | static int TabListOverlay_GroupCompare(int x, int y) { |
| 509 | cc_string xGroup, yGroup; |
| 510 | /* TODO: should we use colourless comparison? ClassicalSharp sorts groups with colours */ |
| 511 | xGroup = TabList_UNSAFE_GetGroup(x)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [x] - 1);; |
| 512 | yGroup = TabList_UNSAFE_GetGroup(y)StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [y] - 1);; |
| 513 | return String_Compare(&xGroup, &yGroup); |
| 514 | } |
| 515 | |
| 516 | static void TabListOverlay_QuickSort(int left, int right) { |
| 517 | struct Texture* values = TabListOverlay_Instance.textures; struct Texture value; |
| 518 | cc_uint16* keys = TabListOverlay_Instance.ids; cc_uint16 key; |
| 519 | TabListEntryCompare compareEntries = TabListOverlay_Instance.compare; |
| 520 | |
| 521 | while (left < right) { |
| 522 | int i = left, j = right; |
| 523 | int pivot = keys[(i + j) / 2]; |
| 524 | |
| 525 | /* partition the list */ |
| 526 | while (i <= j) { |
| 527 | while (compareEntries(pivot, keys[i]) > 0) i++; |
| 528 | while (compareEntries(pivot, keys[j]) < 0) j--; |
| 529 | QuickSort_Swap_KV_Maybe()if (i <= j) { key = keys[i]; keys[i] = keys[j]; keys[j] = key ; value = values[i]; values[i] = values[j]; values[j] = value ; i++; j--;}; |
| 530 | } |
| 531 | /* recurse into the smaller subset */ |
| 532 | QuickSort_Recurse(TabListOverlay_QuickSort)if (j - left <= right - i) { if (left < j) { TabListOverlay_QuickSort (left, j); } left = i;} else { if (i < right) { TabListOverlay_QuickSort (i, right); } right = j;} |
| 533 | } |
| 534 | } |
| 535 | |
| 536 | static void TabListOverlay_SortEntries(struct TabListOverlay* s) { |
| 537 | int i, id, count; |
| 538 | if (!s->namesCount) return; |
| 539 | |
| 540 | if (s->classic) { |
| 541 | TabListOverlay_Instance.compare = TabListOverlay_PlayerCompare; |
| 542 | TabListOverlay_QuickSort(0, s->namesCount - 1); |
| 543 | return; |
| 544 | } |
| 545 | |
| 546 | /* Sort the list by group */ |
| 547 | /* Loop backwards, since DeleteAt() reduces NamesCount */ |
| 548 | for (i = s->namesCount - 1; i >= 0; i--) { |
| 549 | if (s->ids[i] != GROUP_NAME_ID((cc_uint16)65535)) continue; |
| 550 | TabListOverlay_DeleteAt(s, i); |
| 551 | } |
| 552 | TabListOverlay_Instance.compare = TabListOverlay_GroupCompare; |
| 553 | TabListOverlay_QuickSort(0, s->namesCount - 1); |
| 554 | |
| 555 | /* Sort the entries in each group */ |
| 556 | TabListOverlay_Instance.compare = TabListOverlay_PlayerCompare; |
| 557 | for (i = 0; i < s->namesCount; ) { |
| 558 | id = s->ids[i]; |
| 559 | TabListOverlay_AddGroup(s, id, &i); |
| 560 | |
| 561 | count = TabListOverlay_GetGroupCount(s, id, i); |
| 562 | TabListOverlay_QuickSort(i, i + (count - 1)); |
| 563 | i += count; |
| 564 | } |
| 565 | } |
| 566 | |
| 567 | static void TabListOverlay_SortAndLayout(struct TabListOverlay* s) { |
| 568 | TabListOverlay_SortEntries(s); |
| 569 | TabListOverlay_Layout(s); |
| 570 | } |
| 571 | |
| 572 | static void TabListOverlay_Add(void* obj, int id) { |
| 573 | struct TabListOverlay* s = (struct TabListOverlay*)obj; |
| 574 | TabListOverlay_AddName(s, id, -1); |
| 575 | TabListOverlay_SortAndLayout(s); |
| 576 | } |
| 577 | |
| 578 | static void TabListOverlay_Update(void* obj, int id) { |
| 579 | struct TabListOverlay* s = (struct TabListOverlay*)obj; |
| 580 | int i; |
| 581 | |
| 582 | for (i = 0; i < s->namesCount; i++) { |
| 583 | if (s->ids[i] != id) continue; |
| 584 | Gfx_DeleteTexture(&s->textures[i].ID); |
| 585 | |
| 586 | TabListOverlay_AddName(s, id, i); |
| 587 | TabListOverlay_SortAndLayout(s); |
| 588 | return; |
| 589 | } |
| 590 | } |
| 591 | |
| 592 | static void TabListOverlay_Remove(void* obj, int id) { |
| 593 | struct TabListOverlay* s = (struct TabListOverlay*)obj; |
| 594 | int i; |
| 595 | for (i = 0; i < s->namesCount; i++) { |
| 596 | if (s->ids[i] != id) continue; |
| 597 | |
| 598 | TabListOverlay_DeleteAt(s, i); |
| 599 | TabListOverlay_SortAndLayout(s); |
| 600 | return; |
| 601 | } |
| 602 | } |
| 603 | |
| 604 | static int TabListOverlay_PointerDown(void* screen, int id, int x, int y) { |
| 605 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
| 606 | cc_string text; char textBuffer[STRING_SIZE64 * 4]; |
| 607 | struct Texture tex; |
| 608 | cc_string player; |
| 609 | int i; |
| 610 | |
| 611 | if (!((struct Screen*)Gui_Chat)->grabsInput) return false0; |
| 612 | String_InitArray(text, textBuffer)text.buffer = textBuffer; text.length = 0; text.capacity = sizeof (textBuffer);; |
| 613 | |
| 614 | for (i = 0; i < s->namesCount; i++) { |
| 615 | if (!s->textures[i].ID || s->ids[i] == GROUP_NAME_ID((cc_uint16)65535)) continue; |
| 616 | tex = s->textures[i]; |
| 617 | if (!Gui_Contains(tex.X, tex.Y, tex.Width, tex.Height, x, y)) continue; |
| 618 | |
| 619 | player = TabList_UNSAFE_GetPlayer(s->ids[i])StringsBuffer_UNSAFE_Get(&TabList._buffer, TabList.NameOffsets [s->ids[i]] - 3);; |
| 620 | String_Format1(&text, "%s ", &player); |
| 621 | ChatScreen_AppendInput(&text); |
| 622 | return TOUCH_TYPE_GUI1; |
| 623 | } |
| 624 | return false0; |
| 625 | } |
| 626 | |
| 627 | static void TabListOverlay_KeyUp(void* screen, int key) { |
| 628 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
| 629 | if (key != KeyBinds[KEYBIND_TABLIST] || Input_TouchMode0) return; |
| 630 | Gui_Remove((struct Screen*)s); |
| 631 | } |
| 632 | |
| 633 | static void TabListOverlay_ContextLost(void* screen) { |
| 634 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
| 635 | int i; |
| 636 | for (i = 0; i < s->namesCount; i++) { |
| 637 | Gfx_DeleteTexture(&s->textures[i].ID); |
| 638 | } |
| 639 | |
| 640 | Elem_Free(&s->title)(&s->title)->VTABLE->Free(&s->title); |
| 641 | Font_Free(&s->font); |
| 642 | } |
| 643 | |
| 644 | static void TabListOverlay_ContextRecreated(void* screen) { |
| 645 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
| 646 | int size, id; |
| 647 | |
| 648 | size = Drawer2D_BitmappedText ? 16 : 11; |
| 649 | Drawer2D_MakeFont(&s->font, size, FONT_FLAGS_PADDING); |
| 650 | s->namesCount = 0; |
| 651 | |
| 652 | TextWidget_SetConst(&s->title, "Connected players:", &s->font); |
| 653 | Font_SetPadding(&s->font, 1); |
| 654 | |
| 655 | /* TODO: Just recreate instead of this? maybe */ |
| 656 | for (id = 0; id < TABLIST_MAX_NAMES256; id++) { |
| 657 | if (!TabList.NameOffsets[id]) continue; |
| 658 | TabListOverlay_AddName(s, (EntityID)id, -1); |
| 659 | } |
| 660 | TabListOverlay_SortAndLayout(s); /* TODO: Not do layout here too */ |
| 661 | } |
| 662 | |
| 663 | static void TabListOverlay_BuildMesh(void* screen) { } |
| 664 | |
| 665 | static void TabListOverlay_Render(void* screen, double delta) { |
| 666 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
| 667 | struct TextWidget* title = &s->title; |
| 668 | struct Screen* grabbed; |
| 669 | struct Texture tex; |
| 670 | int i; |
| 671 | PackedCol topCol = PackedCol_Make( 0, 0, 0, 180)(((cc_uint8)(0) << 0) | ((cc_uint8)(0) << 8) | (( cc_uint8)(0) << 16) | ((cc_uint8)(180) << 24)); |
| 672 | PackedCol bottomCol = PackedCol_Make(50, 50, 50, 205)(((cc_uint8)(50) << 0) | ((cc_uint8)(50) << 8) | ( (cc_uint8)(50) << 16) | ((cc_uint8)(205) << 24)); |
| 673 | |
| 674 | if (Game_HideGui || !IsOnlyChatActive()) return; |
| 675 | Gfx_SetTexturing(false0); |
| 676 | Gfx_Draw2DGradient(s->x, s->y, s->width, s->height, topCol, bottomCol); |
| 677 | |
| 678 | Gfx_SetTexturing(true1); |
| 679 | Elem_Render(title, delta)(title)->VTABLE->Render(title, delta); |
| 680 | grabbed = Gui.InputGrab; |
| 681 | |
| 682 | for (i = 0; i < s->namesCount; i++) { |
| 683 | if (!s->textures[i].ID) continue; |
| 684 | tex = s->textures[i]; |
| 685 | |
| 686 | if (grabbed && s->ids[i] != GROUP_NAME_ID((cc_uint16)65535)) { |
| 687 | if (Gui_ContainsPointers(tex.X, tex.Y, tex.Width, tex.Height)) tex.X += 4; |
| 688 | } |
| 689 | Texture_Render(&tex); |
| 690 | } |
| 691 | Gfx_SetTexturing(false0); |
| 692 | } |
| 693 | |
| 694 | static void TabListOverlay_Free(void* screen) { |
| 695 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
| 696 | s->active = false0; |
| 697 | Event_Unregister_(&TabListEvents.Added, s, TabListOverlay_Add)Event_Unregister((struct Event_Void*)(&TabListEvents.Added ), s, (Event_Void_Callback)(TabListOverlay_Add)); |
| 698 | Event_Unregister_(&TabListEvents.Changed, s, TabListOverlay_Update)Event_Unregister((struct Event_Void*)(&TabListEvents.Changed ), s, (Event_Void_Callback)(TabListOverlay_Update)); |
| 699 | Event_Unregister_(&TabListEvents.Removed, s, TabListOverlay_Remove)Event_Unregister((struct Event_Void*)(&TabListEvents.Removed ), s, (Event_Void_Callback)(TabListOverlay_Remove)); |
| 700 | } |
| 701 | |
| 702 | static void TabListOverlay_Init(void* screen) { |
| 703 | struct TabListOverlay* s = (struct TabListOverlay*)screen; |
| 704 | s->active = true1; |
| 705 | s->classic = Gui.ClassicTabList || !Server.SupportsExtPlayerList; |
| 706 | s->elementOffset = s->classic ? 0 : 10; |
| 707 | TextWidget_Init(&s->title); |
| 708 | |
| 709 | Event_Register_(&TabListEvents.Added, s, TabListOverlay_Add)Event_Register((struct Event_Void*)(&TabListEvents.Added) , s, (Event_Void_Callback)(TabListOverlay_Add)); |
| 710 | Event_Register_(&TabListEvents.Changed, s, TabListOverlay_Update)Event_Register((struct Event_Void*)(&TabListEvents.Changed ), s, (Event_Void_Callback)(TabListOverlay_Update)); |
| 711 | Event_Register_(&TabListEvents.Removed, s, TabListOverlay_Remove)Event_Register((struct Event_Void*)(&TabListEvents.Removed ), s, (Event_Void_Callback)(TabListOverlay_Remove)); |
| 712 | } |
| 713 | |
| 714 | static const struct ScreenVTABLE TabListOverlay_VTABLE = { |
| 715 | TabListOverlay_Init, Screen_NullUpdate, TabListOverlay_Free, |
| 716 | TabListOverlay_Render, TabListOverlay_BuildMesh, |
| 717 | Screen_FInput, TabListOverlay_KeyUp, Screen_FKeyPress, Screen_FText, |
| 718 | TabListOverlay_PointerDown, Screen_PointerUp, Screen_FPointer, Screen_FMouseScroll, |
| 719 | TabListOverlay_Layout, TabListOverlay_ContextLost, TabListOverlay_ContextRecreated |
| 720 | }; |
| 721 | void TabListOverlay_Show(void) { |
| 722 | struct TabListOverlay* s = &TabListOverlay_Instance; |
| 723 | s->VTABLE = &TabListOverlay_VTABLE; |
| 724 | Gui_Add((struct Screen*)s, GUI_PRIORITY_TABLIST); |
| 725 | } |
| 726 | |
| 727 | |
| 728 | |
| 729 | /*########################################################################################################################* |
| 730 | *--------------------------------------------------------ChatScreen-------------------------------------------------------* |
| 731 | *#########################################################################################################################*/ |
| 732 | static struct ChatScreen { |
| 733 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
| 734 | float chatAcc; |
| 735 | cc_bool suppressNextPress; |
| 736 | int chatIndex, paddingX, paddingY; |
| 737 | int lastDownloadStatus; |
| 738 | struct FontDesc chatFont, announcementFont; |
| 739 | struct TextWidget announcement; |
| 740 | struct ChatInputWidget input; |
| 741 | struct TextGroupWidget status, bottomRight, chat, clientStatus; |
| 742 | struct SpecialInputWidget altText; |
| 743 | #ifdef CC_BUILD_TOUCH |
| 744 | struct ButtonWidget send, cancel; |
| 745 | #endif |
| 746 | |
| 747 | struct Texture statusTextures[CHAT_MAX_STATUS(sizeof(Chat_Status) / sizeof(Chat_Status[0]))]; |
| 748 | struct Texture bottomRightTextures[CHAT_MAX_BOTTOMRIGHT(sizeof(Chat_BottomRight) / sizeof(Chat_BottomRight[0]))]; |
| 749 | struct Texture clientStatusTextures[CHAT_MAX_CLIENTSTATUS(sizeof(Chat_ClientStatus) / sizeof(Chat_ClientStatus[0]))]; |
| 750 | struct Texture chatTextures[TEXTGROUPWIDGET_MAX_LINES30]; |
| 751 | } ChatScreen_Instance; |
| 752 | #define CH_EXTENT16 16 |
| 753 | |
| 754 | static void ChatScreen_UpdateChatYOffsets(struct ChatScreen* s) { |
| 755 | int pad, y; |
| 756 | |
| 757 | /* Determining chat Y requires us to know hotbar's position */ |
| 758 | /* But HUD is lower priority, so it gets laid out AFTER chat */ |
| 759 | /* Hence use this hack to resize HUD first */ |
| 760 | HUDScreen_Layout(Gui_HUD); |
| 761 | |
| 762 | y = min(s->input.base.y, Gui_HUD->hotbar.y)((s->input.base.y) < (Gui_HUD->hotbar.y) ? (s->input .base.y) : (Gui_HUD->hotbar.y)); |
| 763 | y -= s->input.base.yOffset; /* add some padding */ |
| 764 | s->altText.yOffset = WindowInfo.Height - y; |
| 765 | Widget_Layout(&s->altText)(&s->altText)->VTABLE->Reposition(&s->altText ); |
| 766 | |
| 767 | pad = s->altText.active ? 5 : 10; |
| 768 | s->clientStatus.yOffset = WindowInfo.Height - s->altText.y + pad; |
| 769 | Widget_Layout(&s->clientStatus)(&s->clientStatus)->VTABLE->Reposition(&s-> clientStatus); |
| 770 | s->chat.yOffset = s->clientStatus.yOffset + s->clientStatus.height; |
| 771 | Widget_Layout(&s->chat)(&s->chat)->VTABLE->Reposition(&s->chat); |
| 772 | } |
| 773 | |
| 774 | static void ChatScreen_OnInputTextChanged(void* elem) { |
| 775 | ChatScreen_UpdateChatYOffsets(Gui_Chat); |
| 776 | } |
| 777 | |
| 778 | static cc_string ChatScreen_GetChat(int i) { |
| 779 | i += ChatScreen_Instance.chatIndex; |
| 780 | |
| 781 | if (i >= 0 && i < Chat_Log.count) { |
| 782 | return StringsBuffer_UNSAFE_Get(&Chat_Log, i); |
| 783 | } |
| 784 | return String_Empty; |
| 785 | } |
| 786 | |
| 787 | static cc_string ChatScreen_GetStatus(int i) { return Chat_Status[i]; } |
| 788 | static cc_string ChatScreen_GetBottomRight(int i) { return Chat_BottomRight[2 - i]; } |
| 789 | static cc_string ChatScreen_GetClientStatus(int i) { return Chat_ClientStatus[i]; } |
| 790 | |
| 791 | static void ChatScreen_FreeChatFonts(struct ChatScreen* s) { |
| 792 | Font_Free(&s->chatFont); |
| 793 | Font_Free(&s->announcementFont); |
| 794 | } |
| 795 | |
| 796 | static cc_bool ChatScreen_ChatUpdateFont(struct ChatScreen* s) { |
| 797 | int size = (int)(8 * Gui_GetChatScale()); |
| 798 | Math_Clamp(size, 8, 60)size = size < (8) ? (8) : size; size = size > (60) ? (60 ) : size;; |
| 799 | |
| 800 | /* don't recreate font if possible */ |
| 801 | /* TODO: Add function for this, don't use Display_ScaleY (Drawer2D_SameFontSize ??) */ |
| 802 | if (Display_ScaleY(size) == s->chatFont.size) return false0; |
| 803 | ChatScreen_FreeChatFonts(s); |
| 804 | Drawer2D_MakeFont(&s->chatFont, size, FONT_FLAGS_PADDING); |
| 805 | |
| 806 | size = (int)(16 * Gui_GetChatScale()); |
| 807 | Math_Clamp(size, 8, 60)size = size < (8) ? (8) : size; size = size > (60) ? (60 ) : size;; |
| 808 | Drawer2D_MakeFont(&s->announcementFont, size, FONT_FLAGS_NONE); |
| 809 | |
| 810 | ChatInputWidget_SetFont(&s->input, &s->chatFont); |
| 811 | TextGroupWidget_SetFont(&s->status, &s->chatFont); |
| 812 | TextGroupWidget_SetFont(&s->bottomRight, &s->chatFont); |
| 813 | TextGroupWidget_SetFont(&s->chat, &s->chatFont); |
| 814 | TextGroupWidget_SetFont(&s->clientStatus, &s->chatFont); |
| 815 | return true1; |
| 816 | } |
| 817 | |
| 818 | static void ChatScreen_Redraw(struct ChatScreen* s) { |
| 819 | TextGroupWidget_RedrawAll(&s->chat); |
| 820 | TextWidget_Set(&s->announcement, &Chat_Announcement, &s->announcementFont); |
| 821 | TextGroupWidget_RedrawAll(&s->status); |
| 822 | TextGroupWidget_RedrawAll(&s->bottomRight); |
| 823 | TextGroupWidget_RedrawAll(&s->clientStatus); |
| 824 | |
| 825 | if (s->grabsInput) InputWidget_UpdateText(&s->input.base); |
| 826 | SpecialInputWidget_Redraw(&s->altText); |
| 827 | } |
| 828 | |
| 829 | static int ChatScreen_ClampChatIndex(int index) { |
| 830 | int maxIndex = Chat_Log.count - Gui.Chatlines; |
| 831 | int minIndex = min(0, maxIndex)((0) < (maxIndex) ? (0) : (maxIndex)); |
| 832 | Math_Clamp(index, minIndex, maxIndex)index = index < (minIndex) ? (minIndex) : index; index = index > (maxIndex) ? (maxIndex) : index;; |
| 833 | return index; |
| 834 | } |
| 835 | |
| 836 | static void ChatScreen_ScrollChatBy(struct ChatScreen* s, int delta) { |
| 837 | int newIndex = ChatScreen_ClampChatIndex(s->chatIndex + delta); |
| 838 | delta = newIndex - s->chatIndex; |
| 839 | |
| 840 | while (delta) { |
| 841 | if (delta < 0) { |
| 842 | /* scrolling up to oldest */ |
| 843 | s->chatIndex--; delta++; |
| 844 | TextGroupWidget_ShiftDown(&s->chat); |
| 845 | } else { |
| 846 | /* scrolling down to newest */ |
| 847 | s->chatIndex++; delta--; |
| 848 | TextGroupWidget_ShiftUp(&s->chat); |
| 849 | } |
| 850 | } |
| 851 | } |
| 852 | |
| 853 | static void ChatScreen_EnterChatInput(struct ChatScreen* s, cc_bool close) { |
| 854 | struct InputWidget* input; |
| 855 | int defaultIndex; |
| 856 | |
| 857 | s->grabsInput = false0; |
| 858 | Gui_UpdateInputGrab(); |
| 859 | Window_CloseKeyboard(); |
| 860 | if (close) InputWidget_Clear(&s->input.base); |
| 861 | |
| 862 | input = &s->input.base; |
| 863 | input->OnPressedEnter(input); |
| 864 | SpecialInputWidget_SetActive(&s->altText, false0); |
| 865 | ChatScreen_UpdateChatYOffsets(s); |
| 866 | |
| 867 | /* Reset chat when user has scrolled up in chat history */ |
| 868 | defaultIndex = Chat_Log.count - Gui.Chatlines; |
| 869 | if (s->chatIndex != defaultIndex) { |
| 870 | s->chatIndex = defaultIndex; |
| 871 | TextGroupWidget_RedrawAll(&s->chat); |
| 872 | } |
| 873 | } |
| 874 | |
| 875 | static void ChatScreen_UpdateTexpackStatus(struct ChatScreen* s) { |
| 876 | int progress = Http_CheckProgress(TexturePack_ReqID); |
| 877 | if (progress == s->lastDownloadStatus) return; |
| 878 | |
| 879 | s->lastDownloadStatus = progress; |
| 880 | Chat_Status[0].length = 0; |
| 881 | |
| 882 | if (progress == HTTP_PROGRESS_MAKING_REQUEST) { |
| 883 | String_AppendConst(&Chat_Status[0], "&eRetrieving texture pack.."); |
| 884 | } else if (progress == HTTP_PROGRESS_FETCHING_DATA) { |
| 885 | String_AppendConst(&Chat_Status[0], "&eDownloading texture pack"); |
| 886 | } else if (progress >= 0 && progress <= 100) { |
| 887 | String_Format1(&Chat_Status[0], "&eDownloading texture pack (&7%i&e%%)", &progress); |
| 888 | } |
| 889 | TextGroupWidget_Redraw(&s->status, 0); |
| 890 | } |
| 891 | |
| 892 | static void ChatScreen_ColCodeChanged(void* screen, int code) { |
| 893 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 894 | double caretAcc; |
| 895 | if (Gfx.LostContext) return; |
| 896 | |
| 897 | SpecialInputWidget_UpdateCols(&s->altText); |
| 898 | TextGroupWidget_RedrawAllWithCol(&s->chat, code); |
| 899 | TextGroupWidget_RedrawAllWithCol(&s->status, code); |
| 900 | TextGroupWidget_RedrawAllWithCol(&s->bottomRight, code); |
| 901 | TextGroupWidget_RedrawAllWithCol(&s->clientStatus, code); |
| 902 | |
| 903 | /* Some servers have plugins that redefine colours constantly */ |
| 904 | /* Preserve caret accumulator so caret blinking stays consistent */ |
| 905 | caretAcc = s->input.base.caretAccumulator; |
| 906 | InputWidget_UpdateText(&s->input.base); |
| 907 | s->input.base.caretAccumulator = caretAcc; |
| 908 | } |
| 909 | |
| 910 | static void ChatScreen_ChatReceived(void* screen, const cc_string* msg, int type) { |
| 911 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 912 | if (Gfx.LostContext) return; |
| 913 | |
| 914 | if (type == MSG_TYPE_NORMAL) { |
| 915 | s->chatIndex++; |
| 916 | if (!Gui.Chatlines) return; |
| 917 | TextGroupWidget_ShiftUp(&s->chat); |
| 918 | } else if (type >= MSG_TYPE_STATUS_1 && type <= MSG_TYPE_STATUS_3) { |
| 919 | /* Status[0] is for texture pack downloading message */ |
| 920 | TextGroupWidget_Redraw(&s->status, 1 + (type - MSG_TYPE_STATUS_1)); |
| 921 | } else if (type >= MSG_TYPE_BOTTOMRIGHT_1 && type <= MSG_TYPE_BOTTOMRIGHT_3) { |
| 922 | /* Bottom3 is top most line, so need to redraw index 0 */ |
| 923 | TextGroupWidget_Redraw(&s->bottomRight, 2 - (type - MSG_TYPE_BOTTOMRIGHT_1)); |
| 924 | } else if (type == MSG_TYPE_ANNOUNCEMENT) { |
| 925 | TextWidget_Set(&s->announcement, msg, &s->announcementFont); |
| 926 | } else if (type >= MSG_TYPE_CLIENTSTATUS_1 && type <= MSG_TYPE_CLIENTSTATUS_2) { |
| 927 | TextGroupWidget_Redraw(&s->clientStatus, type - MSG_TYPE_CLIENTSTATUS_1); |
| 928 | ChatScreen_UpdateChatYOffsets(s); |
| 929 | } |
| 930 | } |
| 931 | |
| 932 | static void ChatScreen_DrawCrosshairs(void) { |
| 933 | static struct Texture tex = { 0, Tex_Rect(0,0,0,0)0,0,0,0, Tex_UV(0.0f,0.0f, 15/256.0f,15/256.0f)0.0f,0.0f,15/256.0f,15/256.0f }; |
| 934 | int extent; |
| 935 | if (!Gui.IconsTex) return; |
| 936 | |
| 937 | extent = (int)(CH_EXTENT16 * Gui_Scale(WindowInfo.Height / 480.0f)); |
| 938 | tex.ID = Gui.IconsTex; |
| 939 | tex.X = (WindowInfo.Width / 2) - extent; |
| 940 | tex.Y = (WindowInfo.Height / 2) - extent; |
| 941 | |
| 942 | tex.Width = extent * 2; |
| 943 | tex.Height = extent * 2; |
| 944 | Texture_Render(&tex); |
| 945 | } |
| 946 | |
| 947 | static void ChatScreen_DrawChatBackground(struct ChatScreen* s) { |
| 948 | int usedHeight = TextGroupWidget_UsedHeight(&s->chat); |
| 949 | int x = s->chat.x; |
| 950 | int y = s->chat.y + s->chat.height - usedHeight; |
| 951 | |
| 952 | int width = max(s->clientStatus.width, s->chat.width)((s->clientStatus.width) > (s->chat.width) ? (s-> clientStatus.width) : (s->chat.width)); |
| 953 | int height = usedHeight + s->clientStatus.height; |
| 954 | |
| 955 | if (height > 0) { |
| 956 | PackedCol backCol = PackedCol_Make(0, 0, 0, 127)(((cc_uint8)(0) << 0) | ((cc_uint8)(0) << 8) | (( cc_uint8)(0) << 16) | ((cc_uint8)(127) << 24)); |
| 957 | Gfx_Draw2DFlat( x - s->paddingX, y - s->paddingY, |
| 958 | width + s->paddingX * 2, height + s->paddingY * 2, backCol); |
| 959 | } |
| 960 | } |
| 961 | |
| 962 | static void ChatScreen_DrawChat(struct ChatScreen* s, double delta) { |
| 963 | struct Texture tex; |
| 964 | double now; |
| 965 | int i, logIdx; |
| 966 | |
| 967 | ChatScreen_UpdateTexpackStatus(s); |
| 968 | if (!Game_PureClassic(Game_ClassicMode && !Game_ClassicHacks)) { Elem_Render(&s->status, delta)(&s->status)->VTABLE->Render(&s->status, delta ); } |
| 969 | Elem_Render(&s->bottomRight, delta)(&s->bottomRight)->VTABLE->Render(&s->bottomRight , delta); |
| 970 | Elem_Render(&s->clientStatus, delta)(&s->clientStatus)->VTABLE->Render(&s->clientStatus , delta); |
| 971 | |
| 972 | now = Game.Time; |
| 973 | if (s->grabsInput) { |
| 974 | Elem_Render(&s->chat, delta)(&s->chat)->VTABLE->Render(&s->chat, delta ); |
| 975 | } else { |
| 976 | /* Only render recent chat */ |
| 977 | for (i = 0; i < s->chat.lines; i++) { |
| 978 | tex = s->chat.textures[i]; |
| 979 | logIdx = s->chatIndex + i; |
| 980 | if (!tex.ID) continue; |
| 981 | |
| 982 | if (logIdx < 0 || logIdx >= Chat_Log.count) continue; |
| 983 | if (Chat_LogTime[logIdx] + 10 >= now) Texture_Render(&tex); |
| 984 | } |
| 985 | } |
| 986 | |
| 987 | /* Destroy announcement texture before even rendering it at all, */ |
| 988 | /* otherwise changing texture pack shows announcement for one frame */ |
| 989 | if (s->announcement.tex.ID && now > Chat_AnnouncementReceived + 5) { |
| 990 | Elem_Free(&s->announcement)(&s->announcement)->VTABLE->Free(&s->announcement ); |
| 991 | } |
| 992 | Elem_Render(&s->announcement, delta)(&s->announcement)->VTABLE->Render(&s->announcement , delta); |
| 993 | |
| 994 | if (s->grabsInput) { |
| 995 | Elem_Render(&s->input.base, delta)(&s->input.base)->VTABLE->Render(&s->input .base, delta); |
| 996 | if (s->altText.active) { |
| 997 | Elem_Render(&s->altText, delta)(&s->altText)->VTABLE->Render(&s->altText , delta); |
| 998 | } |
| 999 | |
| 1000 | #ifdef CC_BUILD_TOUCH |
| 1001 | if (!Input_TouchMode0) return; |
| 1002 | Elem_Render(&s->send, delta)(&s->send)->VTABLE->Render(&s->send, delta ); |
| 1003 | Elem_Render(&s->cancel, delta)(&s->cancel)->VTABLE->Render(&s->cancel, delta ); |
| 1004 | #endif |
| 1005 | } |
| 1006 | } |
| 1007 | |
| 1008 | static void ChatScreen_ContextLost(void* screen) { |
| 1009 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 1010 | ChatScreen_FreeChatFonts(s); |
| 1011 | |
| 1012 | Elem_Free(&s->chat)(&s->chat)->VTABLE->Free(&s->chat); |
| 1013 | Elem_Free(&s->input.base)(&s->input.base)->VTABLE->Free(&s->input. base); |
| 1014 | Elem_Free(&s->altText)(&s->altText)->VTABLE->Free(&s->altText); |
| 1015 | Elem_Free(&s->status)(&s->status)->VTABLE->Free(&s->status); |
| 1016 | Elem_Free(&s->bottomRight)(&s->bottomRight)->VTABLE->Free(&s->bottomRight ); |
| 1017 | Elem_Free(&s->clientStatus)(&s->clientStatus)->VTABLE->Free(&s->clientStatus ); |
| 1018 | Elem_Free(&s->announcement)(&s->announcement)->VTABLE->Free(&s->announcement ); |
| 1019 | |
| 1020 | #ifdef CC_BUILD_TOUCH |
| 1021 | if (!Input_TouchMode0) return; |
| 1022 | Elem_Free(&s->send)(&s->send)->VTABLE->Free(&s->send); |
| 1023 | Elem_Free(&s->cancel)(&s->cancel)->VTABLE->Free(&s->cancel); |
| 1024 | #endif |
| 1025 | } |
| 1026 | |
| 1027 | static void ChatScreen_ContextRecreated(void* screen) { |
| 1028 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 1029 | struct FontDesc font; |
| 1030 | ChatScreen_ChatUpdateFont(s); |
| 1031 | ChatScreen_Redraw(s); |
| 1032 | |
| 1033 | #ifdef CC_BUILD_TOUCH |
| 1034 | if (!Input_TouchMode0) return; |
| 1035 | Gui_MakeTitleFont(&font); |
| 1036 | ButtonWidget_SetConst(&s->send, "Send", &font); |
| 1037 | ButtonWidget_SetConst(&s->cancel, "Cancel", &font); |
| 1038 | Font_Free(&font); |
| 1039 | #endif |
| 1040 | } |
| 1041 | |
| 1042 | static void ChatScreen_BuildMesh(void* screen) { } |
| 1043 | |
| 1044 | static void ChatScreen_Layout(void* screen) { |
| 1045 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 1046 | /* See comment in ChatScreen_UpdateChatYOffsets */ |
| 1047 | HUDScreen_Layout(Gui_HUD); |
| 1048 | if (ChatScreen_ChatUpdateFont(s)) ChatScreen_Redraw(s); |
| 1049 | |
| 1050 | s->paddingX = Display_ScaleX(5); |
| 1051 | s->paddingY = Display_ScaleY(5); |
| 1052 | |
| 1053 | Widget_SetLocation(&s->input.base, ANCHOR_MIN, ANCHOR_MAX, 5, 5); |
| 1054 | Widget_SetLocation(&s->altText, ANCHOR_MIN, ANCHOR_MAX, 5, 5); |
| 1055 | Widget_SetLocation(&s->status, ANCHOR_MAX, ANCHOR_MIN, 0, 0); |
| 1056 | Widget_SetLocation(&s->bottomRight, ANCHOR_MAX, ANCHOR_MAX, 0, 0); |
| 1057 | Widget_SetLocation(&s->chat, ANCHOR_MIN, ANCHOR_MAX, 10, 0); |
| 1058 | Widget_SetLocation(&s->clientStatus, ANCHOR_MIN, ANCHOR_MAX, 10, 0); |
| 1059 | ChatScreen_UpdateChatYOffsets(s); |
| 1060 | |
| 1061 | /* Can't use Widget_SetLocation because it DPI scales input */ |
| 1062 | s->bottomRight.yOffset = Gui_HUD->hotbar.height + Display_ScaleY(15); |
| 1063 | Widget_Layout(&s->bottomRight)(&s->bottomRight)->VTABLE->Reposition(&s-> bottomRight); |
| 1064 | |
| 1065 | Widget_SetLocation(&s->announcement, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 0); |
| 1066 | s->announcement.yOffset = -WindowInfo.Height / 4; |
| 1067 | Widget_Layout(&s->announcement)(&s->announcement)->VTABLE->Reposition(&s-> announcement); |
| 1068 | |
| 1069 | #ifdef CC_BUILD_TOUCH |
| 1070 | if (!Input_TouchMode0) return; |
| 1071 | if (WindowInfo.SoftKeyboard == SOFT_KEYBOARD_SHIFT) { |
| 1072 | Widget_SetLocation(&s->send, ANCHOR_MAX, ANCHOR_MAX, 10, 60); |
| 1073 | Widget_SetLocation(&s->cancel, ANCHOR_MAX, ANCHOR_MAX, 10, 10); |
| 1074 | } else { |
| 1075 | Widget_SetLocation(&s->send, ANCHOR_MAX, ANCHOR_MIN, 10, 10); |
| 1076 | Widget_SetLocation(&s->cancel, ANCHOR_MAX, ANCHOR_MIN, 10, 60); |
| 1077 | } |
| 1078 | #endif |
| 1079 | } |
| 1080 | |
| 1081 | static int ChatScreen_KeyPress(void* screen, char keyChar) { |
| 1082 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 1083 | if (!s->grabsInput) return false0; |
| 1084 | |
| 1085 | if (s->suppressNextPress) { |
| 1086 | s->suppressNextPress = false0; |
| 1087 | return false0; |
| 1088 | } |
| 1089 | |
| 1090 | InputWidget_Append(&s->input.base, keyChar); |
| 1091 | return true1; |
| 1092 | } |
| 1093 | |
| 1094 | static int ChatScreen_TextChanged(void* screen, const cc_string* str) { |
| 1095 | #ifdef CC_BUILD_TOUCH |
| 1096 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 1097 | if (!s->grabsInput) return false0; |
| 1098 | |
| 1099 | InputWidget_SetText(&s->input.base, str); |
| 1100 | #endif |
| 1101 | return true1; |
| 1102 | } |
| 1103 | |
| 1104 | static int ChatScreen_KeyDown(void* screen, int key) { |
| 1105 | static const cc_string slash = String_FromConst("/"){ "/", (sizeof("/") - 1), (sizeof("/") - 1)}; |
| 1106 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 1107 | int playerListKey = KeyBinds[KEYBIND_TABLIST]; |
| 1108 | cc_bool handlesList = playerListKey != KEY_TAB || !Gui.TabAutocomplete || !s->grabsInput; |
| 1109 | |
| 1110 | if (key == playerListKey && handlesList) { |
| 1111 | if (!TabListOverlay_Instance.active && !Server.IsSinglePlayer) { |
| 1112 | TabListOverlay_Show(); |
| 1113 | } |
| 1114 | return true1; |
| 1115 | } |
| 1116 | |
| 1117 | s->suppressNextPress = false0; |
| 1118 | /* Handle chat text input */ |
| 1119 | if (s->grabsInput) { |
| 1120 | #ifdef CC_BUILD_WEB |
| 1121 | /* See reason for this in HandleInputUp */ |
| 1122 | if (key == KeyBinds[KEYBIND_SEND_CHAT] || key == KEY_KP_ENTER) { |
| 1123 | ChatScreen_EnterChatInput(s, false0); |
| 1124 | #else |
| 1125 | if (key == KeyBinds[KEYBIND_SEND_CHAT] || key == KEY_KP_ENTER || key == KEY_ESCAPE) { |
| 1126 | ChatScreen_EnterChatInput(s, key == KEY_ESCAPE); |
| 1127 | #endif |
| 1128 | } else if (key == KEY_PAGEUP) { |
| 1129 | ChatScreen_ScrollChatBy(s, -Gui.Chatlines); |
| 1130 | } else if (key == KEY_PAGEDOWN) { |
| 1131 | ChatScreen_ScrollChatBy(s, +Gui.Chatlines); |
| 1132 | } else { |
| 1133 | Elem_HandlesKeyDown(&s->input.base, key)(&s->input.base)->VTABLE->HandlesKeyDown(&s-> input.base, key); |
| 1134 | } |
| 1135 | return key < KEY_F1 || key > KEY_F24; |
| 1136 | } |
| 1137 | |
| 1138 | if (key == KeyBinds[KEYBIND_CHAT]) { |
| 1139 | ChatScreen_OpenInput(&String_Empty); |
| 1140 | } else if (key == KEY_SLASH) { |
| 1141 | ChatScreen_OpenInput(&slash); |
| 1142 | } else if (key == KeyBinds[KEYBIND_INVENTORY]) { |
| 1143 | InventoryScreen_Show(); |
| 1144 | } else { |
| 1145 | return false0; |
| 1146 | } |
| 1147 | return true1; |
| 1148 | } |
| 1149 | |
| 1150 | static void ChatScreen_KeyUp(void* screen, int key) { |
| 1151 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 1152 | if (!s->grabsInput || (struct Screen*)s != Gui.InputGrab) return; |
| 1153 | |
| 1154 | #ifdef CC_BUILD_WEB |
| 1155 | /* See reason for this in HandleInputUp */ |
| 1156 | if (key == KEY_ESCAPE) ChatScreen_EnterChatInput(s, true1); |
| 1157 | #endif |
| 1158 | |
| 1159 | if (Server.SupportsFullCP437 && key == KeyBinds[KEYBIND_EXT_INPUT]) { |
| 1160 | if (!WindowInfo.Focused) return; |
| 1161 | SpecialInputWidget_SetActive(&s->altText, !s->altText.active); |
| 1162 | ChatScreen_UpdateChatYOffsets(s); |
| 1163 | } |
| 1164 | } |
| 1165 | |
| 1166 | static int ChatScreen_MouseScroll(void* screen, float delta) { |
| 1167 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 1168 | int steps; |
| 1169 | if (!s->grabsInput) return false0; |
| 1170 | |
| 1171 | steps = Utils_AccumulateWheelDelta(&s->chatAcc, delta); |
| 1172 | ChatScreen_ScrollChatBy(s, -steps); |
| 1173 | return true1; |
| 1174 | } |
| 1175 | |
| 1176 | static int ChatScreen_PointerDown(void* screen, int id, int x, int y) { |
| 1177 | cc_string text; char textBuffer[STRING_SIZE64 * 4]; |
| 1178 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 1179 | int height, chatY, i; |
| 1180 | if (Game_HideGui) return false0; |
| 1181 | |
| 1182 | if (!s->grabsInput) { |
| 1183 | if (!Input_TouchMode0) return false0; |
| 1184 | String_InitArray(text, textBuffer)text.buffer = textBuffer; text.length = 0; text.capacity = sizeof (textBuffer);; |
| 1185 | |
| 1186 | /* Should be able to click on links with touch */ |
| 1187 | i = TextGroupWidget_GetSelected(&s->chat, &text, x, y); |
| 1188 | if (!Utils_IsUrlPrefix(&text)) return false0; |
| 1189 | |
| 1190 | if (Chat_LogTime[s->chatIndex + i] + 10 < Game.Time) return false0; |
| 1191 | UrlWarningOverlay_Show(&text); return TOUCH_TYPE_GUI1; |
| 1192 | } |
| 1193 | |
| 1194 | #ifdef CC_BUILD_TOUCH |
| 1195 | if (Widget_Contains(&s->send, x, y)) { |
| 1196 | ChatScreen_EnterChatInput(s, false0); return TOUCH_TYPE_GUI1; |
| 1197 | } |
| 1198 | if (Widget_Contains(&s->cancel, x, y)) { |
| 1199 | ChatScreen_EnterChatInput(s, true1); return TOUCH_TYPE_GUI1; |
| 1200 | } |
| 1201 | #endif |
| 1202 | |
| 1203 | if (!Widget_Contains(&s->chat, x, y)) { |
| 1204 | if (s->altText.active && Widget_Contains(&s->altText, x, y)) { |
| 1205 | Elem_HandlesPointerDown(&s->altText, id, x, y)(&s->altText)->VTABLE->HandlesPointerDown(&s ->altText, id, x, y); |
| 1206 | ChatScreen_UpdateChatYOffsets(s); |
| 1207 | return TOUCH_TYPE_GUI1; |
| 1208 | } |
| 1209 | Elem_HandlesPointerDown(&s->input.base, id, x, y)(&s->input.base)->VTABLE->HandlesPointerDown(& s->input.base, id, x, y); |
| 1210 | return TOUCH_TYPE_GUI1; |
| 1211 | } |
| 1212 | |
| 1213 | height = TextGroupWidget_UsedHeight(&s->chat); |
| 1214 | chatY = s->chat.y + s->chat.height - height; |
| 1215 | if (!Gui_Contains(s->chat.x, chatY, s->chat.width, height, x, y)) return false0; |
| 1216 | |
| 1217 | String_InitArray(text, textBuffer)text.buffer = textBuffer; text.length = 0; text.capacity = sizeof (textBuffer);; |
| 1218 | TextGroupWidget_GetSelected(&s->chat, &text, x, y); |
| 1219 | if (!text.length) return false0; |
| 1220 | |
| 1221 | if (Utils_IsUrlPrefix(&text)) { |
| 1222 | UrlWarningOverlay_Show(&text); |
| 1223 | } else if (Gui.ClickableChat) { |
| 1224 | ChatScreen_AppendInput(&text); |
| 1225 | } |
| 1226 | return TOUCH_TYPE_GUI1; |
| 1227 | } |
| 1228 | |
| 1229 | static void ChatScreen_Init(void* screen) { |
| 1230 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 1231 | ChatInputWidget_Create(&s->input); |
| 1232 | s->input.base.OnTextChanged = ChatScreen_OnInputTextChanged; |
| 1233 | SpecialInputWidget_Create(&s->altText, &s->chatFont, &s->input.base); |
| 1234 | |
| 1235 | TextGroupWidget_Create(&s->status, CHAT_MAX_STATUS(sizeof(Chat_Status) / sizeof(Chat_Status[0])), |
| 1236 | s->statusTextures, ChatScreen_GetStatus); |
| 1237 | TextGroupWidget_Create(&s->bottomRight, CHAT_MAX_BOTTOMRIGHT(sizeof(Chat_BottomRight) / sizeof(Chat_BottomRight[0])), |
| 1238 | s->bottomRightTextures, ChatScreen_GetBottomRight); |
| 1239 | TextGroupWidget_Create(&s->chat, Gui.Chatlines, |
| 1240 | s->chatTextures, ChatScreen_GetChat); |
| 1241 | TextGroupWidget_Create(&s->clientStatus, CHAT_MAX_CLIENTSTATUS(sizeof(Chat_ClientStatus) / sizeof(Chat_ClientStatus[0])), |
| 1242 | s->clientStatusTextures, ChatScreen_GetClientStatus); |
| 1243 | TextWidget_Init(&s->announcement); |
| 1244 | |
| 1245 | s->status.collapsible[0] = true1; /* Texture pack download status */ |
| 1246 | s->clientStatus.collapsible[0] = true1; |
| 1247 | s->clientStatus.collapsible[1] = true1; |
| 1248 | |
| 1249 | s->chat.underlineUrls = !Game_ClassicMode; |
| 1250 | s->chatIndex = Chat_Log.count - Gui.Chatlines; |
| 1251 | |
| 1252 | Event_Register_(&ChatEvents.ChatReceived, s, ChatScreen_ChatReceived)Event_Register((struct Event_Void*)(&ChatEvents.ChatReceived ), s, (Event_Void_Callback)(ChatScreen_ChatReceived)); |
| 1253 | Event_Register_(&ChatEvents.ColCodeChanged, s, ChatScreen_ColCodeChanged)Event_Register((struct Event_Void*)(&ChatEvents.ColCodeChanged ), s, (Event_Void_Callback)(ChatScreen_ColCodeChanged)); |
| 1254 | |
| 1255 | #ifdef CC_BUILD_TOUCH |
| 1256 | if (!Input_TouchMode0) return; |
| 1257 | ButtonWidget_Init(&s->send, 100, NULL((void*)0)); |
| 1258 | ButtonWidget_Init(&s->cancel, 100, NULL((void*)0)); |
| 1259 | #endif |
| 1260 | } |
| 1261 | |
| 1262 | static void ChatScreen_Render(void* screen, double delta) { |
| 1263 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 1264 | |
| 1265 | if (Game_HideGui && s->grabsInput) { |
| 1266 | Gfx_SetTexturing(true1); |
| 1267 | Elem_Render(&s->input.base, delta)(&s->input.base)->VTABLE->Render(&s->input .base, delta); |
| 1268 | Gfx_SetTexturing(false0); |
| 1269 | } |
| 1270 | if (Game_HideGui) return; |
| 1271 | |
| 1272 | if (!TabListOverlay_Instance.active && !Gui_GetBlocksWorld()) { |
| 1273 | Gfx_SetTexturing(true1); |
| 1274 | ChatScreen_DrawCrosshairs(); |
| 1275 | Gfx_SetTexturing(false0); |
| 1276 | } |
| 1277 | if (s->grabsInput && !Gui.ClassicChat) { |
| 1278 | ChatScreen_DrawChatBackground(s); |
| 1279 | } |
| 1280 | |
| 1281 | Gfx_SetTexturing(true1); |
| 1282 | ChatScreen_DrawChat(s, delta); |
| 1283 | Gfx_SetTexturing(false0); |
| 1284 | } |
| 1285 | |
| 1286 | static void ChatScreen_Free(void* screen) { |
| 1287 | struct ChatScreen* s = (struct ChatScreen*)screen; |
| 1288 | Event_Unregister_(&ChatEvents.ChatReceived, s, ChatScreen_ChatReceived)Event_Unregister((struct Event_Void*)(&ChatEvents.ChatReceived ), s, (Event_Void_Callback)(ChatScreen_ChatReceived)); |
| 1289 | Event_Unregister_(&ChatEvents.ColCodeChanged, s, ChatScreen_ColCodeChanged)Event_Unregister((struct Event_Void*)(&ChatEvents.ColCodeChanged ), s, (Event_Void_Callback)(ChatScreen_ColCodeChanged)); |
| 1290 | } |
| 1291 | |
| 1292 | static const struct ScreenVTABLE ChatScreen_VTABLE = { |
| 1293 | ChatScreen_Init, Screen_NullUpdate, ChatScreen_Free, |
| 1294 | ChatScreen_Render, ChatScreen_BuildMesh, |
| 1295 | ChatScreen_KeyDown, ChatScreen_KeyUp, ChatScreen_KeyPress, ChatScreen_TextChanged, |
| 1296 | ChatScreen_PointerDown, Screen_PointerUp, Screen_FPointer, ChatScreen_MouseScroll, |
| 1297 | ChatScreen_Layout, ChatScreen_ContextLost, ChatScreen_ContextRecreated |
| 1298 | }; |
| 1299 | void ChatScreen_Show(void) { |
| 1300 | struct ChatScreen* s = &ChatScreen_Instance; |
| 1301 | s->lastDownloadStatus = HTTP_PROGRESS_NOT_WORKING_ON; |
| 1302 | |
| 1303 | s->VTABLE = &ChatScreen_VTABLE; |
| 1304 | Gui_Chat = s; |
| 1305 | Gui_Add((struct Screen*)s, GUI_PRIORITY_CHAT); |
| 1306 | } |
| 1307 | |
| 1308 | void ChatScreen_OpenInput(const cc_string* text) { |
| 1309 | struct ChatScreen* s = &ChatScreen_Instance; |
| 1310 | struct OpenKeyboardArgs args; |
| 1311 | s->suppressNextPress = true1; |
| 1312 | s->grabsInput = true1; |
| 1313 | |
| 1314 | Gui_UpdateInputGrab(); |
| 1315 | OpenKeyboardArgs_Init(&args, text, KEYBOARD_TYPE_TEXT); |
| 1316 | args.placeholder = "Enter chat"; |
| 1317 | Window_OpenKeyboard(&args); |
| 1318 | |
| 1319 | String_Copy(&s->input.base.text, text); |
| 1320 | InputWidget_UpdateText(&s->input.base); |
| 1321 | } |
| 1322 | |
| 1323 | void ChatScreen_AppendInput(const cc_string* text) { |
| 1324 | struct ChatScreen* s = &ChatScreen_Instance; |
| 1325 | InputWidget_AppendText(&s->input.base, text); |
| 1326 | } |
| 1327 | |
| 1328 | void ChatScreen_SetChatlines(int lines) { |
| 1329 | struct ChatScreen* s = &ChatScreen_Instance; |
| 1330 | Elem_Free(&s->chat)(&s->chat)->VTABLE->Free(&s->chat); |
| 1331 | s->chatIndex += s->chat.lines - lines; |
| 1332 | s->chat.lines = lines; |
| 1333 | TextGroupWidget_RedrawAll(&s->chat); |
| 1334 | } |
| 1335 | |
| 1336 | |
| 1337 | /*########################################################################################################################* |
| 1338 | *-----------------------------------------------------InventoryScreen-----------------------------------------------------* |
| 1339 | *#########################################################################################################################*/ |
| 1340 | static struct InventoryScreen { |
| 1341 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
| 1342 | struct FontDesc font; |
| 1343 | struct TableWidget table; |
| 1344 | cc_bool releasedInv, deferredSelect; |
| 1345 | } InventoryScreen_Instance; |
| 1346 | |
| 1347 | static void InventoryScreen_OnBlockChanged(void* screen) { |
| 1348 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1349 | TableWidget_OnInventoryChanged(&s->table); |
| 1350 | } |
| 1351 | |
| 1352 | static void InventoryScreen_ContextLost(void* screen) { |
| 1353 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1354 | Font_Free(&s->font); |
| 1355 | Elem_Free(&s->table)(&s->table)->VTABLE->Free(&s->table); |
| 1356 | } |
| 1357 | |
| 1358 | static void InventoryScreen_ContextRecreated(void* screen) { |
| 1359 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1360 | Gui_MakeBodyFont(&s->font); |
| 1361 | TableWidget_Recreate(&s->table); |
| 1362 | } |
| 1363 | |
| 1364 | static void InventoryScreen_BuildMesh(void* screen) { } |
| 1365 | |
| 1366 | static void InventoryScreen_MoveToSelected(struct InventoryScreen* s) { |
| 1367 | struct TableWidget* table = &s->table; |
| 1368 | TableWidget_SetBlockTo(table, Inventory_SelectedBlock(Inventory.Table[Inventory.Offset + (Inventory.SelectedIndex) ])); |
| 1369 | TableWidget_Recreate(table); |
| 1370 | |
| 1371 | s->deferredSelect = false0; |
| 1372 | /* User is holding invalid block */ |
| 1373 | if (table->selectedIndex == -1) { |
| 1374 | TableWidget_MakeDescTex(table, Inventory_SelectedBlock(Inventory.Table[Inventory.Offset + (Inventory.SelectedIndex) ])); |
| 1375 | } |
| 1376 | } |
| 1377 | |
| 1378 | static void InventoryScreen_Init(void* screen) { |
| 1379 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1380 | |
| 1381 | TableWidget_Create(&s->table); |
| 1382 | s->table.font = &s->font; |
| 1383 | s->table.blocksPerRow = Inventory.BlocksPerRow; |
| 1384 | TableWidget_RecreateBlocks(&s->table); |
| 1385 | |
| 1386 | /* Can't immediately move to selected here, because cursor grabbed */ |
| 1387 | /* status might be toggled after InventoryScreen_Init() is called. */ |
| 1388 | /* That causes the cursor to be moved back to the middle of the window. */ |
| 1389 | s->deferredSelect = true1; |
| 1390 | |
| 1391 | Event_Register_(&BlockEvents.PermissionsChanged, s, InventoryScreen_OnBlockChanged)Event_Register((struct Event_Void*)(&BlockEvents.PermissionsChanged ), s, (Event_Void_Callback)(InventoryScreen_OnBlockChanged)); |
| 1392 | Event_Register_(&BlockEvents.BlockDefChanged, s, InventoryScreen_OnBlockChanged)Event_Register((struct Event_Void*)(&BlockEvents.BlockDefChanged ), s, (Event_Void_Callback)(InventoryScreen_OnBlockChanged)); |
| 1393 | } |
| 1394 | |
| 1395 | static void InventoryScreen_Render(void* screen, double delta) { |
| 1396 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1397 | if (s->deferredSelect) InventoryScreen_MoveToSelected(s); |
| 1398 | Elem_Render(&s->table, delta)(&s->table)->VTABLE->Render(&s->table, delta ); |
| 1399 | } |
| 1400 | |
| 1401 | static void InventoryScreen_Layout(void* screen) { |
| 1402 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1403 | s->table.scale = Gui_GetInventoryScale(); |
| 1404 | Widget_Layout(&s->table)(&s->table)->VTABLE->Reposition(&s->table ); |
| 1405 | } |
| 1406 | |
| 1407 | static void InventoryScreen_Free(void* screen) { |
| 1408 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1409 | Event_Unregister_(&BlockEvents.PermissionsChanged, s, InventoryScreen_OnBlockChanged)Event_Unregister((struct Event_Void*)(&BlockEvents.PermissionsChanged ), s, (Event_Void_Callback)(InventoryScreen_OnBlockChanged)); |
| 1410 | Event_Unregister_(&BlockEvents.BlockDefChanged, s, InventoryScreen_OnBlockChanged)Event_Unregister((struct Event_Void*)(&BlockEvents.BlockDefChanged ), s, (Event_Void_Callback)(InventoryScreen_OnBlockChanged)); |
| 1411 | } |
| 1412 | |
| 1413 | static int InventoryScreen_KeyDown(void* screen, int key) { |
| 1414 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1415 | struct TableWidget* table = &s->table; |
| 1416 | |
| 1417 | if (key == KeyBinds[KEYBIND_INVENTORY] && s->releasedInv) { |
| 1418 | Gui_Remove((struct Screen*)s); |
| 1419 | } else if (key == KEY_ENTER && table->selectedIndex != -1) { |
| 1420 | Inventory_SetSelectedBlock(table->blocks[table->selectedIndex]); |
| 1421 | Gui_Remove((struct Screen*)s); |
| 1422 | } else if (Elem_HandlesKeyDown(table, key)(table)->VTABLE->HandlesKeyDown(table, key)) { |
| 1423 | } else { |
| 1424 | return Elem_HandlesKeyDown(&Gui_HUD->hotbar, key)(&Gui_HUD->hotbar)->VTABLE->HandlesKeyDown(& Gui_HUD->hotbar, key); |
| 1425 | } |
| 1426 | return true1; |
| 1427 | } |
| 1428 | |
| 1429 | static cc_bool InventoryScreen_IsHotbarActive(void) { |
| 1430 | struct Screen* grabbed = Gui.InputGrab; |
| 1431 | /* Only toggle hotbar when inventory or no grab screen is open */ |
| 1432 | return !grabbed || grabbed == (struct Screen*)&InventoryScreen_Instance; |
| 1433 | } |
| 1434 | |
| 1435 | static void InventoryScreen_KeyUp(void* screen, int key) { |
| 1436 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1437 | if (key == KeyBinds[KEYBIND_INVENTORY]) s->releasedInv = true1; |
| 1438 | } |
| 1439 | |
| 1440 | static int InventoryScreen_PointerDown(void* screen, int id, int x, int y) { |
| 1441 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1442 | struct TableWidget* table = &s->table; |
| 1443 | cc_bool handled, hotbar; |
| 1444 | |
| 1445 | if (table->scroll.draggingId == id) return TOUCH_TYPE_GUI1; |
| 1446 | if (HUDscreen_PointerDown(Gui_HUD, id, x, y)) return TOUCH_TYPE_GUI1; |
| 1447 | handled = Elem_HandlesPointerDown(table, id, x, y)(table)->VTABLE->HandlesPointerDown(table, id, x, y); |
| 1448 | |
| 1449 | if (!handled || table->pendingClose) { |
| 1450 | hotbar = Key_IsControlPressed()(Input_Pressed[KEY_LCTRL] || Input_Pressed[KEY_RCTRL]) || Key_IsShiftPressed()(Input_Pressed[KEY_LSHIFT] || Input_Pressed[KEY_RSHIFT]); |
| 1451 | if (!hotbar) Gui_Remove((struct Screen*)s); |
| 1452 | } |
| 1453 | return TOUCH_TYPE_GUI1; |
| 1454 | } |
| 1455 | |
| 1456 | static void InventoryScreen_PointerUp(void* screen, int id, int x, int y) { |
| 1457 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1458 | Elem_OnPointerUp(&s->table, id, x, y)(&s->table)->VTABLE->OnPointerUp(&s->table , id, x, y); |
| 1459 | } |
| 1460 | |
| 1461 | static int InventoryScreen_PointerMove(void* screen, int id, int x, int y) { |
| 1462 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1463 | return Elem_HandlesPointerMove(&s->table, id, x, y)(&s->table)->VTABLE->HandlesPointerMove(&s-> table, id, x, y); |
| 1464 | } |
| 1465 | |
| 1466 | static int InventoryScreen_MouseScroll(void* screen, float delta) { |
| 1467 | struct InventoryScreen* s = (struct InventoryScreen*)screen; |
| 1468 | |
| 1469 | cc_bool hotbar = Key_IsAltPressed()(Input_Pressed[KEY_LALT] || Input_Pressed[KEY_RALT]) || Key_IsControlPressed()(Input_Pressed[KEY_LCTRL] || Input_Pressed[KEY_RCTRL]) || Key_IsShiftPressed()(Input_Pressed[KEY_LSHIFT] || Input_Pressed[KEY_RSHIFT]); |
| 1470 | if (hotbar) return false0; |
| 1471 | return Elem_HandlesMouseScroll(&s->table, delta)(&s->table)->VTABLE->HandlesMouseScroll(&s-> table, delta); |
| 1472 | } |
| 1473 | |
| 1474 | static const struct ScreenVTABLE InventoryScreen_VTABLE = { |
| 1475 | InventoryScreen_Init, Screen_NullUpdate, InventoryScreen_Free, |
| 1476 | InventoryScreen_Render, InventoryScreen_BuildMesh, |
| 1477 | InventoryScreen_KeyDown, InventoryScreen_KeyUp, Screen_TKeyPress, Screen_TText, |
| 1478 | InventoryScreen_PointerDown, InventoryScreen_PointerUp, InventoryScreen_PointerMove, InventoryScreen_MouseScroll, |
| 1479 | InventoryScreen_Layout, InventoryScreen_ContextLost, InventoryScreen_ContextRecreated |
| 1480 | }; |
| 1481 | void InventoryScreen_Show(void) { |
| 1482 | struct InventoryScreen* s = &InventoryScreen_Instance; |
| 1483 | s->grabsInput = true1; |
| 1484 | s->closable = true1; |
| 1485 | |
| 1486 | s->VTABLE = &InventoryScreen_VTABLE; |
| 1487 | Gui_Add((struct Screen*)s, GUI_PRIORITY_INVENTORY); |
| 1488 | } |
| 1489 | |
| 1490 | |
| 1491 | /*########################################################################################################################* |
| 1492 | *------------------------------------------------------LoadingScreen------------------------------------------------------* |
| 1493 | *#########################################################################################################################*/ |
| 1494 | static struct LoadingScreen { |
| 1495 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
| 1496 | struct FontDesc font; |
| 1497 | float progress; |
| 1498 | int rows; |
| 1499 | |
| 1500 | int progX, progY, progWidth, progHeight; |
| 1501 | struct TextWidget title, message; |
| 1502 | cc_string titleStr, messageStr; |
| 1503 | const char* lastState; |
| 1504 | |
| 1505 | char _titleBuffer[STRING_SIZE64]; |
| 1506 | char _messageBuffer[STRING_SIZE64]; |
| 1507 | } LoadingScreen; |
| 1508 | #define LOADING_MAX_VERTICES(2 * 4) (2 * TEXTWIDGET_MAX4) |
| 1509 | #define LOADING_TILE_SIZE64 64 |
| 1510 | |
| 1511 | static struct Widget* loading_widgets[2] = { |
| 1512 | (struct Widget*)&LoadingScreen.title, (struct Widget*)&LoadingScreen.message |
| 1513 | }; |
| 1514 | |
| 1515 | static void LoadingScreen_SetTitle(struct LoadingScreen* s) { |
| 1516 | TextWidget_Set(&s->title, &s->titleStr, &s->font); |
| 1517 | s->dirty = true1; |
| 1518 | } |
| 1519 | static void LoadingScreen_SetMessage(struct LoadingScreen* s) { |
| 1520 | TextWidget_Set(&s->message, &s->messageStr, &s->font); |
| 1521 | s->dirty = true1; |
| 1522 | } |
| 1523 | |
| 1524 | static void LoadingScreen_CalcMaxVertices(struct LoadingScreen* s) { |
| 1525 | s->rows = Math_CeilDiv(WindowInfo.Height, LOADING_TILE_SIZE64); |
| 1526 | s->maxVertices = LOADING_MAX_VERTICES(2 * 4) + s->rows * 4; |
| 1527 | } |
| 1528 | |
| 1529 | static void LoadingScreen_Layout(void* screen) { |
| 1530 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
| 1531 | int oldRows, y; |
| 1532 | Widget_SetLocation(&s->title, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -31); |
| 1533 | Widget_SetLocation(&s->message, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 17); |
| 1534 | y = Display_ScaleY(34); |
| 1535 | |
| 1536 | s->progWidth = Display_ScaleX(200); |
| 1537 | s->progX = Gui_CalcPos(ANCHOR_CENTRE, 0, s->progWidth, WindowInfo.Width); |
| 1538 | s->progHeight = Display_ScaleY(4); |
| 1539 | s->progY = Gui_CalcPos(ANCHOR_CENTRE, y, s->progHeight, WindowInfo.Height); |
| 1540 | |
| 1541 | oldRows = s->rows; |
| 1542 | LoadingScreen_CalcMaxVertices(s); |
| 1543 | if (oldRows == s->rows) return; |
| 1544 | Screen_UpdateVb(s); |
| 1545 | } |
| 1546 | |
| 1547 | static void LoadingScreen_ContextLost(void* screen) { |
| 1548 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
| 1549 | Font_Free(&s->font); |
| 1550 | Screen_ContextLost(screen); |
| 1551 | } |
| 1552 | |
| 1553 | static void LoadingScreen_ContextRecreated(void* screen) { |
| 1554 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
| 1555 | Gui_MakeBodyFont(&s->font); |
| 1556 | LoadingScreen_SetTitle(s); |
| 1557 | LoadingScreen_SetMessage(s); |
| 1558 | Screen_UpdateVb(s); |
| 1559 | } |
| 1560 | |
| 1561 | static void LoadingScreen_BuildMesh(void* screen) { |
| 1562 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
| 1563 | struct VertexTextured* data; |
| 1564 | struct VertexTextured** ptr; |
| 1565 | struct Texture tex; |
| 1566 | TextureLoc loc; |
| 1567 | int atlasIndex, i; |
| 1568 | |
| 1569 | data = Screen_LockVb(s); |
| 1570 | ptr = &data; |
| 1571 | |
| 1572 | loc = Block_Tex(BLOCK_DIRT, FACE_YMAX)Blocks.Textures[(BLOCK_DIRT) * FACE_COUNT + (FACE_YMAX)]; |
| 1573 | Tex_SetRect(tex, 0,0, WindowInfo.Width,LOADING_TILE_SIZE)tex.X = 0; tex.Y = 0; tex.Width = WindowInfo.Width; tex.Height = 64;; |
| 1574 | tex.uv = Atlas1D_TexRec(loc, 1, &atlasIndex); |
| 1575 | tex.uv.U2 = (float)WindowInfo.Width / LOADING_TILE_SIZE64; |
| 1576 | |
| 1577 | for (i = 0; i < s->rows; i++) { |
| 1578 | tex.Y = i * LOADING_TILE_SIZE64; |
| 1579 | Gfx_Make2DQuad(&tex, PackedCol_Make(64, 64, 64, 255)(((cc_uint8)(64) << 0) | ((cc_uint8)(64) << 8) | ( (cc_uint8)(64) << 16) | ((cc_uint8)(255) << 24)), ptr); |
| 1580 | } |
| 1581 | |
| 1582 | Widget_BuildMesh(&s->title, ptr)(&s->title)->VTABLE->BuildMesh(&s->title, ptr); |
| 1583 | Widget_BuildMesh(&s->message, ptr)(&s->message)->VTABLE->BuildMesh(&s->message , ptr); |
| 1584 | Gfx_UnlockDynamicVb(s->vb); |
| 1585 | } |
| 1586 | |
| 1587 | static void LoadingScreen_MapLoading(void* screen, float progress) { |
| 1588 | ((struct LoadingScreen*)screen)->progress = progress; |
| 1589 | } |
| 1590 | |
| 1591 | static void LoadingScreen_MapLoaded(void* screen) { |
| 1592 | Gui_Remove((struct Screen*)screen); |
| 1593 | } |
| 1594 | |
| 1595 | static void LoadingScreen_Init(void* screen) { |
| 1596 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
| 1597 | TextWidget_Init(&s->title); |
| 1598 | TextWidget_Init(&s->message); |
| 1599 | s->widgets = loading_widgets; |
| 1600 | s->numWidgets = Array_Elems(loading_widgets)(sizeof(loading_widgets) / sizeof(loading_widgets[0])); |
| 1601 | |
| 1602 | LoadingScreen_CalcMaxVertices(s); |
| 1603 | Gfx_SetFog(false0); |
| 1604 | Event_Register_(&WorldEvents.Loading, s, LoadingScreen_MapLoading)Event_Register((struct Event_Void*)(&WorldEvents.Loading) , s, (Event_Void_Callback)(LoadingScreen_MapLoading)); |
| 1605 | Event_Register_(&WorldEvents.MapLoaded, s, LoadingScreen_MapLoaded)Event_Register((struct Event_Void*)(&WorldEvents.MapLoaded ), s, (Event_Void_Callback)(LoadingScreen_MapLoaded)); |
| 1606 | } |
| 1607 | |
| 1608 | static void LoadingScreen_Render(void* screen, double delta) { |
| 1609 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
| 1610 | int offset, filledWidth; |
| 1611 | TextureLoc loc; |
| 1612 | |
| 1613 | Gfx_SetTexturing(true1); |
| 1614 | Gfx_SetVertexFormat(VERTEX_FORMAT_TEXTURED); |
| 1615 | Gfx_BindDynamicVbGfx_BindVb(s->vb); |
| 1616 | |
| 1617 | /* Draw background dirt */ |
| 1618 | offset = 0; |
| 1619 | if (s->rows) { |
| 1620 | loc = Block_Tex(BLOCK_DIRT, FACE_YMAX)Blocks.Textures[(BLOCK_DIRT) * FACE_COUNT + (FACE_YMAX)]; |
| 1621 | Gfx_BindTexture(Atlas1D.TexIds[Atlas1D_Index(loc)((loc) >> Atlas1D.Shift)]); |
| 1622 | Gfx_DrawVb_IndexedTris(s->rows * 4); |
| 1623 | offset = s->rows * 4; |
| 1624 | } |
| 1625 | |
| 1626 | offset = Widget_Render2(&s->title, offset)(&s->title)->VTABLE->Render2(&s->title, offset ); |
| 1627 | offset = Widget_Render2(&s->message, offset)(&s->message)->VTABLE->Render2(&s->message , offset); |
Value stored to 'offset' is never read | |
| 1628 | Gfx_SetTexturing(false0); |
| 1629 | |
| 1630 | filledWidth = (int)(s->progWidth * s->progress); |
| 1631 | Gfx_Draw2DFlat(s->progX, s->progY, s->progWidth, |
| 1632 | s->progHeight, PackedCol_Make(128, 128, 128, 255)(((cc_uint8)(128) << 0) | ((cc_uint8)(128) << 8) | ((cc_uint8)(128) << 16) | ((cc_uint8)(255) << 24 ))); |
| 1633 | Gfx_Draw2DFlat(s->progX, s->progY, filledWidth, |
| 1634 | s->progHeight, PackedCol_Make(128, 255, 128, 255)(((cc_uint8)(128) << 0) | ((cc_uint8)(255) << 8) | ((cc_uint8)(128) << 16) | ((cc_uint8)(255) << 24 ))); |
| 1635 | } |
| 1636 | |
| 1637 | static void LoadingScreen_Free(void* screen) { |
| 1638 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
| 1639 | Event_Unregister_(&WorldEvents.Loading, s, LoadingScreen_MapLoading)Event_Unregister((struct Event_Void*)(&WorldEvents.Loading ), s, (Event_Void_Callback)(LoadingScreen_MapLoading)); |
| 1640 | Event_Unregister_(&WorldEvents.MapLoaded, s, LoadingScreen_MapLoaded)Event_Unregister((struct Event_Void*)(&WorldEvents.MapLoaded ), s, (Event_Void_Callback)(LoadingScreen_MapLoaded)); |
| 1641 | } |
| 1642 | |
| 1643 | CC_NOINLINE__attribute__((noinline)) static void LoadingScreen_ShowCommon(const cc_string* title, const cc_string* message) { |
| 1644 | struct LoadingScreen* s = &LoadingScreen; |
| 1645 | s->lastState = NULL((void*)0); |
| 1646 | s->progress = 0.0f; |
| 1647 | |
| 1648 | String_InitArray(s->titleStr, s->_titleBuffer)s->titleStr.buffer = s->_titleBuffer; s->titleStr.length = 0; s->titleStr.capacity = sizeof(s->_titleBuffer);; |
| 1649 | String_AppendString(&s->titleStr, title); |
| 1650 | String_InitArray(s->messageStr, s->_messageBuffer)s->messageStr.buffer = s->_messageBuffer; s->messageStr .length = 0; s->messageStr.capacity = sizeof(s->_messageBuffer );; |
| 1651 | String_AppendString(&s->messageStr, message); |
| 1652 | |
| 1653 | s->grabsInput = true1; |
| 1654 | s->blocksWorld = true1; |
| 1655 | Gui_Add((struct Screen*)s, |
| 1656 | Game_ClassicMode ? GUI_PRIORITY_OLDLOADING : GUI_PRIORITY_LOADING); |
| 1657 | } |
| 1658 | |
| 1659 | static const struct ScreenVTABLE LoadingScreen_VTABLE = { |
| 1660 | LoadingScreen_Init, Screen_NullUpdate, LoadingScreen_Free, |
| 1661 | LoadingScreen_Render, LoadingScreen_BuildMesh, |
| 1662 | Screen_TInput, Screen_InputUp, Screen_TKeyPress, Screen_TText, |
| 1663 | Screen_TPointer, Screen_PointerUp, Screen_TPointer, Screen_TMouseScroll, |
| 1664 | LoadingScreen_Layout, LoadingScreen_ContextLost, LoadingScreen_ContextRecreated |
| 1665 | }; |
| 1666 | void LoadingScreen_Show(const cc_string* title, const cc_string* message) { |
| 1667 | LoadingScreen.VTABLE = &LoadingScreen_VTABLE; |
| 1668 | LoadingScreen_ShowCommon(title, message); |
| 1669 | } |
| 1670 | |
| 1671 | |
| 1672 | /*########################################################################################################################* |
| 1673 | *--------------------------------------------------GeneratingMapScreen----------------------------------------------------* |
| 1674 | *#########################################################################################################################*/ |
| 1675 | static void GeneratingScreen_AtlasChanged(void* obj) { |
| 1676 | LoadingScreen.dirty = true1; /* Dirt texture may have changed */ |
| 1677 | } |
| 1678 | |
| 1679 | static void GeneratingScreen_Init(void* screen) { |
| 1680 | void* thread; |
| 1681 | Gen_Done = false0; |
| 1682 | LoadingScreen_Init(screen); |
| 1683 | |
| 1684 | Gen_Blocks = (BlockRaw*)Mem_TryAlloc(World.Volume, 1); |
| 1685 | if (!Gen_Blocks) { |
| 1686 | Window_ShowDialog("Out of memory", "Not enough free memory to generate a map that large.\nTry a smaller size."); |
| 1687 | Gen_Done = true1; |
| 1688 | } else if (Gen_Vanilla) { |
| 1689 | thread = Thread_Start(NotchyGen_Generate); |
| 1690 | Thread_Detach(thread); |
| 1691 | } else { |
| 1692 | thread = Thread_Start(FlatgrassGen_Generate); |
| 1693 | Thread_Detach(thread); |
| 1694 | } |
| 1695 | Event_Register_(&TextureEvents.AtlasChanged, NULL, GeneratingScreen_AtlasChanged)Event_Register((struct Event_Void*)(&TextureEvents.AtlasChanged ), ((void*)0), (Event_Void_Callback)(GeneratingScreen_AtlasChanged )); |
| 1696 | } |
| 1697 | static void GeneratingScreen_Free(void* screen) { |
| 1698 | LoadingScreen_Free(screen); |
| 1699 | Event_Unregister_(&TextureEvents.AtlasChanged, NULL, GeneratingScreen_AtlasChanged)Event_Unregister((struct Event_Void*)(&TextureEvents.AtlasChanged ), ((void*)0), (Event_Void_Callback)(GeneratingScreen_AtlasChanged )); |
| 1700 | } |
| 1701 | |
| 1702 | static void GeneratingScreen_EndGeneration(void) { |
| 1703 | struct LocalPlayer* p = &LocalPlayer_Instance; |
| 1704 | float x, z; |
| 1705 | |
| 1706 | Gen_Done = false0; |
| 1707 | World_SetNewMap(Gen_Blocks, World.Width, World.Height, World.Length); |
| 1708 | if (!Gen_Blocks) { Chat_AddRaw("&cFailed to generate the map."); return; } |
| 1709 | Gen_Blocks = NULL((void*)0); |
| 1710 | |
| 1711 | x = (World.Width / 2) + 0.5f; z = (World.Length / 2) + 0.5f; |
| 1712 | p->Spawn = Respawn_FindSpawnPosition(x, z, p->Base.Size); |
| 1713 | |
| 1714 | p->SpawnYaw = 0.0f; |
| 1715 | p->SpawnPitch = 0.0f; |
| 1716 | LocalPlayer_MoveToSpawn(); |
| 1717 | } |
| 1718 | |
| 1719 | static void GeneratingScreen_Update(void* screen, double delta) { |
| 1720 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
| 1721 | const char* state = (const char*)Gen_CurrentState; |
| 1722 | if (state == s->lastState) return; |
| 1723 | s->lastState = state; |
| 1724 | |
| 1725 | s->messageStr.length = 0; |
| 1726 | String_AppendConst(&s->messageStr, state); |
| 1727 | LoadingScreen_SetMessage(s); |
| 1728 | } |
| 1729 | |
| 1730 | static void GeneratingScreen_Render(void* screen, double delta) { |
| 1731 | struct LoadingScreen* s = (struct LoadingScreen*)screen; |
| 1732 | s->progress = Gen_CurrentProgress; |
| 1733 | LoadingScreen_Render(s, delta); |
| 1734 | if (Gen_Done) GeneratingScreen_EndGeneration(); |
| 1735 | } |
| 1736 | |
| 1737 | static const struct ScreenVTABLE GeneratingScreen_VTABLE = { |
| 1738 | GeneratingScreen_Init, GeneratingScreen_Update, GeneratingScreen_Free, |
| 1739 | GeneratingScreen_Render, LoadingScreen_BuildMesh, |
| 1740 | Screen_TInput, Screen_InputUp, Screen_TKeyPress, Screen_TText, |
| 1741 | Screen_TPointer, Screen_PointerUp, Screen_FPointer, Screen_TMouseScroll, |
| 1742 | LoadingScreen_Layout, LoadingScreen_ContextLost, LoadingScreen_ContextRecreated |
| 1743 | }; |
| 1744 | void GeneratingScreen_Show(void) { |
| 1745 | static const cc_string title = String_FromConst("Generating level"){ "Generating level", (sizeof("Generating level") - 1), (sizeof ("Generating level") - 1)}; |
| 1746 | static const cc_string message = String_FromConst("Generating.."){ "Generating..", (sizeof("Generating..") - 1), (sizeof("Generating.." ) - 1)}; |
| 1747 | |
| 1748 | LoadingScreen.VTABLE = &GeneratingScreen_VTABLE; |
| 1749 | LoadingScreen_ShowCommon(&title, &message); |
| 1750 | } |
| 1751 | |
| 1752 | |
| 1753 | /*########################################################################################################################* |
| 1754 | *----------------------------------------------------DisconnectScreen-----------------------------------------------------* |
| 1755 | *#########################################################################################################################*/ |
| 1756 | static struct DisconnectScreen { |
| 1757 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
| 1758 | double initTime; |
| 1759 | cc_bool canReconnect, lastActive; |
| 1760 | int lastSecsLeft; |
| 1761 | struct ButtonWidget reconnect, quit; |
| 1762 | |
| 1763 | struct FontDesc titleFont, messageFont; |
| 1764 | struct TextWidget title, message; |
| 1765 | char _titleBuffer[STRING_SIZE64]; |
| 1766 | char _messageBuffer[STRING_SIZE64]; |
| 1767 | cc_string titleStr, messageStr; |
| 1768 | } DisconnectScreen; |
| 1769 | |
| 1770 | static struct Widget* disconnect_widgets[4] = { |
| 1771 | (struct Widget*)&DisconnectScreen.title, |
| 1772 | (struct Widget*)&DisconnectScreen.message, |
| 1773 | (struct Widget*)&DisconnectScreen.reconnect, |
| 1774 | (struct Widget*)&DisconnectScreen.quit |
| 1775 | }; |
| 1776 | #define DISCONNECT_MAX_VERTICES(2 * 4 + 2 * 12) (2 * TEXTWIDGET_MAX4 + 2 * BUTTONWIDGET_MAX12) |
| 1777 | #define DISCONNECT_DELAY_SECS5 5 |
| 1778 | |
| 1779 | static void DisconnectScreen_Layout(void* screen) { |
| 1780 | struct DisconnectScreen* s = (struct DisconnectScreen*)screen; |
| 1781 | Widget_SetLocation(&s->title, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -30); |
| 1782 | Widget_SetLocation(&s->message, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 10); |
| 1783 | Widget_SetLocation(&s->reconnect, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 80); |
| 1784 | Widget_SetLocation(&s->quit, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 130); |
| 1785 | } |
| 1786 | |
| 1787 | static void DisconnectScreen_UpdateReconnect(struct DisconnectScreen* s) { |
| 1788 | cc_string msg; char msgBuffer[STRING_SIZE64]; |
| 1789 | int elapsed, secsLeft; |
| 1790 | String_InitArray(msg, msgBuffer)msg.buffer = msgBuffer; msg.length = 0; msg.capacity = sizeof (msgBuffer);; |
| 1791 | |
| 1792 | if (s->canReconnect) { |
| 1793 | elapsed = (int)(Game.Time - s->initTime); |
| 1794 | secsLeft = DISCONNECT_DELAY_SECS5 - elapsed; |
| 1795 | |
| 1796 | if (secsLeft > 0) { |
| 1797 | String_Format1(&msg, "Reconnect in %i", &secsLeft); |
| 1798 | } |
| 1799 | s->reconnect.disabled = secsLeft > 0; |
| 1800 | } |
| 1801 | |
| 1802 | if (!msg.length) String_AppendConst(&msg, "Reconnect"); |
| 1803 | ButtonWidget_Set(&s->reconnect, &msg, &s->titleFont); |
| 1804 | } |
| 1805 | |
| 1806 | static void DisconnectScreen_ContextLost(void* screen) { |
| 1807 | struct DisconnectScreen* s = (struct DisconnectScreen*)screen; |
| 1808 | Font_Free(&s->titleFont); |
| 1809 | Font_Free(&s->messageFont); |
| 1810 | Screen_ContextLost(screen); |
| 1811 | } |
| 1812 | |
| 1813 | static void DisconnectScreen_ContextRecreated(void* screen) { |
| 1814 | struct DisconnectScreen* s = (struct DisconnectScreen*)screen; |
| 1815 | Screen_UpdateVb(screen); |
| 1816 | |
| 1817 | Gui_MakeTitleFont(&s->titleFont); |
| 1818 | Gui_MakeBodyFont(&s->messageFont); |
| 1819 | TextWidget_Set(&s->title, &s->titleStr, &s->titleFont); |
| 1820 | TextWidget_Set(&s->message, &s->messageStr, &s->messageFont); |
| 1821 | |
| 1822 | DisconnectScreen_UpdateReconnect(s); |
| 1823 | ButtonWidget_SetConst(&s->quit, "Quit game", &s->titleFont); |
| 1824 | } |
| 1825 | |
| 1826 | static void DisconnectScreen_OnReconnect(void* s, void* w) { |
| 1827 | Gui_Remove((struct Screen*)s); |
| 1828 | Gui_ShowDefault(); |
| 1829 | Server.BeginConnect(); |
| 1830 | } |
| 1831 | static void DisconnectScreen_OnQuit(void* s, void* w) { Window_Close(); } |
| 1832 | |
| 1833 | static void DisconnectScreen_Init(void* screen) { |
| 1834 | struct DisconnectScreen* s = (struct DisconnectScreen*)screen; |
| 1835 | TextWidget_Init(&s->title); |
| 1836 | TextWidget_Init(&s->message); |
| 1837 | |
| 1838 | ButtonWidget_Init(&s->reconnect, 300, DisconnectScreen_OnReconnect); |
| 1839 | ButtonWidget_Init(&s->quit, 300, DisconnectScreen_OnQuit); |
| 1840 | s->reconnect.disabled = !s->canReconnect; |
| 1841 | s->maxVertices = DISCONNECT_MAX_VERTICES(2 * 4 + 2 * 12); |
| 1842 | |
| 1843 | /* NOTE: changing VSync can't be done within frame, causes crash on some GPUs */ |
| 1844 | Gfx_SetFpsLimit(Game_FpsLimit == FPS_LIMIT_VSYNC, 1000 / 5.0f); |
| 1845 | |
| 1846 | s->initTime = Game.Time; |
| 1847 | s->lastSecsLeft = DISCONNECT_DELAY_SECS5; |
| 1848 | s->widgets = disconnect_widgets; |
| 1849 | s->numWidgets = Array_Elems(disconnect_widgets)(sizeof(disconnect_widgets) / sizeof(disconnect_widgets[0])); |
| 1850 | } |
| 1851 | |
| 1852 | static void DisconnectScreen_Update(void* screen, double delta) { |
| 1853 | struct DisconnectScreen* s = (struct DisconnectScreen*)screen; |
| 1854 | int elapsed, secsLeft; |
| 1855 | |
| 1856 | if (!s->canReconnect) return; |
| 1857 | elapsed = (int)(Game.Time - s->initTime); |
| 1858 | secsLeft = DISCONNECT_DELAY_SECS5 - elapsed; |
| 1859 | |
| 1860 | if (secsLeft < 0) secsLeft = 0; |
| 1861 | if (s->lastSecsLeft == secsLeft && s->reconnect.active == s->lastActive) return; |
| 1862 | DisconnectScreen_UpdateReconnect(s); |
| 1863 | |
| 1864 | s->lastSecsLeft = secsLeft; |
| 1865 | s->lastActive = s->reconnect.active; |
| 1866 | s->dirty = true1; |
| 1867 | } |
| 1868 | |
| 1869 | static void DisconnectScreen_Render(void* screen, double delta) { |
| 1870 | PackedCol top = PackedCol_Make(64, 32, 32, 255)(((cc_uint8)(64) << 0) | ((cc_uint8)(32) << 8) | ( (cc_uint8)(32) << 16) | ((cc_uint8)(255) << 24)); |
| 1871 | PackedCol bottom = PackedCol_Make(80, 16, 16, 255)(((cc_uint8)(80) << 0) | ((cc_uint8)(16) << 8) | ( (cc_uint8)(16) << 16) | ((cc_uint8)(255) << 24)); |
| 1872 | Gfx_Draw2DGradient(0, 0, WindowInfo.Width, WindowInfo.Height, top, bottom); |
| 1873 | |
| 1874 | Gfx_SetTexturing(true1); |
| 1875 | Screen_Render2Widgets(screen, delta); |
| 1876 | Gfx_SetTexturing(false0); |
| 1877 | } |
| 1878 | |
| 1879 | static void DisconnectScreen_Free(void* screen) { Game_SetFpsLimit(Game_FpsLimit); } |
| 1880 | |
| 1881 | static const struct ScreenVTABLE DisconnectScreen_VTABLE = { |
| 1882 | DisconnectScreen_Init, DisconnectScreen_Update, DisconnectScreen_Free, |
| 1883 | DisconnectScreen_Render, Screen_BuildMesh, |
| 1884 | Screen_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText, |
| 1885 | Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll, |
| 1886 | DisconnectScreen_Layout, DisconnectScreen_ContextLost, DisconnectScreen_ContextRecreated |
| 1887 | }; |
| 1888 | void DisconnectScreen_Show(const cc_string* title, const cc_string* message) { |
| 1889 | static const cc_string kick = String_FromConst("Kicked "){ "Kicked ", (sizeof("Kicked ") - 1), (sizeof("Kicked ") - 1) }; |
| 1890 | static const cc_string ban = String_FromConst("Banned "){ "Banned ", (sizeof("Banned ") - 1), (sizeof("Banned ") - 1) }; |
| 1891 | cc_string why; char whyBuffer[STRING_SIZE64]; |
| 1892 | struct DisconnectScreen* s = &DisconnectScreen; |
| 1893 | |
| 1894 | s->grabsInput = true1; |
| 1895 | s->blocksWorld = true1; |
| 1896 | |
| 1897 | String_InitArray(s->titleStr, s->_titleBuffer)s->titleStr.buffer = s->_titleBuffer; s->titleStr.length = 0; s->titleStr.capacity = sizeof(s->_titleBuffer);; |
| 1898 | String_AppendString(&s->titleStr, title); |
| 1899 | String_InitArray(s->messageStr, s->_messageBuffer)s->messageStr.buffer = s->_messageBuffer; s->messageStr .length = 0; s->messageStr.capacity = sizeof(s->_messageBuffer );; |
| 1900 | String_AppendString(&s->messageStr, message); |
| 1901 | |
| 1902 | String_InitArray(why, whyBuffer)why.buffer = whyBuffer; why.length = 0; why.capacity = sizeof (whyBuffer);; |
| 1903 | String_AppendColorless(&why, message); |
| 1904 | |
| 1905 | s->canReconnect = !(String_CaselessStarts(&why, &kick) || String_CaselessStarts(&why, &ban)); |
| 1906 | s->VTABLE = &DisconnectScreen_VTABLE; |
| 1907 | |
| 1908 | /* Remove all screens instead of just drawing over them to reduce GPU usage */ |
| 1909 | Gui_RemoveAll(); |
| 1910 | Gui_Add((struct Screen*)s, GUI_PRIORITY_DISCONNECT); |
| 1911 | } |
| 1912 | |
| 1913 | |
| 1914 | /*########################################################################################################################* |
| 1915 | *--------------------------------------------------------TouchScreen------------------------------------------------------* |
| 1916 | *#########################################################################################################################*/ |
| 1917 | #ifdef CC_BUILD_TOUCH |
| 1918 | #define TOUCH_EXTRA_BTNS 2 |
| 1919 | #define TOUCH_MAX_BTNS (ONSCREEN_MAX_BTNS13 + TOUCH_EXTRA_BTNS + 1) |
| 1920 | struct TouchButtonDesc { |
| 1921 | const char* text; |
| 1922 | cc_uint8 bind, x, y; |
| 1923 | Widget_LeftClick OnClick; |
| 1924 | cc_bool* enabled; |
| 1925 | }; |
| 1926 | |
| 1927 | static struct TouchScreen { |
| 1928 | Screen_Bodyconst struct ScreenVTABLE* VTABLE; cc_bool grabsInput; cc_bool blocksWorld; cc_bool closable; cc_bool dirty; int maxVertices ; GfxResourceID vb; struct Widget** widgets; int numWidgets; |
| 1929 | const struct TouchButtonDesc* descs; |
| 1930 | int numOnscreen, numBtns; |
| 1931 | struct FontDesc font; |
| 1932 | struct ThumbstickWidget thumbstick; |
| 1933 | const struct TouchButtonDesc* onscreenDescs[ONSCREEN_MAX_BTNS13]; |
| 1934 | struct ButtonWidget onscreen[ONSCREEN_MAX_BTNS13]; |
| 1935 | struct ButtonWidget btns[TOUCH_EXTRA_BTNS], more; |
| 1936 | } TouchScreen; |
| 1937 | |
| 1938 | static struct Widget* touch_widgets[ONSCREEN_MAX_BTNS13 + TOUCH_EXTRA_BTNS + 2] = { |
| 1939 | NULL((void*)0),NULL((void*)0),NULL((void*)0),NULL((void*)0), NULL((void*)0),NULL((void*)0),NULL((void*)0),NULL((void*)0), NULL((void*)0),NULL((void*)0),NULL((void*)0),NULL((void*)0), NULL((void*)0), |
| 1940 | NULL((void*)0),NULL((void*)0), (struct Widget*)&TouchScreen.thumbstick, (struct Widget*)&TouchScreen.more |
| 1941 | }; |
| 1942 | #define TOUCH_MAX_VERTICES (THUMBSTICKWIDGET_MAX + TOUCH_MAX_BTNS * BUTTONWIDGET_MAX12) |
| 1943 | |
| 1944 | static void TouchScreen_OnscreenClick(void* screen, void* widget) { |
| 1945 | struct TouchScreen* s = (struct TouchScreen*)screen; |
| 1946 | int i = Screen_Index(screen, widget); |
| 1947 | int key = KeyBinds[s->onscreenDescs[i]->bind]; |
| 1948 | Input_Set(key, !Input_Pressed[key]); |
| 1949 | } |
| 1950 | |
| 1951 | static void TouchScreen_ChatClick(void* s, void* w) { ChatScreen_OpenInput(&String_Empty); } |
| 1952 | static void TouchScreen_RespawnClick(void* s, void* w) { LocalPlayer_HandleRespawn(); } |
| 1953 | static void TouchScreen_SetSpawnClick(void* s, void* w) { LocalPlayer_HandleSetSpawn(); } |
| 1954 | static void TouchScreen_FlyClick(void* s, void* w) { LocalPlayer_HandleFly(); } |
| 1955 | static void TouchScreen_NoclipClick(void* s, void* w) { LocalPlayer_HandleNoclip(); } |
| 1956 | static void TouchScreen_CameraClick(void* s, void* w) { Camera_CycleActive(); } |
| 1957 | static void TouchScreen_MoreClick(void* s, void* w) { TouchMoreScreen_Show(); } |
| 1958 | static void TouchScreen_SwitchClick(void* s, void* w) { Inventory_SwitchHotbar(); } |
| 1959 | |
| 1960 | static void TouchScreen_TabClick(void* s, void* w) { |
| 1961 | if (TabListOverlay_Instance.active) { |
| 1962 | Gui_Remove((struct Screen*)&TabListOverlay_Instance); |
| 1963 | } else { |
| 1964 | TabListOverlay_Show(); |
| 1965 | } |
| 1966 | } |
| 1967 | |
| 1968 | static void TouchScreen_SpeedClick(void* s, void* w) { |
| 1969 | struct HacksComp* hacks = &LocalPlayer_Instance.Hacks; |
| 1970 | if (hacks->Enabled) hacks->Speeding = !hacks->Speeding; |
| 1971 | } |
| 1972 | static void TouchScreen_HalfClick(void* s, void* w) { |
| 1973 | struct HacksComp* hacks = &LocalPlayer_Instance.Hacks; |
| 1974 | if (hacks->Enabled) hacks->HalfSpeeding = !hacks->HalfSpeeding; |
| 1975 | } |
| 1976 | |
| 1977 | static void TouchScreen_BindClick(void* screen, void* widget) { |
| 1978 | struct TouchScreen* s = (struct TouchScreen*)screen; |
| 1979 | int i = Screen_Index(screen, widget) - ONSCREEN_MAX_BTNS13; |
| 1980 | Input_Set(KeyBinds[s->descs[i].bind], true1); |
| 1981 | } |
| 1982 | |
| 1983 | static const struct TouchButtonDesc onscreenDescs[ONSCREEN_MAX_BTNS13] = { |
| 1984 | { "Chat", 0,0,0, TouchScreen_ChatClick }, |
| 1985 | { "Tablist", 0,0,0, TouchScreen_TabClick }, |
| 1986 | { "Respawn", 0,0,0, TouchScreen_RespawnClick, &LocalPlayer_Instance.Hacks.CanRespawn }, |
| 1987 | { "Set spawn", 0,0,0, TouchScreen_SetSpawnClick, &LocalPlayer_Instance.Hacks.CanRespawn }, |
| 1988 | { "Fly", 0,0,0, TouchScreen_FlyClick, &LocalPlayer_Instance.Hacks.CanFly }, |
| 1989 | { "Noclip", 0,0,0, TouchScreen_NoclipClick, &LocalPlayer_Instance.Hacks.CanNoclip }, |
| 1990 | { "Speed", 0,0,0, TouchScreen_SpeedClick, &LocalPlayer_Instance.Hacks.CanSpeed }, |
| 1991 | { "\xabSpeed", 0,0,0, TouchScreen_HalfClick, &LocalPlayer_Instance.Hacks.CanSpeed }, |
| 1992 | { "Camera", 0,0,0, TouchScreen_CameraClick, &LocalPlayer_Instance.Hacks.CanUseThirdPerson }, |
| 1993 | { "Delete", KEYBIND_DELETE_BLOCK, 0,0, TouchScreen_OnscreenClick }, |
| 1994 | { "Pick", KEYBIND_PICK_BLOCK, 0,0, TouchScreen_OnscreenClick }, |
| 1995 | { "Place", KEYBIND_PLACE_BLOCK, 0,0, TouchScreen_OnscreenClick }, |
| 1996 | { "Hotbar", 0,0,0, TouchScreen_SwitchClick } |
| 1997 | }; |
| 1998 | static const struct TouchButtonDesc normDescs[1] = { |
| 1999 | { "\x1E", KEYBIND_JUMP, 50, 10, TouchScreen_BindClick } |
| 2000 | }; |
| 2001 | static const struct TouchButtonDesc hackDescs[2] = { |
| 2002 | { "\x1E", KEYBIND_FLY_UP, 50, 70, TouchScreen_BindClick }, |
| 2003 | { "\x1F", KEYBIND_FLY_DOWN, 50, 10, TouchScreen_BindClick } |
| 2004 | }; |
| 2005 | |
| 2006 | #define TOUCHSCREEN_BTN_COL PackedCol_Make(255, 255, 255, 220)(((cc_uint8)(255) << 0) | ((cc_uint8)(255) << 8) | ((cc_uint8)(255) << 16) | ((cc_uint8)(220) << 24 )) |
| 2007 | static void TouchScreen_InitButtons(struct TouchScreen* s) { |
| 2008 | struct HacksComp* hacks = &LocalPlayer_Instance.Hacks; |
| 2009 | const struct TouchButtonDesc* desc; |
| 2010 | int i, j; |
| 2011 | for (i = 0; i < ONSCREEN_MAX_BTNS13 + TOUCH_EXTRA_BTNS; i++) s->widgets[i] = NULL((void*)0); |
| 2012 | |
| 2013 | for (i = 0, j = 0; i < ONSCREEN_MAX_BTNS13; i++) { |
| 2014 | if (!(Gui._onscreenButtons & (1 << i))) continue; |
| 2015 | desc = &onscreenDescs[i]; |
| 2016 | |
| 2017 | ButtonWidget_Init(&s->onscreen[j], 100, desc->OnClick); |
| 2018 | if (desc->enabled) s->onscreen[j].disabled = !(*desc->enabled); |
| 2019 | s->onscreenDescs[j] = desc; |
| 2020 | s->widgets[j] = (struct Widget*)&s->onscreen[j]; |
| 2021 | j++; |
| 2022 | } |
| 2023 | |
| 2024 | s->numOnscreen = j; |
| 2025 | if (hacks->Flying || hacks->Noclip) { |
| 2026 | s->descs = hackDescs; |
| 2027 | s->numBtns = Array_Elems(hackDescs)(sizeof(hackDescs) / sizeof(hackDescs[0])); |
| 2028 | } else { |
| 2029 | s->descs = normDescs; |
| 2030 | s->numBtns = Array_Elems(normDescs)(sizeof(normDescs) / sizeof(normDescs[0])); |
| 2031 | } |
| 2032 | |
| 2033 | for (i = 0; i < s->numBtns; i++) { |
| 2034 | s->widgets[i + ONSCREEN_MAX_BTNS13] = (struct Widget*)&s->btns[i]; |
| 2035 | ButtonWidget_Init(&s->btns[i], 60, s->descs[i].OnClick); |
| 2036 | s->btns[i].col = TOUCHSCREEN_BTN_COL; |
| 2037 | } |
| 2038 | } |
| 2039 | |
| 2040 | void TouchScreen_Refresh(void) { |
| 2041 | struct TouchScreen* s = &TouchScreen; |
| 2042 | /* InitButtons changes number of widgets, hence */ |
| 2043 | /* must destroy graphics resources BEFORE that */ |
| 2044 | Screen_ContextLost(s); |
| 2045 | TouchScreen_InitButtons(s); |
| 2046 | Gui_Refresh((struct Screen*)s); |
| 2047 | } |
| 2048 | static void TouchScreen_HacksChanged(void* s) { TouchScreen_Refresh(); } |
| 2049 | |
| 2050 | static void TouchScreen_ContextLost(void* screen) { |
| 2051 | struct TouchScreen* s = (struct TouchScreen*)screen; |
| 2052 | Font_Free(&s->font); |
| 2053 | Screen_ContextLost(screen); |
| 2054 | } |
| 2055 | |
| 2056 | static void TouchScreen_ContextRecreated(void* screen) { |
| 2057 | struct TouchScreen* s = (struct TouchScreen*)screen; |
| 2058 | const struct TouchButtonDesc* desc; |
| 2059 | int i; |
| 2060 | Screen_UpdateVb(screen); |
| 2061 | Gui_MakeTitleFont(&s->font); |
| 2062 | |
| 2063 | for (i = 0; i < s->numOnscreen; i++) { |
| 2064 | desc = s->onscreenDescs[i]; |
| 2065 | ButtonWidget_SetConst(&s->onscreen[i], desc->text, &s->font); |
| 2066 | } |
| 2067 | for (i = 0; i < s->numBtns; i++) { |
| 2068 | desc = &s->descs[i]; |
| 2069 | ButtonWidget_SetConst(&s->btns[i], desc->text, &s->font); |
| 2070 | } |
| 2071 | ButtonWidget_SetConst(&s->more, "...", &s->font); |
| 2072 | } |
| 2073 | |
| 2074 | static void TouchScreen_Render(void* screen, double delta) { |
| 2075 | if (Gui.InputGrab) return; |
| 2076 | Gfx_SetTexturing(true1); |
| 2077 | Screen_Render2Widgets(screen, delta); |
| 2078 | Gfx_SetTexturing(false0); |
| 2079 | } |
| 2080 | |
| 2081 | static int TouchScreen_PointerDown(void* screen, int id, int x, int y) { |
| 2082 | struct TouchScreen* s = (struct TouchScreen*)screen; |
| 2083 | struct Widget* w; |
| 2084 | int i; |
| 2085 | //Chat_Add1("POINTER DOWN: %i", &id); |
| 2086 | if (Gui.InputGrab) return false0; |
| 2087 | |
| 2088 | i = Screen_DoPointerDown(screen, id, x, y); |
| 2089 | if (i < ONSCREEN_MAX_BTNS13) return i >= 0; |
| 2090 | |
| 2091 | /* Clicking on other buttons then */ |
| 2092 | w = s->widgets[i]; |
| 2093 | w->active |= id; |
| 2094 | |
| 2095 | /* Clicking on jump or fly buttons should still move camera */ |
| 2096 | for (i = 0; i < s->numBtns; i++) { |
| 2097 | if (w == (struct Widget*)&s->btns[i]) return TOUCH_TYPE_GUI1 | TOUCH_TYPE_CAMERA2; |
| 2098 | } |
| 2099 | return TOUCH_TYPE_GUI1; |
| 2100 | } |
| 2101 | |
| 2102 | static void TouchScreen_PointerUp(void* screen, int id, int x, int y) { |
| 2103 | struct TouchScreen* s = (struct TouchScreen*)screen; |
| 2104 | int i; |
| 2105 | //Chat_Add1("POINTER UP: %i", &id); |
| 2106 | s->thumbstick.active &= ~id; |
| 2107 | s->more.active &= ~id; |
| 2108 | |
| 2109 | for (i = 0; i < s->numBtns; i++) { |
| 2110 | if (!(s->btns[i].active & id)) continue; |
| 2111 | |
| 2112 | if (s->descs[i].bind < KEYBIND_COUNT) { |
| 2113 | Input_Set(KeyBinds[s->descs[i].bind], false0); |
| 2114 | } |
| 2115 | s->btns[i].active &= ~id; |
| 2116 | return; |
| 2117 | } |
| 2118 | } |
| 2119 | |
| 2120 | static void TouchScreen_Layout(void* screen) { |
| 2121 | struct TouchScreen* s = (struct TouchScreen*)screen; |
| 2122 | const struct TouchButtonDesc* desc; |
| 2123 | float scale = Gui.RawTouchScale; |
| 2124 | int i, height; |
| 2125 | |
| 2126 | for (i = 0; i < s->numOnscreen; i++) { |
| 2127 | Widget_SetLocation(&s->onscreen[i], ANCHOR_MAX, ANCHOR_MIN, 10, 10 + i * 40); |
| 2128 | } |
| 2129 | Widget_SetLocation(&s->more, ANCHOR_CENTRE, ANCHOR_MIN, 0, 10); |
| 2130 | |
| 2131 | /* Need to align these relative to the hotbar */ |
| 2132 | HUDScreen_Layout(Gui_HUD); |
| 2133 | height = Gui_HUD->hotbar.height; |
| 2134 | |
| 2135 | for (i = 0; i < s->numBtns; i++) { |
| 2136 | desc = &s->descs[i]; |
| 2137 | Widget_SetLocation(&s->btns[i], ANCHOR_MAX, ANCHOR_MAX, desc->x, desc->y); |
| 2138 | s->btns[i].yOffset += height; |
| 2139 | |
| 2140 | /* TODO: Maybe move scaling to be part of button instead */ |
| 2141 | s->btns[i].minWidth = Display_ScaleX(60 * scale); |
| 2142 | s->btns[i].minHeight = Display_ScaleY(60 * scale); |
| 2143 | Widget_Layout(&s->btns[i])(&s->btns[i])->VTABLE->Reposition(&s->btns [i]); |
| 2144 | } |
| 2145 | |
| 2146 | Widget_SetLocation(&s->thumbstick, ANCHOR_MIN, ANCHOR_MAX, 30, 5); |
| 2147 | s->thumbstick.yOffset += height; |
| 2148 | s->thumbstick.scale = scale; |
| 2149 | Widget_Layout(&s->thumbstick)(&s->thumbstick)->VTABLE->Reposition(&s-> thumbstick); |
| 2150 | } |
| 2151 | |
| 2152 | struct LocalPlayerInput touchInput; |
| 2153 | static void TouchScreen_GetMovement(float* xMoving, float* zMoving) { |
| 2154 | ThumbstickWidget_GetMovement(&TouchScreen.thumbstick, xMoving, zMoving); |
| 2155 | } |
| 2156 | |
| 2157 | static void TouchScreen_Init(void* screen) { |
| 2158 | struct TouchScreen* s = (struct TouchScreen*)screen; |
| 2159 | |
| 2160 | s->widgets = touch_widgets; |
| 2161 | s->numWidgets = Array_Elems(touch_widgets)(sizeof(touch_widgets) / sizeof(touch_widgets[0])); |
| 2162 | s->maxVertices = TOUCH_MAX_VERTICES; |
| 2163 | Event_Register_(&UserEvents.HacksStateChanged, screen, TouchScreen_HacksChanged)Event_Register((struct Event_Void*)(&UserEvents.HacksStateChanged ), screen, (Event_Void_Callback)(TouchScreen_HacksChanged)); |
| 2164 | Event_Register_(&UserEvents.HackPermsChanged, screen, TouchScreen_HacksChanged)Event_Register((struct Event_Void*)(&UserEvents.HackPermsChanged ), screen, (Event_Void_Callback)(TouchScreen_HacksChanged)); |
| 2165 | |
| 2166 | TouchScreen_InitButtons(s); |
| 2167 | ButtonWidget_Init(&s->more, 40, TouchScreen_MoreClick); |
| 2168 | s->more.col = TOUCHSCREEN_BTN_COL; |
| 2169 | |
| 2170 | ThumbstickWidget_Init(&s->thumbstick); |
| 2171 | touchInput.GetMovement = TouchScreen_GetMovement; |
| 2172 | LocalPlayer_Instance.input.next = &touchInput; |
| 2173 | } |
| 2174 | |
| 2175 | static void TouchScreen_Free(void* s) { |
| 2176 | Event_Unregister_(&UserEvents.HacksStateChanged, s, TouchScreen_HacksChanged)Event_Unregister((struct Event_Void*)(&UserEvents.HacksStateChanged ), s, (Event_Void_Callback)(TouchScreen_HacksChanged)); |
| 2177 | Event_Unregister_(&UserEvents.HackPermsChanged, s, TouchScreen_HacksChanged)Event_Unregister((struct Event_Void*)(&UserEvents.HackPermsChanged ), s, (Event_Void_Callback)(TouchScreen_HacksChanged)); |
| 2178 | } |
| 2179 | |
| 2180 | static const struct ScreenVTABLE TouchScreen_VTABLE = { |
| 2181 | TouchScreen_Init, Screen_NullUpdate, TouchScreen_Free, |
| 2182 | TouchScreen_Render, Screen_BuildMesh, |
| 2183 | Screen_FInput, Screen_InputUp, Screen_FKeyPress, Screen_FText, |
| 2184 | TouchScreen_PointerDown, TouchScreen_PointerUp, Screen_FPointer, Screen_FMouseScroll, |
| 2185 | TouchScreen_Layout, TouchScreen_ContextLost, TouchScreen_ContextRecreated |
| 2186 | }; |
| 2187 | void TouchScreen_Show(void) { |
| 2188 | struct TouchScreen* s = &TouchScreen; |
| 2189 | s->VTABLE = &TouchScreen_VTABLE; |
| 2190 | |
| 2191 | if (!Input_TouchMode0) return; |
| 2192 | Gui_Add((struct Screen*)s, GUI_PRIORITY_TOUCH); |
| 2193 | } |
| 2194 | #endif |